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Robeloto's A20 modlets

woha :D ... release it!
btw. can we have a version with zero block dmg. for projectiles? would be nice.


I can do that. I have btw reduced the block damage very very much in this upcoming version. But there are other things that make this mod harder than my previous one. For example, one of my newest zombies looks like a shadow, almost invisible in clear daylight, but on the night if you have some light source. He can be seen quite clearly. He emits light around him and can make you go completely blind for a couple seconds. He also can mimic a lot of sounds that has existed before the zombie apocalypse. ^^

The work on the mod is taking much more time then I anticipated. I now have a total of 21 zombies and many has custom sounds. I also have reduced many explosions sound that was bound to their vomit particles. So now your ears won't hurt. I have tested them out a lot on my own server with friends and it is looking good. I cannot say when it is going to be done, but prob around the end of january.

 
But patch 18.3 is already out
You must have misunderstood me. I was waiting for the 18.3 release, and I knew it came on the 24th. My mod is almost finished, just editing and testing out some last parts. =) So before february begins the mod will be here.

 
You must have misunderstood me. I was waiting for the 18.3 release, and I knew it came on the 24th. My mod is almost finished, just editing and testing out some last parts. =) So before february begins the mod will be here.
At the same time I use a translator to communicate on this forum, I don't speak English.

But I'm glad your mod is coming out soon.

 
a huge thanks =).

Question, "Zombie Fly" is invinsible, should be not or?

Edit: Ok, he is very mall xD

 
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Integrating it into Darkness Falls is a PITA, because DF uses different Gamestage numbers. But it works with DF if done properly. Anacondas new texture looks pretty nice, even if it didn't make her more welcome ^^

 
Hammer ,top work ! :eagerness:
Thanks!

a huge thanks =).
Question, "Zombie Fly" is invinsible, should be not or?

Edit: Ok, he is very mall xD
Yes, the fly is very small. That is why I made it red so it should be more visible.

Integrating it into Darkness Falls is a PITA, because DF uses different Gamestage numbers. But it works with DF if done properly. Anacondas new texture looks pretty nice, even if it didn't make her more welcome ^^
I thought of doing a version that could work with Darkness Falls. If I get more time soon I will probably make it especially if it is requested.

Is this on the mod launcher?
No, I have not had a thought on that at all and I have no experience with that launcher. Maybe I will add it if it is possible. :)

 
No, I have not had a thought on that at all and I have no experience with that launcher. Maybe I will add it if it is possible. :)
Ask Sphereii if they can put it on for you as a modlet.

 
...I thought of doing a version that could work with Darkness Falls. If I get more time soon I will probably make it especially if it is requested....
That would be much appreciated, thanks in advance! :)

 
I have updated the AquaZed (water zombie) and removed the hair. Looks much better now. I saw the screamerboss had the original sounds in the entityclasses, so I fixed that.

Ask Sphereii if they can put it on for you as a modlet.
Yes, I did that today :)

That would be much appreciated, thanks in advance! :)
No prob ^^

 
Hi there, I just installed this mod into my game on Alpha 18.2 and it's fantastic! However, I do need help with an issue I've been having. When I am attacked by any zombie that shoots fire and such, the moment they shoot the fire my console window opens with 2 error lines that read:

ArgumentNullException: Value cannot be null.

Parameter name: key

Any help with this would be greatly appreciated as it's difficult to play with the console window popping up constantly like that. Thank you.

 
Hi there, I just installed this mod into my game on Alpha 18.2 and it's fantastic! However, I do need help with an issue I've been having. When I am attacked by any zombie that shoots fire and such, the moment they shoot the fire my console window opens with 2 error lines that read:
ArgumentNullException: Value cannot be null.

Parameter name: key

Any help with this would be greatly appreciated as it's difficult to play with the console window popping up constantly like that. Thank you.
Hmmm weird. Then we need to pinpoint the problem. Have you tried with only my mod installed in the mods folder with a fresh installed 7 days to die 18.2?

 
OK, well some explanation on the install would be awesome because its not clear and don't wanna spend a week to figure out how. It looks very exciting and can't wait to try it. Normally its pretty easy to install mods but there is lines that I'm not sure what the hell is it.

Like In Blocks.xml

<configs>

<set xpath="/blocks/block[@name=cntVendingMachine]/property[@name=Buff]/@value">buffShocked2</set>

<set xpath="/blocks/block[@name=cntVendingMachine2Broken]/property[@name=Buff]/@value">buffShocked2</set>

<set xpath="/blocks/block[@name=electricfencepost]/property[@name=Buff]/@value">buffShocked2</set>

</configs>

Am I supposed to modify something in my file or I just add that to the end of my Blocks.xml (before </blocks>)? same for entityclass.xml.... Looks like things has changed in the past 2 years I didn't mess with files and mods.

I could use some help Please.

 
OK, well some explanation on the install would be awesome because its not clear and don't wanna spend a week to figure out how. It looks very exciting and can't wait to try it. Normally its pretty easy to install mods but there is lines that I'm not sure what the hell is it. Like In Blocks.xml

<configs>

<set xpath="/blocks/block[@name=cntVendingMachine]/property[@name=Buff]/@value">buffShocked2</set>

<set xpath="/blocks/block[@name=cntVendingMachine2Broken]/property[@name=Buff]/@value">buffShocked2</set>

<set xpath="/blocks/block[@name=electricfencepost]/property[@name=Buff]/@value">buffShocked2</set>

</configs>

Am I supposed to modify something in my file or I just add that to the end of my Blocks.xml (before </blocks>)? same for entityclass.xml.... Looks like things has changed in the past 2 years I didn't mess with files and mods.

I could use some help Please.
No, you do not have to do anything. Just place my mod in your 7daystodie/mods folder. I removed the original shock sound 'electric_arc_lp', cause it kept looping the shock vomit sound (the particle was bound to electric_arc_lp) from the shocker zombie. So I added new buffs that is directed towards a different shock sound.

 
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