• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

REV6:7-8's REALITY CHECK

The existing Alpha 18.1 versions of these modlets are fully compatible with and have successfully passed testing for the latest STABLE version of 7DTD, Alpha 18.2 b5 Stable.

Hope this helps, and cheers!

REV6:7-8

 
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If you need modlet support for any of my modlets, please contact me in the forums only.

I do have a life outside of modding for 7DTD, so prefer to limit my non-7DTD communications to people I know personally.

Thanks!

REV6:7-8

pleasedont.jpg

 
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Tried 'rev678_realitycheck_no_vultures' with Alpha 18.2 b5, and I still have Vultures spawning?
Did you start a new game?

That's usually (99% of the time) the "problem."

 
The existing Alpha 18.1 versions of these modlets are fully compatible with and have successfully passed testing for the latest STABLE version of 7DTD, Alpha 18.3 b4 Stable.

9. Start a NEW GAME, or you're likely to have technical issues.

Hope this helps, and cheers!

REV6:7-8

 
FOR THE RECORD...

I really don't like the new forum/board layout. So apologies in advance if you post here and I'm not as quick to respond.

Please rest assured that I'm still involved with 7DTD and actively supporting my modlet packages.

I just don't find the notification controls as straightforward for me, as a content creator, to quickly monitor the threads about my products (like this one) for new activity.

Hope this clarifies,

REV6:7-8

 
Hey this is a 2 part question:

1. Where does this install if I'm hosting a dedicated server, on my client file, or the Server file?

2. Is the link broken? I can't seem to get it to work, page doesn't exist. Thanks. (the modlet .zip file)

 
Hey this is a 2 part question:
1. Where does this install if I'm hosting a dedicated server, on my client file, or the Server file?
If you're hosting a dedicated server, this gets installed in the Mods folder on your SERVER.

When CLIENTS connect to your SERVER, they automatically get what they need... whether or not they have none or any or even all of these modlets already installed on their end.

Also, SERVER side Mods subfolders take precedence at game load time over CLIENT side Mods subfolders of the same name. So even if they already have an older or newer or otherwise different version of a same-named subfolder, your SERVER side version of that specific subfolder "overrules" theirs.

If your question is where specifically to install modlets on your SERVER in general, I don't have dedicated servers to play around with (and my MacPro 4.1 doesn't really have spare system resources to run the client and server concurrently), so you'd need to locate other resources to help you with that if needed.

2. Is the link broken? I can't seem to get it to work, page doesn't exist. Thanks. (the modlet .zip file)
I was able to successfully download the rev678_realitycheck_Alpha_18.1_b7_Stable.zip file this morning, using both the link under step 1 of the Installation section AND the link in the Attached Files section at the very bottom of the original post.

Please log all the way out of the 7DTD forum, close your browser, maybe clear your browser cache/history, and try again.

I did have some login authentication issues the very first time I tried connecting to the forums after the board was updated recently, so that may be the case for you as well.

Hope this helps, and cheers!

REV6:7-8

 
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Weird, wonder if it was just because I tried downloading so late, I tried and a friend tried last night, but today it worked fine. Thanks for the quick response, I should be able to figure out file location and all that on my own. Thanks again.

 
Weird, wonder if it was just because I tried downloading so late, I tried and a friend tried last night, but today it worked fine. Thanks for the quick response, I should be able to figure out file location and all that on my own. Thanks again.
Glad you were finally able to download the zip file.

Cheers,

REV6:7-8

 
The Alpha 18.1 b8 Stable versions of these modlets have passed testing for and are still compatible with the latest stable version of 7DTD, Alpha 18.4 b4 Stable.

Hope this helps, and cheers!

REV6:7-8

 
I got an invalid page URL error when I tried downloading it. Any workarounds?
I too was having difficulties downloading the ZIP file, even after removing the attachment and re-uploading it.

Seems to be an issue with inline attachments, so please download this modlet package by using the URL located at the bottom of the original post, in the Attached Files section.

Hope this helps, and cheers!

REV6:7-8

 
FYI...

I'm having issues getting the experimental release to even launch on my Mac, so I'll be only be updating these modlets after the first Stable release of Alpha 19.

Hope this clarifies,

REV6:7-8

 
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The latest versions of these modlets are fully compatible with and have successfully passed testing for the latest STABLE version of 7DTD, Alpha 19.0 b180 Stable.

1. Updated the extended version numbers within the modlets (which are visible in the console output as the modlet loads), to help users know at a glance which version(s) they have installed.

2. Updated the System Requirements/Fine Print section of the original post.

3. Renamed the attached zip file in the original post, corresponding to the version of 7DTD this modlet requires.


  rev678 said:
9. Start a NEW GAME, or you're likely to have technical issues.






Hope this helps, and cheers!

REV6:7-8

 
Any way to have wolves, coyotes, bears and other real animals? I think that would be actually realistic
The way this modlet package is designed, end users (individual players, if installing for locally-played games, or server admins for shared games) can decide for themselves which of the supported creatures to replace out of the game, by merely only installing those portions of this modlet package.

When you unzip the provided ZIP file, you'll extract a Mods folder containing seventeen (17) modlet subfolders. Each subfolder corresponds to the in-game entity that modlet is replacing out for a zombieMoe.

So  for example, the modlet contained in the rev678_realitycheck_no_bears_standard subfolder  is what replaces the non-zombie (standard)  bears in the game with zombieMoe. Modlet downloaders who DO WANT to replace non-zombie bears with zombieMoe should copy/move that subfolder from the Mods folder of the extracted ZIP file into their 7DTD Mods folder per the instructions in my original post, or into the appropriate location on their shared server.

If you want any of those animals to remain in-game, simply DON'T copy/move the corresponding modlet folders(s) from the Mods folder of the extracted ZIP file into your 7DTD Mods folder.

There is absolutely NO requirement to have ALL of these modlets installed at the same time. Any or all of them can be installed independently of each other, and still provide replacement of that specific in-game creature with a zombieMoe instead.

If what you're really asking me is if these modlets can replace out creature "X" with a wolf, coyote, or bear INSTEAD OF a zombieMoe, you can accomplish this yourself quite easily by editing the entitygroups.xml file in each modlet subfolder you install to replace zombieMoe with your desired animal replacement. You can get the exact animal names by looking at the entitygroups.xml files in the animal-specific folders I've provided within this modlet package.

But that's not the kind of change I want to do "universally" for everyone who downloads this modlet package, as I specifically chose to replace out the "potentially aggressive" animals, because they can run at/away from players regardless of the ZOMBIE DAY SPEED setting choice the player/admin makes during pre-launch game configuration.

Hope this helps, and cheers,

REV6:7-8

 
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