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Sam's Stuff - v1.0

Hey Sam, just another vote of appreciation for your mods as invaluable to servers looking to provide the best experience to players. Here’s hoping we’ll see updated versions. :)

 
cc7b5a05-4e0a-4665-a14b-cf9160c2d73e.jpg


I've added v1.0 compatible versions for a bunch of my modlets. I've only tested them briefly, just to make sure they don't generate errors, so please use with caution. That should go without saying since the game itself is in Experimental, but still - don't blame me if things break. And if anything doesn't work, let me know and I'll see if it needs more attention. Enjoy!!

 
Sam

You Need to Update the XML to current version of game ... I'm getting a "yellow" caution under F1 when you check to make sure files are correct.

"Saying ... XML - Does not define a Valid Version."

This is on the Building Stuff mod you just put out. But I'm guessing they will All have it at the moment, if only ported over to V1.0 

I just added a screenshot, thought that might help ... Have a good weekend

7 Days to Die Screenshot 2024.06.29 - 12.00.11.34.png

 
Last edited by a moderator:
Sam

You Need to Update the XML to current version of game ... I'm getting a "yellow" caution under F1 when you check to make sure files are correct.


Hey, thanks for picking this up! I think it only applied to the BuildingStuff one as I accidentally added a "v" to the version number. I've fixed this, so just grab the latest download and it should get rid of that yellow warning :)

 
I installed the mod but when I try to open the sinks, it gives an error and disables my ability to open anything else (Cars, boxes, lockpicking all don't work)
Did I do something wrong?
 

SavvyQuinn said:
I installed the mod but when I try to open the sinks, it gives an error and disables my ability to open anything else (Cars, boxes, lockpicking all don't work)
Did I do something wrong?
 
Picture of error

 
SavvyQuinn said:
I installed the mod but when I try to open the sinks, it gives an error and disables my ability to open anything else (Cars, boxes, lockpicking all don't work)
Did I do something wrong?
 

Picture of error


I'm having the exact same issue.  The working oven works well, but I can't get any of the sinks to work correctly. 

 
SavvyQuinn said:
I installed the mod but when I try to open the sinks, it gives an error and disables my ability to open anything else (Cars, boxes, lockpicking all don't work)
Did I do something wrong?
 

Picture of error
Thanks for reporting this! You haven't done anything wrong, I get the same error at this end.

I have spent a couple of days trying to fix this, but without success. I'm going to take down the Working Stuff With Sinks until I can get it fixed. Grab the version that doesn't have the Working Sinks. The new Dew Collector tool mods are a good substitute anyway.

 
hi i love the mod. using the working stuff one but ran into issue

attempting to craft the sink with filter. i have ALL the required items but it keeps showing the filter as missing.  i have the 2 required.  

thanks 

 
hi i love the mod. using the working stuff one but ran into issue

attempting to craft the sink with filter. i have ALL the required items but it keeps showing the filter as missing.  i have the 2 required.  

thanks 
Hey, glad you like the mods. Unfortunately the Working Sinks are broken right now - grab the version with no sinks if you want to use it for now.

 
Came here just to post this. Not sure what's up, but with DecoStuff and Storage Stuff and Working Stuff (no sinks) I get a really odd bug. When using the (Storage) version of kitchen cabinets, both the old and normal sets, the game gives an error that the playerContainer or playerCabinet does not exist/points to a null/non existant object. Then the cabinet is invisible until you reload, at which point it is an unusuable but now visible item. I assume it has something to do with there being two references to these items one a Deco and one a Storage, but I haven't fiddled with unity enough to know what it's doing.

Great mods otherwise though, I think I'm using just about every mod you made as a kind of Vanilla+ experience.

 
Came here just to post this. Not sure what's up, but with DecoStuff and Storage Stuff and Working Stuff (no sinks) I get a really odd bug. When using the (Storage) version of kitchen cabinets, both the old and normal sets, the game gives an error that the playerContainer or playerCabinet does not exist/points to a null/non existant object. Then the cabinet is invisible until you reload, at which point it is an unusuable but now visible item. I assume it has something to do with there being two references to these items one a Deco and one a Storage, but I haven't fiddled with unity enough to know what it's doing.

Great mods otherwise though, I think I'm using just about every mod you made as a kind of Vanilla+ experience.
Hey, glad you like the mods!! I've tested out all the cabinets in the Storage mod and I'm not getting any errors with any of them. Do you have any other mods loaded that might be interacting with them maybe?

Are the cooking appliances stackable?


You can place them on top of each other, but you can't hold 5 of them in one inventory slot. The 'Working Modern Stove' does take up more than one block's worth of space due to a bit that sticks up, but it doesn't prevent another block going on top of it.

 
Sam .. Do you need to Update anything for Stable v1.0 ?? .. I don't see any notes referring to Stable

Thank you

I do Know there was a Version issue with exper. and Hope it doesn't happen with stable 

 
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Sam .. Do you need to Update anything for Stable v1.0 ?? .. I don't see any notes referring to Stable

Thank you

I do Know there was a Version issue with exper. and Hope it doesn't happen with stable 
Everything should be working in v1.0 stable! I've also fixed up the version numbering warning, grab the latest copy from the download links and you'll be fine :)

 
saminal said:
Everything should be working in v1.0 stable! I've also fixed up the version numbering warning, grab the latest copy from the download links and you'll be fine :)
Thank you for fixing the version number Issue. The OldGamer  😌

 
Hi Sam. Love your mods. Great work. 

I noticed the car respawner for 1.0 is not working for some of the newer sedans. 

I fixed this by adding the following lines to blocks:

Code:
    <insertAfter xpath="/blocks/block[@name='cntFrontCrumpledSedan01White']/drop[@event='Destroy']">
        <property name="DowngradeBlock" value="carsRandomRespawner"/>
    </insertAfter>

    <insertAfter xpath="/blocks/block[@name='cntSedan01White']/drop[@event='Destroy']">
        <property name="DowngradeBlock" value="carsRandomRespawner"/>
    </insertAfter>    
 
Sam's Deco Stuff 1.0

ERR [XUi] Error while updating window group ‘radial’:
EXC Object reference not set to an instance of an object

Found out what is causing this error when trying to use the wood deco block. They removed signshopcoldbeer from the game. Removing this item from the value section fixed the mod.

 
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Hi Sam. Love your mods. Great work. 

I noticed the car respawner for 1.0 is not working for some of the newer sedans. 

I fixed this by adding the following lines to blocks:

    <insertAfter xpath="/blocks/block[@name='cntFrontCrumpledSedan01White']/drop[@event='Destroy']">
        <property name="DowngradeBlock" value="carsRandomRespawner"/>
    </insertAfter>

    <insertAfter xpath="/blocks/block[@name='cntSedan01White']/drop[@event='Destroy']">
        <property name="DowngradeBlock" value="carsRandomRespawner"/>
    </insertAfter>    



Thanks for that! I haven't had much of a chance to test everything yet and I had no idea this wasn't working. I've folded this fix into the latest version, appreciate the pickup!

Sam's Deco Stuff 1.0

ERR [XUi] Error while updating window group ‘radial’:
EXC Object reference not set to an instance of an object

Found out what is causing this error when trying to use the wood deco block. They removed signshopcoldbeer from the game. Removing this item from the value section fixed the mod.


Thanks! Dunno why they didn't like that sign xD I've fixed this in the latest version :)

 
Sam’s Sustainable Forestry notice pine tree saplings are not going away after being dug under them we have them floating and in builds our players do on the server



 
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