Sam
You Need to Update the XML to current version of game ... I'm getting a "yellow" caution under F1 when you check to make sure files are correct.
Picture of errorSavvyQuinn said:I installed the mod but when I try to open the sinks, it gives an error and disables my ability to open anything else (Cars, boxes, lockpicking all don't work)
Did I do something wrong?
SavvyQuinn said:I installed the mod but when I try to open the sinks, it gives an error and disables my ability to open anything else (Cars, boxes, lockpicking all don't work)
Did I do something wrong?
Picture of error
Thanks for reporting this! You haven't done anything wrong, I get the same error at this end.SavvyQuinn said:I installed the mod but when I try to open the sinks, it gives an error and disables my ability to open anything else (Cars, boxes, lockpicking all don't work)
Did I do something wrong?
Picture of error
Hey, glad you like the mods. Unfortunately the Working Sinks are broken right now - grab the version with no sinks if you want to use it for now.hi i love the mod. using the working stuff one but ran into issue
attempting to craft the sink with filter. i have ALL the required items but it keeps showing the filter as missing. i have the 2 required.
thanks
Hey, glad you like the mods!! I've tested out all the cabinets in the Storage mod and I'm not getting any errors with any of them. Do you have any other mods loaded that might be interacting with them maybe?Came here just to post this. Not sure what's up, but with DecoStuff and Storage Stuff and Working Stuff (no sinks) I get a really odd bug. When using the (Storage) version of kitchen cabinets, both the old and normal sets, the game gives an error that the playerContainer or playerCabinet does not exist/points to a null/non existant object. Then the cabinet is invisible until you reload, at which point it is an unusuable but now visible item. I assume it has something to do with there being two references to these items one a Deco and one a Storage, but I haven't fiddled with unity enough to know what it's doing.
Great mods otherwise though, I think I'm using just about every mod you made as a kind of Vanilla+ experience.
Are the cooking appliances stackable?
Everything should be working in v1.0 stable! I've also fixed up the version numbering warning, grab the latest copy from the download links and you'll be fineSam .. Do you need to Update anything for Stable v1.0 ?? .. I don't see any notes referring to Stable
Thank you
I do Know there was a Version issue with exper. and Hope it doesn't happen with stable
Thank you for fixing the version number Issue. The OldGamersaminal said:Everything should be working in v1.0 stable! I've also fixed up the version numbering warning, grab the latest copy from the download links and you'll be fine![]()
<insertAfter xpath="/blocks/block[@name='cntFrontCrumpledSedan01White']/drop[@event='Destroy']">
<property name="DowngradeBlock" value="carsRandomRespawner"/>
</insertAfter>
<insertAfter xpath="/blocks/block[@name='cntSedan01White']/drop[@event='Destroy']">
<property name="DowngradeBlock" value="carsRandomRespawner"/>
</insertAfter>
Hi Sam. Love your mods. Great work.
I noticed the car respawner for 1.0 is not working for some of the newer sedans.
I fixed this by adding the following lines to blocks:
<insertAfter xpath="/blocks/block[@name='cntFrontCrumpledSedan01White']/drop[@event='Destroy']">
<property name="DowngradeBlock" value="carsRandomRespawner"/>
</insertAfter>
<insertAfter xpath="/blocks/block[@name='cntSedan01White']/drop[@event='Destroy']">
<property name="DowngradeBlock" value="carsRandomRespawner"/>
</insertAfter>
Sam's Deco Stuff 1.0
ERR [XUi] Error while updating window group ‘radial’:
EXC Object reference not set to an instance of an object
Found out what is causing this error when trying to use the wood deco block. They removed signshopcoldbeer from the game. Removing this item from the value section fixed the mod.