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Romero Mod - A game mode/suite of zombie tweaks

I  installed the 7/30 version into a clean 19.6 game and now on day 7 I got the bloodmoon. Red day number in the morning, then in the evening, lightning, red sky, music, and a horde. You mentioned you added a harmony patch that forced bloodmoon off, so I assumed we did not need to mess around with changing bloodmoon from disabled to 0, or back. Is this not the case? When the lightning started, I did exit to menu and changed it to zero, but the horde still came.
Works fine for me with the additional patch. Tested it several times.
 

I've been testing this mod a little bit, and right away, my least favorite part is how useless explosives are. Pipe bombs and grenade only do 1 damage, no matter what you do. If anything, they should be more effective, and cause more ragdolling, stuns and dismemberment if possible. If I remember correctly, explosion damage is a bit buggy with this mod. 

Other than that, the change to the pacing is quite exciting. 
Explosives already have increased dismemberment chance to blow limbs off, so you can turn stuff into crawlers and run away if need be.

I can look into increased ragdoll chances that increases with demolition expert though. That's not a bad idea.

 
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Explosives already have increased dismemberment chance to blow limbs off, so you can turn stuff into crawlers and run away if need be.

I can look into increased ragdoll chances that increases with demolition expert though. That's not a bad idea.


Question: do I need to perk into explosives for dismemberment to kick in? I had a full stack of 20 from a quest reward, thinking, "this'll be fun with the next horde", and they did nothing at all in practice. Not a single dismemberment in a huge horde. Maybe I got unlucky? It sure would be fun to have the zombies go flying with explosions -- even if they aren't really hurt. 

Funny side note: I ran into some football players yesterday, and they jogged at me, something I've never seen before :D

 
I dont think you need to, no. I'll check later though. Just got internet back after like... 4 hours and ready to go to bed. :D

 
just opened 7d2d mod launcher and Romero mod is no longer on it.  it was there yesterday when i downloaded it but is no longer present.  7d2d version: 2.1.25.22334 updated 8/6/2021

 
there is a property in 0-SphereIICore\Config\blocks.xml named UnlockEnemyHealthBar.

Try to set it to "false" - this should work 😉

Code:
      <property class="AdvancedUI">
        <property name="Logging" value="false"/>
        <property name="DisableXPIconNotification" value="false" />
        <!-- Don't like the UI element for XP? Set to true to disable. -->
        <property name="UnlockEnemyHealthBar" value="true" />
        <!-- Unlocks the enemy health bar-->
      </property>
 
I dont think you need to, no. I'll check later though. Just got internet back after like... 4 hours and ready to go to bed. :D
i wanna say khaine i just started the mod and it is freaking amazing im not sure what i prefer more the virtual non stop trickle of zombies whenever you do anything or the large hordes, altho i will say at first it took some getting used to having to hit just the heads to kill them but it is proper for zombie lore :)

 
Hey Khaine, I'm just wondering if there's a way to disable/lessen Jax's 5x more zombies portion of the mod, I love the random wandering hordes instead of blood moons and headshot only mechanics but my computer is struggling to keep up with the amount of zombies spawning in the world.

 
Hey Khaine, I'm just wondering if there's a way to disable/lessen Jax's 5x more zombies portion of the mod, I love the random wandering hordes instead of blood moons and headshot only mechanics but my computer is struggling to keep up with the amount of zombies spawning in the world.
well im sure you cant be struggling more than my PC does

Operating System  Windows 10 Home 64-bit
CPU Intel Core 2 Duo E8400 @ 3.00GHz    68 °C Wolfdale 45nm Technology
RAM  4.00GB Dual-Channel DDR3 @ 532MHz (7-7-7-20)
Motherboard  Hewlett-Packard 3048h (XU1 PROCESSOR)
Graphics DELL 1704FPV (1280x1024@60Hz)  DELL 1704FPV (1280x1024@60Hz)  2047MB NVIDIA GeForce GT 610 (ZOTAC International)    66 °C
Storage  465GB Seagate ST3500413AS (SATA)    36 °C 465GB Seagate ST3500630NS (SATA)    41 °C
Optical Drives   HL-DT-ST DVDRAM GH22NS50
Audio   Realtek High Definition Audio

 
Hey Khaine, I'm just wondering if there's a way to disable/lessen Jax's 5x more zombies portion of the mod, I love the random wandering hordes instead of blood moons and headshot only mechanics but my computer is struggling to keep up with the amount of zombies spawning in the world.


Mods\1-RomeroModCore\Config\spawning.xml

Delete that file. Done.

well im sure you cant be struggling more than my PC does

Operating System  Windows 10 Home 64-bit
CPU Intel Core 2 Duo E8400 @ 3.00GHz    68 °C Wolfdale 45nm Technology
RAM  4.00GB Dual-Channel DDR3 @ 532MHz (7-7-7-20)
Motherboard  Hewlett-Packard 3048h (XU1 PROCESSOR)
Graphics DELL 1704FPV (1280x1024@60Hz)  DELL 1704FPV (1280x1024@60Hz)  2047MB NVIDIA GeForce GT 610 (ZOTAC International)    66 °C
Storage  465GB Seagate ST3500413AS (SATA)    36 °C 465GB Seagate ST3500630NS (SATA)    41 °C
Optical Drives   HL-DT-ST DVDRAM GH22NS50
Audio   Realtek High Definition Audio
How is your PC still alive??? :D

 
Mods\1-RomeroModCore\Config\spawning.xml

Delete that file. Done.

How is your PC still alive??? :D
IDK i ask myself self that all the time too started the hordes off at 25 and that went good will increase 1 level each time i play and see where it dies :) PS: i do have all my video settings at lowest possible

 
Hi Khaine GB, 

I'm a big fan of DF and first of all : Thank you so much for your work !

I just want to know if there is a possibility to add the toolbelt from DF to Romero (Modlet, xml modification, other way...) Sorry for my bad english, hope you understand my request. 

Thanks in advance for any replies

 
I would need to make it a seperate harmony patch that can be added to romero mod, which i'm not currently planning to do.

 
Not sure if this has been asked already, so I apologize if it has. I added Living Off the Land lvl 1 in my skill tree to allow me to gather 2 of each gathered plant or vegetable but I am still only gathering 1.

A19.6 Romero V1.6

 
Not sure if this has been asked already, so I apologize if it has. I added Living Off the Land lvl 1 in my skill tree to allow me to gather 2 of each gathered plant or vegetable but I am still only gathering 1.

A19.6 Romero V1.6


Are you pressing E? If so, that's why. Punch it.

tested it out at 100 zombies per horde worked beautifully will try next at 200 zeds per horde :)
Good lord. I don't go above 60 because my FPS drops from 100 down to like... 60-ish.

 
Are you pressing E? If so, that's why. Punch it.

Good lord. I don't go above 60 because my FPS drops from 100 down to like... 60-ish.
the only modder that has ever beat me was guppycur i swear he spawned a horde of 100 skeletons and a dozen dragons on me on purpose because i mocked him once :) Suffice to say that insta crashed my game and PC

 
Hey there ! I just downloaded the Mod and tried it manually but it showed me an error right before crashing. I can open the menu and start the game but when loading, as soon as it starts initializing the world, it crashes and says that resources.assets is corrupted and needs to be removed. When removing it, the main menu doesn't show up. I tried using the launcher to install the mod and the exact same thing happened. I would love some help as I'm pretty excited to give this Mod a try. I'm on 19.6 btw.

 
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