• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Riles Vanilla Plus

TomGun42 said:
Awesome work, whens release?
Right now! 🙂

Saminal is correct. I color coded existing icons in order to keep it server only. If I created an icon that matched the material for each shape, this would require everyone to download the mod in order to use it. And as Saminal noted, some of the blocks were only available in brick. To help, I ALSO had the material of the block a different color text than the shape.

( Center bars will not go diagonally )
I am doing well, thanks! I like the design and aesthetics of your base!  

When placing the block within a "Variant Helper" it causes issues with rotation of all the blocks within. SO, until something about that changes on the Dev end of things.... I got this for a workaround.... it isn't convenient, but it will allow you to do what you seek for now.

New Block:

Wood Rotating 45 Degrees: Bars

-You can choose between centered and side bars

-Upgrades normally like the rest of them

 
Last edited by a moderator:
Good day Riles

Thank you for the fix and thought, that is one thing _ I enjoy about 7d2d the building. 😊

As always Take Care and Be Safe ... the Old Gamer .. 😌

edit .. PS: is the .. Riles Deco Mod .. only available on Nexus?, if so no problem .. I can get it there. 🤔

 
Last edited by a moderator:
doesnt look like the polish works, coming up with red X thinking i havent go it, did same to me
Hmmm. It is working for me. I just tested it out on the stone axe, the red stone axe thing, hammer, and nailgun. If you have the other mod still applied, it might cancel out what I did. Also, be sure it isn't just the schematic you have in your inventory?

 Riles Deco Mod
Oh crap! I guess I forgot to put it over here. 😛 Thanks for catching that!

did same to me
OOOh, also, if you have any mods that edit any of the tools used for upgrading, there is a property that you need to add the polish material to for it to work. It is under Action1. 

<property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,ironDoor1_v1,vaultDoor01,scrapHatch_v1,vaultHatch_v1,resourceYuccaFibers,resourceCloth,resourceScrapPolymers,resourceNail,resourceSteelPolishR"/>

notice how at the end I added ,resourceSteelPolishR as that is the name of the polish I use.

Hope this helps?

 
Hmmm. It is working for me. I just tested it out on the stone axe, the red stone axe thing, hammer, and nailgun. If you have the other mod still applied, it might cancel out what I did. Also, be sure it isn't just the schematic you have in your inventory?

Oh crap! I guess I forgot to put it over here. 😛 Thanks for catching that!

OOOh, also, if you have any mods that edit any of the tools used for upgrading, there is a property that you need to add the polish material to for it to work. It is under Action1. 

<property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,ironDoor1_v1,vaultDoor01,scrapHatch_v1,vaultHatch_v1,resourceYuccaFibers,resourceCloth,resourceScrapPolymers,resourceNail,resourceSteelPolishR"/>

notice how at the end I added ,resourceSteelPolishR as that is the name of the polish I use.

Hope this helps?
cool, which xml is it?

 
Riles .. Just a quick thought .. Can you put a link to your others Mods on the forum ??

It would help players and users of your mods to find them ... It is just a thought 

Have a Great weekend and try to have some fun .. Take Care and Be Safe ... the Old Gamer .. 😌

 
Riles .. Just a quick thought .. Can you put a link to your others Mods on the forum ??

It would help players and users of your mods to find them ... It is just a thought 

Have a Great weekend and try to have some fun .. Take Care and Be Safe ... the Old Gamer .. 😌
Good Idea. I didn't realize I had more on nexus mod and not over here! 

 
ok im trying to basically further tweak blocks and give them a little more oopphh. iI using the follow code to edit... trying with steel and then st steel... and yes im getting it wrong. This extra mod just has a "materials" xml in the mod, I downloaded it to increase msteel only but I thought I could have it gradual to st steel aswell.

<configs>

    <set xpath="/materials/material[@id='Msteel']/property[@name='MaxDamage'][@value='7000']/@value">10000</set>
    <set xpath="/materials/material[@id='MstainlessSteel']/property[@name='MaxDamage'][@value='10000']/@value">25000</set>
    <!--<set xpath="/materials/material[@id='Msteel']/property[@name='MaxDamage'][@value='7000']/@value">50000</set>
    <set xpath="/materials/material[@id='Msteel']/property[@name='MaxDamage'][@value='7000']/@value">50000</set> -->

</configs>

any help would be greatly apperciated

 
Hello @TomGun42

The code works. When editing the blocks, the changes will only apply to new blocks you place down, not existing ones. (I believe.) So, when applying a mod like this to a world, it will only apply when prefabs reset or unless you start it in a new world. Does this help?

