PC Removing cotton

Please stop messing with things that are otherwise perfectly balanced. The game doesn't have to be less realistic because something is abundant in the world.

If anything I'd like to see more blocks and more craftables just because. Because by that logic there is no need for iron ores since you can get the same if not more amount of iron from wrenching stuff.

This kind of post is a meaningless hatred towards farmers and decorators in game.

We need realism back in the game, stop trying to make this game a fortnite clone where everything is wrenchable.

 
Nobody in this thread has the ability to mess with things or make it a fortnite clone or change anything about the game. They're just talking. I don't want cotton removed but if it gets removed I guarantee you they were thinking about doing it before this thread came along. There is no need to be afraid of any thread controlling the devs into making design decisions.

"The devs listened to a small group of vocal players and ruined the game!" is a myth.

 
Nobody in this thread has the ability to mess with things or make it a fortnite clone or change anything about the game. They're just talking. I don't want cotton removed but if it gets removed I guarantee you they were thinking about doing it before this thread came along. There is no need to be afraid of any thread controlling the devs into making design decisions.
"The devs listened to a small group of vocal players and ruined the game!" is a myth.
anigif_enhanced-4102-1423842526-9.gif


 
Nobody in this thread has the ability to mess with things or make it a fortnite clone or change anything about the game. They're just talking. I don't want cotton removed but if it gets removed I guarantee you they were thinking about doing it before this thread came along. There is no need to be afraid of any thread controlling the devs into making design decisions.
Or... they didn't think of it before because people can't think of everything, and then stumble upon this very thread and say "WOW! We didn't think of that! We have to do that right now!"

Sorry, had to. I understand your perspective and this is generally the case.

At the same time, however, TFP have been known to make changes when the majority of people dislike something or think some change needs to be made that improves the game. I think Hollowprime is speaking to people not yet identified and among some group of people who actually enjoy the simplified crafting trend... that's how much he hates it. I think it's more about the fear of other people forming a large group of pro-reductionists who can later convince TFP that these kinds of changes are welcome rather than what we currently see as a lone person who started a thread. From his words I get the impression that he wants to throw his opinions out there and hopefully dissuade anybody who might want to take a ride on the basic bus to Simple City.

I'm sure if they removed it, the replacement would at least be better than cotton plants drop cloth... that's pretty much the only thing I can say about this with full confidence.

 
Throwing his opinion out there was fine. Telling others to stop throwing theirs out there was not.
That is true... almost throws all points made out the window. He had one good thing going for him though. He did say please.

 
Please stop messing with things that are otherwise perfectly balanced. The game doesn't have to be less realistic because something is abundant in the world.If anything I'd like to see more blocks and more craftables just because. Because by that logic there is no need for iron ores since you can get the same if not more amount of iron from wrenching stuff.

This kind of post is a meaningless hatred towards farmers and decorators in game.

We need realism back in the game, stop trying to make this game a fortnite clone where everything is wrenchable.
Again.....the whole of this thread is not about the cotton PLANT, it is about the cotton ITEM. So, the plants would still be in the environment, you would still be able to plant them in farm plots, you could still decorate with them, THERE WOULD BE NO BLOCKS REMOVED FROM THE ENVIRONMENT.

The post is just saying that the cotton ITEM has little to no use beyond making cloth, "legacy nonsense", so why is it around anymore. Get rid of the icon and just give cloth when harvesting cotton plants (with a chance to get cotton seeds if you have the right perk).

So chill. The world would not be less diverse.

 
Again.....the whole of this thread is not about the cotton PLANT, it is about the cotton ITEM. So, the plants would still be in the environment, you would still be able to plant them in farm plots, you could still decorate with them, THERE WOULD BE NO BLOCKS REMOVED FROM THE ENVIRONMENT.
The post is just saying that the cotton ITEM has little to no use beyond making cloth, "legacy nonsense", so why is it around anymore. Get rid of the icon and just give cloth when harvesting cotton plants (with a chance to get cotton seeds if you have the right perk).

So chill. The world would not be less diverse.
I mean sure the plant would remain, but look at what you are saying. I can grow a cotton plant, smack it and get a piece of made cloth back.

Things like iron ore etc I can see just because it still makes some sense within the confines of that mechanic. I hit an iron vein i get scraps of iron etc. But I would gladly grab the popcorn for the memes and hilarious jokes made at the expense of such a decision. Smack a wild plant and cloth pops out ready to be used lol.

May as well add meat plants you can punch and get meat from because whats being suggested is as silly as that.

