Sounds awesome... but get some sleep my friend!Since I can't sleep, worked on a potential workaround for molotovs, flaming arrows and anything that shocks zombies (which I think is just the electric fence and the stun baton?) so they'll do proper damage.
Will test later.
Some of the mods I'm using are not just small modlets, but little overhauls on their own that are carefully hand picked to ensure that they will not break each other. Some of them already alter some base settings of the game differently than Romero Mod does and that's one of the major problems with overhauls, they simply can't be used together, because they offer different gameplay, but you still might want to have some of their parts in your game, like the items I mentioned earlier. I'm also using Creature Pack as well as DMT NPC mod which requires Sphereii's Core. Your Romero comes with its own modified version of Sphereii's Core which may not be fully compatible with the latest feature set required for proper function of the said mods, so there's quite a few reasons to be skeptical to say the least, but I respect your decision to not release them individually, I had to ask though.I'm not pushing them as seperate modlets. Honestly, i'd be VERY surprised if the full thing wouldn't work with your modlets since I did my best not to edit the XML as much as possible.