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Robeloto's A20 modlets

Holy cannoli that was fast!! Very much appreciated Robeloto.
In your honor, I shall share this awesome anaconda with unsuspecting family members =)

-B
I missed this post. No probs. Haha, I hope they don't get scarred!

I use this on my server, and the players love the "surprises" they get. I lowered the block damage of the badass dudes, because they did not only one hit my poor players, but also vaporize prefabs in minutes, what we don't want.But it is kinda satisfying to read in chat a player yelling, he is chased by a giant snake, or those wtf moments when players realize, the slow walking Hazmat Dudes spit electric 'nades :D
Yes, they are prefab destroyers indeed. Going to nerf them more in the easy version. Glad you like it!

No, but I do not ask you to see his rocket launcher and his machine gun.Just as big as the giant zombie biker, who makes a different sound, slow but powerful.

In fact, nothing but noise you must be afraid without seeing it.
I do not know how to make a zombie with 2 different attacks. They already have their melee and then the vomit. But it may be possible. I have to try it out atleast.

Thanks, it's from long time I wanted this kind animals =)
So let's try =)
No problem! But the animals are not kind. Pretty evil I would say. xD

New version is coming soon. I just made a transparent zombie and it was way easier then I thought it would be. He is tiny, fast, low hp, and completely silent. I named him SilentDwight. Also made a zombie that shoots like a madman. He is using an smg type of weapon, but with 500 rounds in the magazine. He will not stop shooting you before he empties the magazine. And some more different ones.

 
very nice!

could you do a version without that major BLOCK damage? That is leave entity damage high as it is, but limit block damage to only max 100 more or less - this will still damage things and leave a small 1 block hole, but when there are 10 of your Zeds are in a Horde, the terrain will look like the Moon or after a second world war 3... ;-)

btw. I do recommend using your mod in complement to my own BorderlandZ Mod ;-)

 
very nice!could you do a version without that major BLOCK damage? That is leave entity damage high as it is, but limit block damage to only max 100 more or less - this will still damage things and leave a small 1 block hole, but when there are 10 of your Zeds are in a Horde, the terrain will look like the Moon or after a second world war 3... ;-)

btw. I do recommend using your mod in complement to my own BorderlandZ Mod ;-)
Alright :)

https://github.com/Robeloto/7D2D_A17.2_modlets/raw/master/RobelotoCustomZombiesV20blockdamagenerf.zip

 
Is there something wrong with the Anaconda now? I saw the newly added property for ReplaceMaterial0, and the Snake is now white, like a model without texture.

 
Is there something wrong with the Anaconda now? I saw the newly added property for ReplaceMaterial0, and the Snake is now white, like a model without texture.
That is the new look! :)

 
Oh, lol ok.Thought it was a mistake :D
Hehe :p If you prefer the original skin, you can just delete the ReplaceMaterial0 line.

Update

- Gunner zombie made the game lag when he shooted, so I lowered the bullet burst.

- Also changed the mesh from nails to darts. Now the bullets are more visible.

 
Updated 2019.03.21

- changed the height of the gunner so he won't get stuck when spawned as a sleeper

- lowered the bullet burst from the Gunner again. From 10 to 9 in burst count.

Fantastic mod thanks so much!
Thank you! :)

 
thank you for updating the blocknerfed variant also!

this is a good addition to more zembie enemies in my BorderlandZ Mod!

keep 'em Comin'!

 
thank you for updating the blocknerfed variant also!this is a good addition to more zembie enemies in my BorderlandZ Mod!

keep 'em Comin'!
No problem! I am so looking forward to your completion of your BorderlandZ :)

20190325 - Update

Added a new zombie: AquaZed, a type of waterzombie. Was originally meant to only spawn near water, but I cannot seem to get it to work atm. Maybe in future updates. Here is video of the zombie.

 
I will release a Let's Play Season for BorderlandZ 0.2 shortly (recorded now 5 plays 1 hour each), and even if me is German speaking, I can tell you, your Zombie variants are so scary and terrifying!! I already died twice on the first day....

 
Hey Robeloto!

Really like your BOSS Zombies!

But I had to nerf the probability of the Buffs they gave - otherwise I would have permanently been bleeding - especially from that Gunner, as every Shot has a 50% chance of inflicting bleeding and you will get hit most probably with 10+ shots immediately...

Another Problem I have seen, is, that some of the special (sound) effects the Zombies have, do not get away when the Zombie in question is killed.

Here is a good example lol:

DAY 26 of my BorderlandZ-Mod @19:55 :

[video=youtube_share;dzi21j9uLCE]

and go to @36:00 to see and then hear f.e. the electric fence sounds of already dead Bosses

Also you will hear the fire sound of the fire bombers some time later.

But of course it's also possible that here your sound playing conflicts with my own weapons sound playing as I have a similar effect on that weapon.

But on another thing, here you can see all your special BOSSES (besides Aquaman, he wasn't in the Mod I player at that time) ;-)

That Giant is nearly unkillable ;-)

Later on Day 27/28 in that Shamway factory there were then TWO of these Giants ;-) But that's on onather video...

But these Fire Dragons you put in are the best!! ;-) @43:00

Very nice! I like it!

 
I have the same thing with the lingering electric and fiery sound effects, and I don't have the BorderlandZ mod. (Though I should probably try it at some point.) But it sounds like the lingering sounds happen with zeds that are killed with that shocking effect from the guns too, so it might be an audio glitch in the game itself...

 
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