Sorry for hijacking this thread, but IMHO this describes in a nutshell the problem this game currently has.
If the CEO changes core elements of the game to something “what he felt was best” isn’t the way how product development should happen.
No wonder we have those 180 degrees turns (sometimes 360 degrees) and all those other “personal preferences”.
Sorry, if this sounds negative. But 7D2D has been (!) an awesome game. I always called it “bob the builder for adults with zombies”. I got hooked by Grand Spartan on YouTube and sunk many - probably too many - hours into it as it offered a mix of horror, shooter elements, free play style and creativity.
Now it’s a generic character development game. A lot of unique aspects have been nerfed and it has gotten pretty linear. Farm XP, drop points into X, rinse and repeat.
Base building has become a “let’s trick the (so called) AI” game.
I could probably go on for a while but I won’t as it doesn’t lead to anything.
And I know that 7D2D is Alpha

and experimental

but I have the impression that TFP have lost their “inner compass”. Which then leads to the above quoted post in this thread “what he felt was best”.