I also had this problem, I wasn't logged in to the website however. If you aren't logged in the link/white square will not download just fyi. I just did it like 2 minutes ago.I just checked and the download is working properly.
The download link does NOT look like a typical underlined hyperlink. Instead it's a white rectangle image at the bottom of my original post that looks like this...
View attachment 14389
What you're reporting isn't a problem I can "fix" for you. It's a FEATURE of this site. To download most of the attachments from these forums, you need to signup for a free membership.I also had this problem, I wasn't logged in to the website however. If you aren't logged in the link/white square will not download just fyi. I just did it like 2 minutes ago.
My modlets don't "bake' anything into your game saves, but things like currently-spawned entities are something that do get stored in game saves. My modlets have no control over that.So, even after removing a modlet the zombies are still replaced with ZombieMoe. Is this mod baked into the save file?
You're welcome.Will try that. Thanks much.
Every living creature in 7DTD, including zombies, get spawned into the game according to the criteria in the entitygroups.xml and spawning.xml files. Entitiygroups defines what creatures are in what groups. Spawning.xml defines which groups of entities spawn where and when.I will try the "kill all" command on the morrow, but i don't know how long it'll take the game start spawning zombies again. Or for that matter, how long 'til i'm supposed to see ferals.
the "kill all" worked. I have the feral zombies back.![]()
i prefer Romero style zombies, but for the sake of streaming, i've split the difference. I don't have cops, demo, or radiated zombies and the fastest they can move is a jog.Glad it worked out for you. You can have the WorldWarZ zombies. I'll stick with Romero zeds for my own gameplay.
Cheers,
REV6:7-8
I'd much rather have the slower Romero zombies, but lots and lots of them, though i'm sure the game can't really handle large numbers of zombies.
Actually, in my experience, this more depends on your rig. I am using a system that is just slightly behind the top end of current gaming systems and havent had any trouble running X8 zombie spawns (8 times the vanilla biome spawns).I'd much rather have the slower Romero zombies, but lots and lots of them, though i'm sure the game can't really handle large numbers of zombies.