PC RWG Just When you think it can't get any worse

Naz

Active member
https://imgur.com/a/SzIwHhg

Ok first off i'm going to try to be as constructive as possible. So my situation like some others i imagine is this. I was very excited for a17, i couldn't wait to get in there as see all the new features after such a long wait. But i've played navs a few times and RWG is just more appealing not knowing what you'll find or where it's more immersive imo and feels more rewarding when you find cool terrain to build on or traders poi's etc. My point is i only really play rwg that's what i like, so when a17 dropped and rwg wasn't ready i was like, well ok i'll play a little to see the new stuff but i'll hold off on a "real" playthrough until rwg is fixed since it will require a wipe anyway.

So weeks go by, months, a17.1 rwg still not ready and now back to experimental? now 17.2 and now it's so bad, awful 16k map 1 city 85% water, large desert with nothing, not 1 shack. the roads are a mess and the terrain is broken. So i thought maybe somethings went funny so i deleted my saves, profiles and reinstalled for good measure and same seed still borked. Now this may be a bad seed i only tried 1 just to see what's new, i'll try different ones later but this is the first seed i tried. I could accept the main man on rwg is busy with other more important fixes. But i can't comprehend how it could get worse. Shouldn't it just be the same if it's not being worked on?

Anyway the seed name is "ZombieLand" one word, capital Z & L and size 16k if you want to test it for yourself. Hopefully the pimps can get something useful out of this and RWG gets some love at some point. I'm gonna try other seeds in the mean time to see if it's just a isolated issue i'll edit in the brackets what i find ()

7 Days to Die Screenshot 2019.02.09 - 15.54.51.37.jpg

 
Can't recall the post atm, it's in one of the reallyreallylong threads, but the devs have been actively working on RWG for a while and like the results they're getting, a _lot_. It just wasn't ready for release in time for 17.2. So, "it's coming Soon™".

 
Can't recall the post atm, it's in one of the reallyreallylong threads, but the devs have been actively working on RWG for a while and like the results they're getting, a _lot_. It just wasn't ready for release in time for 17.2. So, "it's coming Soon™".
Quick bit of trivia!! Who trademarked Soon™?

 
if you want to be surprised, dont look on the pictures and use a seed from 2nd posthttps://steamcommunity.com/app/251570/discussions/10/1777136225034133218/

All 8x8
Those aren't bad, i tried a bunch of 4k maps and they were all pretty bad https://imgur.com/a/qLxMxv8 there is just too much water and empty space. i like the idea of a giant island,easy to see map border, beach potential etc but the water border is a huge part of the map to the point a 16k map is now a 4k in playable terrain. Plus there are huge areas of empty space no wilderness poi's nothing. I remember reading here somewhere before a17 something along the lines of a17 rwg will be smaller but more dense with more stuff to compensate. As it stand with what we have that's just a lie, maps are smaller and have less they feel like bad versions of those small maps they had with that game mode a long time ago. I'm just frustrated lol i want to play but what's the point if i'll have to wipe and restart in a couple weeks

 
IF someone could figure out how to get CARODE VALLEY there are 6 hub like cities that I found so far in one gigantic forest area! No skyscrapers but found a Shotgun HQ so far. I thought people were joking until I tried generating another one... oh dear.

RD time to start another Seed Quest!

The thought I used DogDoo or DogPoo but I cant remember. I cheated up a Gyrocopter once I found out how good it was, to take screen shots if anyone wants to see.

Edit: Size 8

Edit2: The Prefab xml file is 116 KB

 
Last edited by a moderator:
16k maps are the only viable ones, the rest are far too small once you get a vehicle and feel claustrophobic. Still far too much wasteland and repeated pois (that appear to self destruct the second you get on the roof!).

Water needs some balance, either too much or close to none. Some poi need rethought (sneak in secret exit of wworks for example and get loot without the hassle of going right through is far too easy).

Caves, mines need massive expansion to compensate for nerfed mining. Only seem to be 3-4 spawn points on a map now too. deathwish is decent with some big poi, not perfect but worth a run through.

