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Romero Mod - A game mode/suite of zombie tweaks

Don't update sphereii-core. I'm using a custom version with fixes for linux clients and servers.

Max zombies is total in the world. Sleepers, roamers and wandering horde.

 
What a great idea! I'm not currently playing Dfalls because of the new changes in vanilla, I want to fully experience them first.

This mod however, adds/changes the things I like!

Perhaps make zombies walk-only too? For that *true* Romero experience, to go with the headshot-only thingy

 
I tried to force "walk only" but it was buggy.

As such, it is STRONGLY RECOMMENDED that players manually select "walk only" in the options.

 
Right, Romero Mod is now updated for A19.1!
 

- Updated for A19.1b8
- Increaed amount of XP required to level due to more zombies.
- Decreased value of scrap tools, weapons and pipe weapons.
- Slightly increased the zombie respawn delay during the day so there should be slightly less zombies.
- Slightly decreased the zombie respawn delay during the night so there should be slightly more zombies.
- Increased dismemberment chance of explosives.

Client (GDrive): https://drive.google.com/file/d/1tWYRN4HnqcbsKpUHYMDOozvrzz1mTvIY/view?usp=sharing
Server (GDrive): https://drive.google.com/file/d/15lKu96bncCmy7G6My5AEFEJiqrA018e7/view?usp=sharing

Client (Git/Launcher): https://gitlab.com/KhaineGB/romero-mod-a19-client/-/archive/master/romero-mod-a19-client-master.zip
Server (Git/Launcher): https://gitlab.com/KhaineGB/romero-mod-a19-server/-/archive/master/romero-mod-a19-server-master.zip

 
WOW... I always wanted a mod like this to try out. I really like the walker concept of The Walking Dead series, where the zombies only can be killed if their brains are destroyed :D The increased zombie spawns are a must have element in A19, i dont like how TFP is almost completely turned off outdoor zombies... :(

BIG thanks for your work man!

 
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Thank you Khaine for your work. Can I ask if zombies take normal or reduced damage from fire and electricity with the head shots only option?

 
I believe they DO take less damage from fire/electric, but the stun effect from fence posts still works.

 
Since I can't sleep, worked on a potential workaround for molotovs, flaming arrows and anything that shocks zombies (which I think is just the electric fence and the stun baton?) so they'll do proper damage.

Will test later.

 
Since I can't sleep, worked on a potential workaround for molotovs, flaming arrows and anything that shocks zombies (which I think is just the electric fence and the stun baton?) so they'll do proper damage.

Will test later.
Sounds awesome... but get some sleep my friend!

 
Khaine can I ask... in your config blocks where you can change zombie hordes, below that is setting to disable crosshairs. Is that for guns in the game when ADS or is that just for cursor crosshair on the UI main screen generally?

 
Hello, how do i change the number of zombies that spawn in the horde and the times if i am using peer to peer game?  I think i found the file..just not sure if it will work in a peer to peer game.

 
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The host would have to change those numbers since they push the XML to clients in a peer-to-peer game.

But it's blocks.xml in Mods\1-RomeroModCore\Config

 
Hey, any chance to get the parts of the overhaul as separate mods? I would like to be able to use things such as scrap tools and pipe guns separately in my custom mod list that may not be compatible with the overhaul such as Romero Mod.

 
I'm not pushing them as seperate modlets. Honestly, i'd be VERY surprised if the full thing wouldn't work with your modlets since I did my best not to edit the XML as much as possible.

 
I'm not pushing them as seperate modlets. Honestly, i'd be VERY surprised if the full thing wouldn't work with your modlets since I did my best not to edit the XML as much as possible.
Some of the mods I'm using are not just small modlets, but little overhauls on their own that are carefully hand picked to ensure that they will not break each other. Some of them already alter some base settings of the game differently than Romero Mod does and that's one of the major problems with overhauls, they simply can't be used together, because they offer different gameplay, but you still might want to have some of their parts in your game, like the items I mentioned earlier. I'm also using Creature Pack as well as DMT NPC mod which requires Sphereii's Core. Your Romero comes with its own modified version of Sphereii's Core which may not be fully compatible with the latest feature set required for proper function of the said mods, so there's quite a few reasons to be skeptical to say the least, but I respect your decision to not release them individually, I had to ask though. :)

 
The modified sphereii-core is the one I use in DF to fix Linux issues. Otherwise it's basically the same.

 
Hello, new question. How do i ensure Bloodmoon is disabled? We thought there was no horde night but to our surprise there was!

 
You can toggle it on the main menu. I did my best to try and force it off, but sometimes the game ignores that.

The options are basically "disabled" or "disabled." Just changing it should force it off.

 
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