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Robeloto's A20 modlets

This mod is awesome. Seriously, one of my favourites. Playing this with Darkness Falls (17.4 v2.11), and it's so much fun. Having giant bikers attacking your guarded Trader is next level.

 
Hello.

I have your mod for a very long time on my server, is it possible to modify a part of it to make pop your zombies in a part of the map. kind p1 p2?

thank you in advance

****

Bonjour.

J'ai votre mod depuis très longtemps sur mon serveur, est-il possible d'en modifier une partie pour faire apparaître vos zombies dans une partie de la carte. genre p1 p2?

Merci d'avance

image2019-1-20_11-21-40.jpg

 
Anyone else getting huge lag? I was forced to remove this mod because I didn't know how to greatly nerf special. It would be nice if they had a 5% chance of showing up. Some areas seems overly spammy.

 
if i want to remove some of the zombies is setting the prob to 0.0 work? and also do need to do that to all the gamestages also or just in the groups? like below

<append xpath="/entitygroups/entitygroup[@name=ZombieBadassGroup]"><entity name="zombieFireBoss" prob="0.06"/>

<entity name="zombieMoePukerFeral" prob="0.0"/>

<entity name="zombieSilentDwight" prob="0.0"/>

<entity name="zombieGunner" prob="0.0" />

<entity name="zombieFireElf" prob="0.0" />

<entity name="zombieScreamerBoss" prob="0.04" />

<entity name="zombieShocker" prob="0.13"/>

<entity name="zombieBikerGiant" prob="0.0"/>

</append>
 
Hey so Rob I think the banshee is broken when it spawns the red text "Array not set to index" happens and the boss screamer *banshee is invisible and seems to spawn endless waves of enemies. Can I get a version of this mod without the damn banshee please :]

 
if i want to remove some of the zombies is setting the prob to 0.0 work? and also do need to do that to all the gamestages also or just in the groups? like below

any chance of getting the attacks updated?

Alpha 18 by any chance? Looks like fun to use.

Love this mod!!! Any chance you could update for Alpha 18?
I am so sorry guys. I have been very busy, but I plan to update my mod to the newest version of the game. It would help if you could point out what's not working properly with A.18.2, then it will be easier for me to fix.

 
Here, for 18.2:

https://workupload.com/file/rPXrqehS -> ZERO block DMG., in this version

@Robeloto

<property name="AITask-2" value="RangedAttackTarget" data="itemType=1;cooldown=4;duration=8"/>

in a17 was it

<property name="AITask-2" value="RangedAttackTarget" data="1,4,8"/>

and the animation for the hands (they end now flamingarrowprefab.prefab, as example)

and please dont stop to work at this mod. add more =)

 
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Here, for 18.2:
https://workupload.com/file/rPXrqehS -> ZERO block DMG., in this version

@Robeloto

<property name="AITask-2" value="RangedAttackTarget" data="itemType=1;cooldown=4;duration=8"/>

in a17 was it

<property name="AITask-2" value="RangedAttackTarget" data="1,4,8"/>

and the animation for the hands (they end now flamingarrowprefab.prefab, as example)

and please dont stop to work at this mod. add more =)
Oh, thanks! I hope to get this done soon. And I will add more zombie types in the future!

Edit: https://github.com/Robeloto/7D2D_18.2_Modlets/raw/master/RobelotoCustomZombiesV21.zip

 
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I added modlet to mods folder and when server rebooted it reset the players back to square one.
That sounds very odd and should not be happening. I am sorry for the bug you encountered.

-

I am announcing now that an upcoming huge update of my mod is gonna be released very soon.

There is a lot of new things such as:

New zombies

Skins for zombies

Sounds

Lowered respawn rate for the hardest special zombies

Bigger zombies have now a chance to break your leg and arm in one hit

Buffs

Atm, I am editing the video trailer of all the zombies and animals. It is very time consuming, but I hope to be done before this week ends.

 
Last edited by a moderator:
That sounds very odd and should not be happening. I am sorry for the bug you encountered.
-

I am announcing now that an upcoming huge update of my mod is gonna be released very soon.

There is a lot of new things such as:

New zombies

Skins for zombies

Sounds

Lowered respawn rate for the hardest special zombies

Bigger zombies have now a chance to break your leg and arm in one hit

Buffs

Atm, I am editing the video trailer of all the zombies and animals. It is very time consuming, but I hope to be done before this week ends.
We look forward to it :applause:

 
woha :D ... release it!

btw. can we have a version with zero block dmg. for projectiles? would be nice.

 
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Nono, thats a another thing.

His zombies has his own items with block dmg., which needs to be reduced.

But thanks :)

 
Nono, thats a another thing.His zombies has his own items with block dmg., which needs to be reduced.

But thanks :)
A but it is very easy to modify the life of the zombies as well as their powers, you can even deactivate the rockets in the entityclasses file

Here is an example with the giant zombie biker

Code:
<entity_class name="zombieBikerGiant" extends="zombieTemplateMale">
	<property name="Mesh" value="Zombies/zombieStandardBikerRagdoll"/>
	<property name="WalkType" value="7"/>		
<!-- Gameplay -->
<property name="HandItem" value="meleeHandZombieGiant"/>
<property name="ReplaceMaterial0" value="entities/sandbags/sandbag"/>		
<property name="MoveSpeedAggro" value=".5, 1.35"/>	
<property name="SightRange" value="150"/>	
<property name="SizeScale" value="1.9"/>	
<property name="Mass" value="900"/>	
<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>	
<property name="ExperienceGain" value="12000"/> <!-- XP strong -->
<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
<effect_group name="Base Effects">
	<passive_effect name="HealthMax" operation="base_set" value="7000"/>
	<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
	<passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/>
</effect_group>
</entity_class>
 
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