Just wanted to post a progress update. I have only had one issue where the XP CVars got reset after the most recent update. I had figured the CVars were stored within the player data of the individual world save so I don't know why an update would wipe those, unless the update changed how/where CVars are saved. There isn't too much more to do with this to be honest beyond a bit of balancing which I have slowly been tweaking as I play. Due to the CVar reset and their frequent back and forth with progression atm, I may wait until stable to release what I'd consider a "full release" of this.
- Perk requirements for weapon perks such as Gunslinger, DeadEye, also mining like Miner69r will be tied to your action skill level. Haven't decided yet between Lvl 1-5 requiring either Lvls 0,10,20,40,60 or 10,20,40,60,80.
- Will add Construction Tools, possibly re-add explosive weapons, scavenging, and maybe make bartering into an action skill. Wanted to tie Living Off The Land to a farming action skill but until they hook up the triggers for gaining items and allow me to specify plants I haven't figured out how to make it work properly without being abusable. Edit: I just got the idea to try target_tags="cropHarvest". Will see...
- I've also been playing around with the rest of the standard skills. Going back to 6 skill points per player level with increasing points per level on both attributes and perks. Given that I think I'm going to stick with not allowing skill points to be spent leveling action skills, only level-by-doing or reading books, it's not quite as big of a deal but I may still release two versions - action skills only and the entire progression overhaul.