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Royals Vanilla+ Mod

Updated to B5

I added the ammorecipes back in, but the recipes are really expensive (120-300 SKillpoints) and the ammo need double so much ressources.

Added Painkillers to the Vending machines

Raised the Avalable ammo at Vending machines

Added 1000 Coins at startequip

Added 30 Skillpoints at startequip

Added 3000 Coins to Salesman Class

Last testplay showed me that the gamestage raise to strong comapared to the available Skillpoints and availabale Ammonition.

 
Testplay look good

A3272D9E1FFF76FD71595BF2A882D244B9A34F19


 
Mod is more or less done i dont plan further edits for 1.0 except more cleanup and update for the thread.

So i start to start my gaming server.

Here some seeds from the seed suggestion thread all screenshots the same comparable way and with this mod.

-...eden...- Best seed i know (Single and multiplayer). but i played it to much, want on my server a new seed i can scout

73DF6F25073979760A6FBA7EBE3C9114A2973995


Somewhere (A nice center of map, nice for singleplayer)

56EFA367D8E84B5D787DA214AA484152965F491E


somewhere (to much water for me)

DA8355F7B1A1FCC9514A5A4BEB3748C8B72ABD3F


sexysky (to much water for me)

E0C8B09A0E90B416D492456042DDB30D7380CFCD


 
WelcomeToHell (good map played it and i allready marked some traders, but if i compare other seeds here ...)

EB5AF8AE08A69EC8681D11C31834D124B47FEBB0


madmole again a good seed

62D8CC17BFDB7E08ED87F46E9CC323B948A40A6C


Madmole (too much water for me)

6BE8C7ED21DDE27D45B7062B41948BFEC65B3E41


itchy (nice cant say what disturb me, except all that water)

9889ADD4261711CECD86BD09C7E8A12E68F05B20


 
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XYZXYZXYZ (really nice dry map)

9BF94940A5B7BD0325B0A29A5D6374A700C42F8C


dexterra (really nice center and west)

C89C906F51E528ECD25CF1DB762C578E272C418E


limping dead (again a really nice dry map)

FF3C4ECECC5986AC8F4B0F15E30ADEECE7938555


Space (WTF dry map and no wasteland)

2422647D3BFA2B6217C8C8AD186DCC7A3617AB46


 
Royal, I may try this on a new dedicated. I would like to test some seeds and show the maps to friends for opinions. I do not know how to show the maps like you have. Is there a command to do this or is it a mod, or part of this mod? Can you point me in the right direction ?msorry in advance for the noob is question.

 
To make this maps

Use te ingame Previewer too (you find it in startmenue)

Choose a size you use to preview comparable (The size only change the % the previewer renders, it has 0 influence on the map)

Enter Seed you wish

Let it render

Move the mousewheel forward (speeds up your movement)

Press S until you reached the point you think you can see enough of the map (i choose when the red area hits the border of the window)(means fly backwards, and if you did not move the camera it means you fly up and look at the nearly whole map perfect in a 90 degree angle above 0,0)

Hit F12 Make screenshot

Upload screenshot in steam

If you want to post it here in the forum

follow the Pic by clicking on it until you reached the biggest version (with akamai in url)

Copy that url and paste it into [noparse]
spacer.png
[/img][/noparse]

and you have the Pics in the forum here like mine

If you move the camera accidentially (except W and S button) you need to restart the game and render again, its impossible to get it back to 0.0 with a perfect 90 Degree look to perfect North

 
Last edited by a moderator:
To make this mapsUse te ingame Previewer too (you find it in startmenue)

Choose a size you use to preview comparable (The size only change the % the previewer renders, it has 0 influence on the map)

Enter Seed you wish

Let it render

Move the mousewheel forward (speeds up your movement)

Press S until you reached the point you think you can see enough of the map (i choose when the red area hits the border of the window)(means fly backwards, and if you did not move the camera it means you fly up and look at the nearly whole map perfect in a 90 degree angle above 0,0)

Hit F12 Make screenshot

Upload screenshot in steam

If you want to post it here in the forum

follow the Pic by clicking on it until you reached the biggest version (with akamai in url)

Copy that url and paste it into [noparse]
spacer.png
[/img][noparse]

and you have the Pics in the forum here like mine

Thank you! :applause:

 
Last edited by a moderator:
After some gameplay on my normal Gaming server i sadly found 2 bugs

1: The Packs of Ressources Break the ability to scrap/smelt some items.

2: The Claimblockbuilder produce on multiplayer a Claimblock that has no owner

In both cases i found no way to fix that and decided to remove it in the next patch.

Instead the packs i raised the stacksize of ressources.

 
+Car Respawner+
Respawning Cars

and edited/added in the Car

<block id="1455" name="cntCar03SedanDamage2">

Code:
[color="#00FF00"]
<!-- ###################################MOD#################################### -->	
<property name="DowngradeBlock" value="+Nothing+"/>	
<!-- ###################################MOD#################################### -->
[/color]
A couple things... First, I don't understand where that last part goes, what file I'm editing, is it a replacement or an addition or an edit?

Secondly, I don't need gas barrels or birds nests or anything else to respawn except for the car that was torn down. Isn't there just a simple mod that does just that???

I just want a car to respawn at the place it was taken from.

 
A couple things... First, I don't understand where that last part goes, what file I'm editing, is it a replacement or an addition or an edit?
Secondly, I don't need gas barrels or birds nests or anything else to respawn except for the car that was torn down. Isn't there just a simple mod that does just that???

I just want a car to respawn at the place it was taken from.

Ok, never mind, I figured this out. Great mod that works well and will solve the problem of running out of cars late game.

I did change the percentage of chance of a barrel or birds nest from .3 to .03 and that seems to work, I've seen nothing but cars respawn so far.