 
IF someone could figure out how to get CARODE VALLEY there are 6 hub like cities that I found so far in one gigantic forest area! No skyscrapers but found a Shotgun HQ so far. I thought people were joking until I tried generating another one... oh dear.

RD time to start another Seed Quest!

The thought I used DogDoo or DogPoo but I cant remember. I cheated up a Gyrocopter once I found out how good it was, to take screen shots if anyone wants to see.

Edit: Size 8

Edit2: The Prefab xml file is 116 KB
Not more today, maybe tomorrow^^

 
my statement to A17.2 RWG:

I stopped working on my mod until this ridiculous mess is solved

hey devs:

why u couldn't just simply keep the A17.1 rwg-Layout until u got something better for us ???

why u deliver us a map that is simply unplayable ???

why - just why ???

Iam so sick of it

 
How was 17.1 playable? lol

I am sure it will be good when they get it done. I just wish they would have worked a little on the POI distribution/ variety instead of adding tons of water. But that is probably a can a worms they couldnt open till they finished the overhaul? Idk

Ya its bad but I think the map I started is working out pretty well, found 2 traders right next door to each other and a huge city in near hub. (even though it has a ton of radio towers ect.) It still feels a bit better than 17.1 idk. I didn't preview it because I like surprises :p but so far pretty good

There is alot of horrid maps going around though, oh well, cant wait for RWG to be finished. I am with you on that one.

 
my statement to A17.2 RWG:
I stopped working on my mod until this ridiculous mess is solved

hey devs:

why u couldn't just simply keep the A17.1 rwg-Layout until u got something better for us ???

why u deliver us a map that is simply unplayable ???

why - just why ???

Iam so sick of it
You have the patience of a Saint Magoli.

I don't blame you one bit man.

Besides, you're Mod is so good that we'll wait as long as it takes.

No worries.

Let's all just try to be patient while this RWG disaster gets fixed.

At least we know it's being worked on and they are trying new stuff. That's a good sign.

So what if it doesn't work just yet.... it's got real potential.

In the meantime.... it's bloody annoying and probably more annoying for you, Magoli, than anyone.

Thanks for all the time and effort you put into your Mod. I would NEVER have player 7DTD this long without it.

 
my statement to A17.2 RWG:
I stopped working on my mod until this ridiculous mess is solved

hey devs:

why u couldn't just simply keep the A17.1 rwg-Layout until u got something better for us ???

why u deliver us a map that is simply unplayable ???

why - just why ???

Iam so sick of it
Wow . Do you see what's happening here? LONG time modders now are even throwing in the towel. This is truly a tragedy. What is it going to take to get someone, ANYONE to understand what is happening here?

Pretty soon you won't have a band of devoted modders to keep this going years from now. First you turn off the casuals, then you turn off the hardcore players. Now its hitting some of the modders.

I know what everyone is going to say. Its Experimental. Its being worked on. We waited a YEAR AND A HALF for this. How much longer do you think some of us are going to hang on to a hope that's never seeing the light of day? Instead of ripping out Progression and Skills the time could have been best spent developing NEW systems, new additions. Instead part if it was squandered. Now all of the good parts of A17 are quickly being overshadowed by the issues.

 
I really hope this "island" world generation is an option that can be turned off. I would rather have landlocked radiation zones than to pretend this is a GTA type island scenario.

 
my statement to A17.2 RWG:
I stopped working on my mod until this ridiculous mess is solved

hey devs:

why u couldn't just simply keep the A17.1 rwg-Layout until u got something better for us ???

why u deliver us a map that is simply unplayable ???

why - just why ???

Iam so sick of it
Because the production process requires intermediate variant and we saw them.

Wow . Do you see what's happening here? LONG time modders now are even throwing in the towel. This is truly a tragedy. What is it going to take to get someone, ANYONE to understand what is happening here?
Pretty soon you won't have a band of devoted modders to keep this going years from now. First you turn off the casuals, then you turn off the hardcore players. Now its hitting some of the modders.

I know what everyone is going to say. Its Experimental. Its being worked on. We waited a YEAR AND A HALF for this. How much longer do you think some of us are going to hang on to a hope that's never seeing the light of day? Instead of ripping out Progression and Skills the time could have been best spent developing NEW systems, new additions. Instead part if it was squandered. Now all of the good parts of A17 are quickly being overshadowed by the issues.