 
I mean sure the plant would remain, but look at what you are saying. I can grow a cotton plant, smack it and get a piece of made cloth back.
Things like iron ore etc I can see just because it still makes some sense within the confines of that mechanic. I hit an iron vein i get scraps of iron etc. But I would gladly grab the popcorn for the memes and hilarious jokes made at the expense of such a decision. Smack a wild plant and cloth pops out ready to be used lol.

May as well add meat plants you can punch and get meat from because whats being suggested is as silly as that.
Really though, how is it different? You hit iron ore and instead of getting iron ore you get processed iron scraps, the same thing you get from salvaging cars/refrigerators/metal doors. So how is it that much of a stretch to get cloth from a plant, the same cloth you get from curtains and couches?

I won't even mention the whole "it's a zombie apocalypse, so why is realism even an issue" argument.

 
But I would gladly grab the popcorn for the memes and hilarious jokes made at the expense of such a decision. Smack a wild plant and cloth pops out ready to be used lol.
That would be easy to do too. Just smack a corn plant.

 
Really though, how is it different? You hit iron ore and instead of getting iron ore you get processed iron scraps, the same thing you get from salvaging cars/refrigerators/metal doors. So how is it that much of a stretch to get cloth from a plant, the same cloth you get from curtains and couches?
Two wrongs don't make a right. That's how I see it.

I was against the ability to scrap iron ore into usable iron when they added that. I didn't make a fuss about it though because it had some gameplay value since scrapping things always gave much less than smelting things whole. That mistake is what paved the way to removing iron ore altogether and made it seem logical to do so.

 
I mean sure the plant would remain, but look at what you are saying. I can grow a cotton plant, smack it and get a piece of made cloth back.
Things like iron ore etc I can see just because it still makes some sense within the confines of that mechanic. I hit an iron vein i get scraps of iron etc. But I would gladly grab the popcorn for the memes and hilarious jokes made at the expense of such a decision. Smack a wild plant and cloth pops out ready to be used lol.

May as well add meat plants you can punch and get meat from because whats being suggested is as silly as that.
Is it really that ridiculous? They've made similar changes all over the place... used to be different kinds of wood, now there's just one. Used to be different kinds of leather, now there's just one. Used to be different kinds of meat, now there's just one. Used to be different kinds of iron and lead, now there's just one. Changing cotton is just in line with all the other changes they've made over the years. Not saying I'm in favor of it, I miss the diversity that used to exist.... I'm just saying given the changes that have occurred already, changing cotton isn't that outrageous.

 
For all the things streamlined, I'm mostly starting to get annoyed at lead trophies and fishing weights...

 
I have about two uses for it;- first day bandages and if a little lucky with trash glues, first day padded armors

- in a sit-in-my-base-digging game, harvest or even plant it for cloth wherever required, molotovs, bandages, duct tape, etc. Sure you'll get plenty otherwise since madmole doesn't want base-sitting to be possible..

So, yeah, can't say it's needed in the current direction of the game, but I just think it's the absolute wrong direction... :)
About all I gather cotton for is on day 1, for the same reason you do, for the padded armor, and duct tape. I just punch about 30-40 as I am running around the forest and thats about all I need, I never touch cotton again after that. This is assuming I don't just raid a poi and harvest the drapes and furnature for the cloth instead.

 
The POI designers at TFP are just so brilliant at their work i'd choose hundred new prefabs over cotton :) (No, this was not sarcastic, their work is very very very good).
I agree, though I do find it silly that every poi is somehow a dungeon. What I find great about the design is how many options they have setup for you to get out. Like the big church poi? you can climb down the roof and jump down the sides at certan spots, and they have a overhang/slant set at the perfect height so even on a level 1 char you'd take no fall damage getting down that way. They usually have this easy way out right near the loot rooms as well.

- - - Updated - - -

For all the things streamlined, I'm mostly starting to get annoyed at lead trophies and fishing weights...
I just scrap those when I see them in loot, including the brass trophys. I don't however scrap the radiators thats too big of a loss there.

 
Everyone in this thread talks about harvesting drapes and couches when the true payload is tents.
There is this roll of I don’t know what.. maybe carpet? It gives an absurd amount of cloth. I wanna say around 200.

There is another version of it... perhaps a roll of insulation? That one gives hundreds of paper.

 
Two wrongs don't make a right. That's how I see it.I was against the ability to scrap iron ore into usable iron when they added that. I didn't make a fuss about it though because it had some gameplay value since scrapping things always gave much less than smelting things whole. That mistake is what paved the way to removing iron ore altogether and made it seem logical to do so.
Whose to say it's wrong though, if it improves performance and gets rid of useless steps isn't it something that would be beneficial?

P.S. look at my post history on the iron change for perspective

 
Back
Top