KhaineGB
Well-known member
Works fine for me with the additional patch. Tested it several times.I installed the 7/30 version into a clean 19.6 game and now on day 7 I got the bloodmoon. Red day number in the morning, then in the evening, lightning, red sky, music, and a horde. You mentioned you added a harmony patch that forced bloodmoon off, so I assumed we did not need to mess around with changing bloodmoon from disabled to 0, or back. Is this not the case? When the lightning started, I did exit to menu and changed it to zero, but the horde still came.
Explosives already have increased dismemberment chance to blow limbs off, so you can turn stuff into crawlers and run away if need be.I've been testing this mod a little bit, and right away, my least favorite part is how useless explosives are. Pipe bombs and grenade only do 1 damage, no matter what you do. If anything, they should be more effective, and cause more ragdolling, stuns and dismemberment if possible. If I remember correctly, explosion damage is a bit buggy with this mod.
Other than that, the change to the pacing is quite exciting.
I can look into increased ragdoll chances that increases with demolition expert though. That's not a bad idea.
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