PC Server Reboot Purgatory

Could you please provide some evidence for ongoing and planned game optimizations?

This game is how many years old and you think there will suddenly be an optimization design phase? This is like the cart leading the horse.
See these changes in 19.5 release notes.

Voxel mesh pooling

Distant terrain decreases mesh detail when farther

FindTagInChilds does not make garbage

Distant POIs to use a shared material 

Improved chunk LOD update 

Optimized chunk object handling and frame timings 

Optimized terrain mesh generation 

Optimized terrain control textures to not update with every mesh update 

Optimized distant terrain tile size 

Optimized VoxelMesh AddMesh 

Optimized distant terrain render order

Block preview for normal blocks leaking a mesh on each update 

ItemClassBlock CreateMesh having to destroy unneeded colliders 

Empty voxel meshes were being created 

Distant POI mesh and material leaks 

Distant POIs could load and leak extra invisible objects

This game is not done. Pretty much all games go through an optimization and bug fix period for the last x months of development. Being early access, this game goes through a small version of that with each alpha.

 
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