Thanks!

 
Was playing with this, and realized a lot of block shapes are missing from the Trinium set.

So I made them....

Code:
<block id="960" name="+TriniumCNRRampFiller+">    <property name="CustomIcon" value="stainlessSteelCNRRampFiller"/>   
   <property name="CustomIconTint" value="F74d4d"/>
   	<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
<property name="DowngradeBlock" value="+TriniumCNRRampFiller+"/>
<property name="UseGlobalUV" value="Global"/>
</block>
1093
<block id="961" name="+TriniumStairs25CornerCNR+">
   <property name="CustomIcon" value="stainlessSteelStairs25CornerCNR"/>   
   <property name="CustomIconTint" value="F74d4d"/>
   	<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
<property name="DowngradeBlock" value="+TriniumStairs25CornerCNR+"/>
<property name="ImposterExchange" value="imposterCNRFull" param1="77"/>
</block>


<block id="962" name="+TriniumArch+">
   <property name="CustomIcon" value="stainlessSteelArch"/>   
   <property name="CustomIconTint" value="F74d4d"/>
   	<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
<property name="DowngradeBlock" value="+TriniumArch+"/>
</block>


<block id="963" name="+TriniumCTREighth+">
   <property name="CustomIcon" value="stainlessSteelCTREighth"/>   
   <property name="CustomIconTint" value="F74d4d"/>
   	<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="LightOpacity" value="0"/>
<property name="Model" value="cube_eighth_centered"/>
<property name="ImposterExclude" value="true"/>
<property name="DowngradeBlock" value="+TriniumCTREighth+"/>
</block>


<block id="964" name="+TriniumWedgeStairs+">
   <property name="CustomIcon" value="stainlessSteelWedgeStairs"/>   
   <property name="CustomIconTint" value="F74d4d"/>
   	<property name="Extends" value="stainlessSteelMaster" />
<property name="Shape" value="New" />
<property name="Model" value="wedge_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
<property name="DowngradeBlock" value="+TriniumWedgeStairs+" />
</block>


<block id="965" name="+TriniumWedgeTipStairs+">
   <property name="CustomIcon" value="stainlessSteelWedgeTipStairs"/>   
   <property name="CustomIconTint" value="F74d4d"/>
   	<property name="Extends" value="stainlessSteelMaster" />
<property name="Shape" value="New" />
<property name="Model" value="wedge_tip_stairs" /> <property name="Place" value="TowardsPlacerInverted" />
<property name="DowngradeBlock" value="+TriniumWedgeTipStairs+" />
</block>


<block id="966" name="+TriniumCTRpole+">
   <property name="CustomIcon" value="stainlessSteelCTRpole"/>   
   <property name="CustomIconTint" value="F74d4d"/>
   	<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="LightOpacity" value="0"/>
<property name="Model" value="pole_square_centered"/>
<property name="ImposterExclude" value="true"/>
<property name="UseGlobalUV" value="Local"/>
<property name="DowngradeBlock" value="+TriniumCTRpole+"/>
</block>


<block id="967" name="+TriniumCNRRoundTop+">
   <property name="CustomIcon" value="stainlessSteelCNRRoundTop"/>   
   <property name="CustomIconTint" value="F74d4d"/>
   	<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="Model" value="corner_rounded"/>
<property name="ImposterExchange" value="imposterBlock" param1="77"/>
<property name="DowngradeBlock" value="+TriniumCNRRoundTop+"/>
</block>


<block id="968" name="+TriniumCNRRound+">
   <property name="Extends" value="+TriniumCNRRoundTop+"/>
   <property name="CustomIcon" value="stainlessSteelCNRRound"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Model" value="corner_round1m"/>
<property name="DowngradeBlock" value="+TriniumCNRRound+"/>
</block>


<block id="969" name="+TriniumWedge+">
   <property name="CustomIcon" value="stainlessSteelWedge"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
<property name="DowngradeBlock" value="+TriniumWedge+"/>
</block>


<block id="970" name="+TriniumWedgeTip+">
   <property name="CustomIcon" value="stainlessSteelWedgeTip"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
<property name="DowngradeBlock" value="+TriniumWedgeTip+"/>
</block>


<block id="971" name="+TriniumWedgeTipCNRFullTop+">
   <property name="CustomIcon" value="stainlessSteelWedgeTipCNRFullTop"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
<property name="DowngradeBlock" value="+TriniumWedgeTipCNRFullTop+"/>
</block>


<block id="972" name="+TriniumWedgeTipCNRFullBottom+">
   <property name="CustomIcon" value="stainlessSteelWedgeTipCNRFullBottom"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
<property name="DowngradeBlock" value="+TriniumWedgeTipCNRFullBottom+"/>
</block>


<block id="973" name="+TriniumWedgeCNRInsideBottom+">
   <property name="CustomIcon" value="stainlessSteelWedgeCNRInsideBottom"/>   
   <property name="CustomIconTint" value="F74d4d"/>
<property name="Extends" value="+TriniumMaster+"/>
<property name="Shape" value="New"/>
<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
<property name="DowngradeBlock" value="+TriniumWedgeCNRInsideBottom+"/>
</block>
 
I am having some issues with this and its likely my understanding of how it works. First, I can wrench a car to the point of having grass left. If I leave the grass a car respawns but if not then there is no car respawn. Is this how its intended to work?

From admin I can place several types of cars but they are always empty? is this intended?

I was hoping that when a player destroys a car that it would eventually respawn but as I said, if the grass gets destroyed nothing respawns.

I have also reviewed Royals mod that covers the same mod but I see nothing different so again, I might be misunderstanding something here. Is there a way to have completely destroyed cars respawn?

This is a cross post since I am not sure who is actually working on the car respawn mod portion.

 
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