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Riles Vanilla Plus

It has indeed been a fun learning experience! I haven't decided yet what I'm going to do about the zombie corpses... I'm getting conflicting results from multiple users of my mod. I personally have a server that pumps out WAY more zombies than default and there are corpses littered all across the land, so to speak. lol. AND requires a daily restart..... Then there are other servers with major performance issues specifically because of those zombie corpses... And I laugh all maniac-like when I think of the corpses that act like a biological land mine. So I have about 5 different options to test out to see about improvements/removing certain aspects/offering "pick and choose" packs for the mod.

 
I know i will be happy with whatever you make. You have a great mind and make cool stuff.

I handled the problem with a lootable corpses mod that changes the timer to be 20 minutes. Well, and just set servertools to auto restart the server every 8 hours. Seems to keep things working pretty well. Because yeah, high zombie numbers is definitely a thing that makes the game seem more immersive and fun.  

 
I know i will be happy with whatever you make. You have a great mind and make cool stuff.

I handled the problem with a lootable corpses mod that changes the timer to be 20 minutes. Well, and just set servertools to auto restart the server every 8 hours. Seems to keep things working pretty well. Because yeah, high zombie numbers is definitely a thing that makes the game seem more immersive and fun.  


Good day magejosh

Can you point me to the timer file .. I looked, but I must have missed it. I would like to change mine also. Thank you ... the Old Gamer .. 😌

 
Good day magejosh

Can you point me to the timer file .. I looked, but I must have missed it. I would like to change mine also. Thank you ... the Old Gamer .. 😌
I just downloaded a fresh copy of the latest version of riles vanilla plus and it's already set to 20 minutes in there for animals, that code will be useful later in this comment. It's in entityclasses, TimeStayAfterDeath is the property name you want.  And if you look, you will see that the zombie entities have had two properties appended to their entries, which govern the chance they turn into a corpse block of some sort when they despawn. What you will want to do, is add  that TimeStayAfterDeath property with the time value you want in seconds right after the property called CorpseBlockChance. So 300 for 5 minutes, or 60 for 1 minute. 

<property name="TimeStayAfterDeath" value="60" />


That should work for what you're wanting. I used a mod called lams zombie harvesting perk and that's where i found the culprit for my problem, which was making the zombie's actual dead body to remain for 15 minutes before turning to a corpse block. On top of that i was using a headshots only mod which made harvesting corpes impossible if they didn't have a head. 

Riles here has it set so the zombies don't stick around past 10 seconds after death. They leave behind a corpse block that you can harvest from. If you don't want that, the easier method would be to disable the corpseblock chance by setting it to 0. 

 
Good day magejosh

So What you are saying _ is add this Line after Corpse .......... CorpseBlockChance/property[@name='TimeStayAfterDeath']/@value">300</set> ............ Should look like this and for each One in the list. Using the way Riles did the file quote.

I will wait and see if this is correct before commenting .. Lol.

Thank You and Have a good one as always Take Care and Be Safe ... the Old Gamer .. 😌

 
Good day magejosh

So What you are saying _ is add this Line after Corpse .......... CorpseBlockChance/property[@name='TimeStayAfterDeath']/@value">300</set> ............ Should look like this and for each One in the list. Using the way Riles did the file quote.

I will wait and see if this is correct before commenting .. Lol.

Thank You and Have a good one as always Take Care and Be Safe ... the Old Gamer .. 😌
That should do the trick. If it causes problems let me know. 

 
Good day Riles

I tried to modify that file as per discussion with magejosh .. But I kept getting a "RED Error message, mod failed to load" and everything I did would not get rid of it .. So to Make Life easy on me .. Sorry to say .. I just delete the  "entityclasses xml"  and everything is working just Fine again and I have other mod in game to keep loot bags around for a while. Just wanted to let you know and Thank you a great mod

Take Care and Be Safe ... the Old Gamer .. 😌

PS: I did take a screen shot if you would like to see it. ( not one of my better ones, but readable )

 
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Hello!

@gpcstargate @magejosh

If you are up for it, I have a possible finish to version 1.01 of VanillaPlus that I hope fixes up the whole corpse situation. If you are willing to test it out I would greatly appreciate!

(SEE LATER POST FOR MOST UP TO DATE 1.01 BETA)

I'm still working on writing the "updates" that were applied but there are many localization errors fixed, added paper to the bundling system, zombie gore blocks are not a thing anymore (exploding corpse is but much lower chance of falling and can easily delete that line of code), but the zombies are harvestable with some variety based on the zombie itself, along with lots of adjustments to wasteland harvesting (it was waaaaayyy to much), and other odds and ends. Let me know your thoughts!

 
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I am very curious about the Zombie harvesting in the 1.01 version.  If I were to run a duplicate of my dedicated server and update to 1.01 would it likely cause issues or do you feel it would need a fresh save?

 
@Roeulogy

Hello! It "should" be safe to upgrade as I did not mess with the order of codes with my changes. Keep in mind, the link above is not the "official" VanillaPlus1.01. I'm still testing and making corrections before official publish. I intend to continue to keeping my mod as safe as possible for upgrades. As far as the gore blocks, new ones will not appear (Except a small chance of the exploding guts). Let me know your thoughts. I hope to have it published later this week with official notes of the changes.

 
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@Roeulogy

Hello! It "should" be safe to upgrade as I did not mess with the order of codes with my changes. Keep in mind, the link above is not the "official" VanillaPlus1.01. I'm still testing and making corrections before official publish. I intend to continue to keeping my mod as safe as possible for upgrades. As far as the gore blocks, new ones will not appear (Except a small chance of the exploding guts). Let me know your thoughts. I hope to have it published later this week with official notes of the changes.
I just saw you had updated this. I'll test it now and get back to you shortly. 

 
Good Day Riles:

Might be a problem with the DEAD .. Lol and the timer. 

About 10 hours game time and about 1 1/2 hours real time and we still have bodies and it's not just in this one location .. some did vanish, but most are still here _ but in the upright position.

Let me know if this correct or needs adjustment still.

THANK YOU ... the Old Gamer .. 😌

 
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Thanks for this wonderful mod. Everyone is having fun with this server.
I have a question. After Lv250, even though Living off the Land has been raised to 3, there is a phenomenon that 10 Rotting Flesh are required to produce Farm Plot. Is this a mod spec?
If not, do you know the cause? 

 
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Oooof! Nice catch! I did find the problem! When I post the updated version, it will be fixed. In the meantime, if you are comfortable with it here is a quick fix for now:

1. Open progression.xml

2. Search for: <passive_effect name="CraftingTier" operation="base_add" level="1,5" value="1" tags="perkLivingOffTheLandCrafting"/>

3. Delete that line.

4. Save and DONE! 

🙂

 
Love the Mod. Only issues were currently having is it bugged the books. Is there a hot fix for this? It’s being used on a nitrado server. Any suggestions?

The boooks are being “read” and the icon shows read on the item but are not giving exp nor showing in character info for learning the books. It is this mod I had taken it out and we were able to read books again. 

 
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Thank you for answering the problem with Living off the Land the other day.
I have another question. The problem with Living off the Land has been resolved, but when it reaches Lv250, is there any problem other than Living off the Land? 

 
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