I did load this up and it worked for me. If it still doesn't work for you on NEW blocks, could be conflicted with another mod.

 
Last edited by a moderator:
Good Day Riles 

Just a Heads up .. I can not use v 1.06 in War3zuk Mod .. there is a conflict in the codes .. between what he is using and what you are using it seems.

I got an error message in the ( F1 ) when checking the load list .. I removed it and the error meesage isn't there anymore. (Techically 1.06 is the only New mod that I put into his game.)

Could have something to do with A19.2 b4 Stable

Take Care and Be Safe ... the Old Gamer .. 😌

View attachment 16090

EDIT .. Ok .. somemore info ... 1.04 will work in the mod ... But when you maded all those groupings starting with 1.05 _ that is when the issue started ..

Tried 1.04 just now _ No Issues that I noticed right out of the gate, when checking ( F1 ).

Tired 1.05 also _ and got the same error issue in ( F1 ) ... so it must have something to do with grouping of the different groups as you did. 

So hope that helps and as I said before .. Take Care and Be Safe and have a good week ... the Old Gamer .. 😌 

PS: SO Far it seems to be fine in my other 7d2d games that I use it on ... working great on my Vanilla modded Game.

 
Last edited by a moderator:
Riles .. Thank you for the reply

It seemed to run and yes it did load ok ...

But I did not go any farther with game after I saw the error message after checking (F1) .. something I always do when running modded game just to be on the safe side ..  

I will reinstall 1.06 into game on Friday and see if it works and runs correctly and will let you know if all is good or not, either way.

Take Care and Be Safe ... the Old Gamer ..😌

 
Good Day again Riles 

Ok, I downloaded to new version and will install it and I will let you how it goes later 

Have a Good Day _ Be Safe and enjoy ... the Old Gamer .. 😌

....................................................................................................................................................................

Edit .. Installed updated mod and got an Error on load screen ... hit ESC .. to keep loading and got a second error as game was still loading .. Went into game and nonthing from the mod loaded .. checked a couple groups glass and frames .. all standard stuff.

1st picture .. is the first error 

2nd picture .. I took so you could read what the 2 errors were.

The Jukebox message .. is a standard error/conflict for any game that is using the jukebox mod, personal I wish it wasn't part of the mod.    ( I never use them )

Now .. I will say .. Try and Have a Great weekend and Take Care ... the Old Gamer .. 😌

View attachment 16150

View attachment 16151

UPDATE EDIT .. OK .. Installed just 1.06 back into game .. got the same error as Before as on Wednesday post ... BUT everything seems to be working .. the groups are there in the CM .. I looked at Glass and all the shapes are there .. looked at frames _ shapes are good and even made some 80 ladders and converted to 80 wood bars and installed _ then upgraded to steel.

Hopefully it is a simple fix ... Yellow error message don't bother me ....... Red error message _ well do bother me, just a me thing. But if I have play your mod that way .. so be it. I Enjoy your mod ... the Old Gamer .. 😌

PS: I almost forgot ... the Post from Wednesday .... The Game does not show error in Load screen, only after you are in game and check (F1)

 
Last edited by a moderator:
@gpcstargate Ooooh, plenty of details! Thanks!  Ok, oops on the compatibility error! I uh, believe I fixed that. I would only consider using this compatibility version IF you cannot upgrade the tube/tunnel blocks into titanium. Otherwise, that "red" error that shows up after the load screen and only if you check F1 will not be an issue. 🙂

But if you find you cannot upgrade the tube/tunnel blocks, here is a TAKE 2 on the combability version. 🙂 Thanks for your patience and help!

 
Good day Riles .. everything is still good on the " Take 2 fix " Thank you.

Just wondering if you were going to link it to main page for other players??

I did forward the zip to a couple of friends that play his mod and it seems to be good for them also. ( But as we all know everyone system is a bit different )

Have a good week _ Take Care and Be Safe.   .......... Thank you again ... the Old Gamer .. 😌

 
Back
Top