Deceptive Pastry
New member
Desperately wanting to bring back skills that level up as you use them as opposed to everything requiring skill points, I came up with a way to re-implement Action Skills from A16 through the use of CVars. This is still a work in progress but I wanted to release it to public testing.
What this mod does:
New character skills:
This adds a new attribute category to your character skills screen - Action Skills. These skills level up over time as you use the associated tools/weapons. I left it so you can also use your skill points to increase their level if you want, but until I overhaul the default perk costs and points given per player level, it's kind of a waste. So far I've implemented 8 skills:
Mining Tools
Blunt Weapons
Bladed Weapons
Archery Weapons
Pistol Weapons
Shotgun Weapons
Rifle Weapons
Automatic Weapons
I wanted to grant XP based on damage done, but so far I haven't found a way to pull the player's current weapon damage variable and while it could still be done, it would be fairly complicated and wouldn't be compatible with other mods that alter weapon damage. So for now, each hit grants a small amount of XP, while a kill grants a larger amount of XP. Mining Tools increase per hit on harvestable blocks.
Magazine changes:
Since most people seem to just sell these anyway, I've changed some of the magazines to grant 1 level-up to the associated skill upon reading. The magazines that do this are for the most part the obvious choices - Gunslinger increases Pistol Weapons, Deep Cuts increases Bladed Weapons, etc.
Testing Notes:
I've tested this for a few hours myself but there may still be bugs and it will likely need balanced. A few notes on using this mod:
- Could use feedback on leveling speed. Right now it may be a bit fast, but I also need to balance the leveling curve. Right now XP required increases by x1.015 per level.
- Also need feedback on whether the amount damage etc. increases per level is too powerful.
- Please report any bugs or provide any general feedback you may have.
- The level numbers will show up as green because technically the mod is "permanently temporarily" raising the skills. The only way I know of to properly increase a perk level is through an on-use item.
Installing:
Place the "ActionSkills" folder in 7 Days To Die\Mods. Open ActionSkills\Localization.txt, copy and paste the text to the bottom of your 7 Days To Die\Data\Config\Localization.txt and save the file. This is needed to display the proper desciptions on perks/magazines. This mod should work fine with any previous save you have, but if you do have issues try starting a new game.
View attachment 26214
By the way: If anyone wants to take what I have here so far and re-purpose it or expand upon it, that is totally cool. I'm working on adding more skills and re-balancing the original perks, but if someone beats me to it then more power to em lol.
ActionSkills.zip
What this mod does:
New character skills:
This adds a new attribute category to your character skills screen - Action Skills. These skills level up over time as you use the associated tools/weapons. I left it so you can also use your skill points to increase their level if you want, but until I overhaul the default perk costs and points given per player level, it's kind of a waste. So far I've implemented 8 skills:
Mining Tools
Blunt Weapons
Bladed Weapons
Archery Weapons
Pistol Weapons
Shotgun Weapons
Rifle Weapons
Automatic Weapons
I wanted to grant XP based on damage done, but so far I haven't found a way to pull the player's current weapon damage variable and while it could still be done, it would be fairly complicated and wouldn't be compatible with other mods that alter weapon damage. So for now, each hit grants a small amount of XP, while a kill grants a larger amount of XP. Mining Tools increase per hit on harvestable blocks.
Magazine changes:
Since most people seem to just sell these anyway, I've changed some of the magazines to grant 1 level-up to the associated skill upon reading. The magazines that do this are for the most part the obvious choices - Gunslinger increases Pistol Weapons, Deep Cuts increases Bladed Weapons, etc.
Testing Notes:
I've tested this for a few hours myself but there may still be bugs and it will likely need balanced. A few notes on using this mod:
- Could use feedback on leveling speed. Right now it may be a bit fast, but I also need to balance the leveling curve. Right now XP required increases by x1.015 per level.
- Also need feedback on whether the amount damage etc. increases per level is too powerful.
- Please report any bugs or provide any general feedback you may have.
- The level numbers will show up as green because technically the mod is "permanently temporarily" raising the skills. The only way I know of to properly increase a perk level is through an on-use item.
Installing:
Place the "ActionSkills" folder in 7 Days To Die\Mods. Open ActionSkills\Localization.txt, copy and paste the text to the bottom of your 7 Days To Die\Data\Config\Localization.txt and save the file. This is needed to display the proper desciptions on perks/magazines. This mod should work fine with any previous save you have, but if you do have issues try starting a new game.
View attachment 26214
By the way: If anyone wants to take what I have here so far and re-purpose it or expand upon it, that is totally cool. I'm working on adding more skills and re-balancing the original perks, but if someone beats me to it then more power to em lol.
ActionSkills.zip
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