My ass is on fire, i stopped working too :)

(now Roland will come and say that everything is fine and he enjoys the game....

...i do not envy Roland - he's tired of it.)

 
Last edited by a moderator:
Wow . Do you see what's happening here? LONG time modders now are even throwing in the towel. This is truly a tragedy. What is it going to take to get someone, ANYONE to understand what is happening here?
Pretty soon you won't have a band of devoted modders to keep this going years from now. First you turn off the casuals, then you turn off the hardcore players. Now its hitting some of the modders.

I know what everyone is going to say. Its Experimental. Its being worked on. We waited a YEAR AND A HALF for this. How much longer do you think some of us are going to hang on to a hope that's never seeing the light of day? Instead of ripping out Progression and Skills the time could have been best spent developing NEW systems, new additions. Instead part if it was squandered. Now all of the good parts of A17 are quickly being overshadowed by the issues.
Hey Jax,

I have great respect for you man. Judging from your posts and modding over the years, it is easy to see how passionate you are about this game. I share your passion, because I love this little fun factory also.

Technically Jax, I would say we both know, that this game has been in Experimental since it's release. We don't need to hear "Alpha" or "Experimental" from some individuals who sometimes blindly use it to blanket bomb some of the more vocal concerns from those who can see that this iceberg, resides mostly, beneath the water. You know what I'm talking about.

It has always been obvious, that it was inspired, and has it's roots, deep in Minecraft; a game that is derided and scoffed at as been childish, it's players somehow weak. Why then, has it attracted so many intellient players? Some, have created the most complex tech mods for any game out there. Oh, and it was it sold for a billion dollars...

And yet I still hear it used as a kind of backhand insult from people who should know better. Why alienate builders with blanket insults or make unnecessary changes which cut chunks away of that player base? And what is this very aparent war on the player? Why the battle? Why? From trader insults, to books calling players dum ♥♥♥♥s. Fun? Or personal?

If a player wants to build a fortress, why force them to "get out like a real man and kill some zeds". And what is wrong with players building underground bases? I've seen so called "expert" players build floating platforms and unimaginative structures whose only purpose is to exploit game mechanics.

But I never hear an underground base builder complain about them. Why is that..?

Here's a great solution, that is yet more incentive to drive people away from a game that they once loved; lets make it so that the zeds will dig down to drive these players out like rats in a sewer. Lets make it so that once in a group, these zeds drill through the rock faster than molten uranium. "That'll teach those pussies!"

For me, Alpha 16.4 will have been the games zenith. Am I happy about features that were introduced in Alpha 17? Damn right I am. However, while I greatly appreciate what the right hand has given me, the left has taken a price that for me, greatly outweights the gift.

I play random gen solo. I hear some people here on the forums saying things like, why would you need a large map? What would you do. There is no story. Where is the end game content. That's fair. That's your opinions. However, opinion is perspective. It is not law. And to voice one, is to naturally acknowledge another.

I believe the move away from large random gen maps was a mistake. It has killed that sense of endless possibility. The move away from natural progression by action was a mistake. I believe the move away from gun parts was a big mistake, especially since the current system of gun creation through recipies is jarring for emerson and is completely devoid of imagination. The gun mods and clothing mods are a very welcome addition as well as the vehicles.

As for the new rwg maps... Jesus Christ. They had it in 16.4. Could it not have been worked on?

An artist can suffer, beneath the burden of their search for perfection; constantly self critical, one day elated and invigorated with progress, the next, distraught and dejected by their perception of errors in that change. As the work progresses, albiet slowly, outside influences and changes in cultural trends, slowly filter through the artist and into the work. This is natural. The artist needs to be maluable.

Ultimately, a work may be produced that is either exceptional, or is one that suffers from structured imitation and mediocrity, because the end result is far too removed from the creative fire of it's inception.

Which will 7 days be in the end? Personally, ( and I say this with the utmost respect to The Fun Pimps ), while been very grateful for many things in Alpha 17, I believe it is heading for the latter.

 
Last edited by a moderator:
Back
Top