PC Removing cotton

Just have the plants drop cloth and, once you have the proper perk or found the recipe, a random chance for a seed.
Wouldn't need to have the cotton icon anymore and it wouldn't be cluttering up our inventory.

It's pretty much only useful for making cloth anyway, so why keep the cotton item around?
And so it begins

 
The arguments are pretty well fitting those which where used to justify the removal of iron ore.

Since the funpimps argue that this is a completely valid general decision rule, it should, of course, be applied to every similarly fitting case!

Since cotton has the one and only use to be made into cloth, making the cotton plants directly drop cloth is perfectly inline with the decision to make iron ore veins drop iron: those iron ores, too, had the one and only use to be smelted into iron.

That policy was applied to even broader cases, for example sticks: Those were used for arrows and traps, if i remember correctly. Thus they had two, not only one, usages. And they got removed anyways.

Any more ideas how we can dissect every nice aspect of the game that is not driven by imperative necessity?

</sarcasm>

 
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The arguments are pretty well fitting those which where used to justify the removal of iron ore.Since the funpimps argue that this is a completely valid general decision rule, it should, of course, be applied to every similarly fitting case!

Since cotton has the one and only use to be made into cloth, making the cotton plants directly drop cloth is perfectly inline with the decision to make iron ore veins drop iron: those iron ores, too, had the one and only use to be smelted into iron.

That policy was applied to even broader cases, for example sticks: Those were used for arrows and traps, if i remember correctly. Thus they had two, not only one, usages. And they got removed anyways.

Any more ideas how we can dissect every nice aspect of the game that is not driven by imperative necessity?

</sarcasm>
Scary thing is what you wrote is exactly the philosophy many new players are adapting, and older players are believing. Heck until you put sarcasm at the end, I honestly read that as a valid point you were trying to make within the confines of this new "streamline everything" rule.

This will get worse before it gets better.

 
I have always harvested Cotton, collected and grown. Don’t touch the cotton, save it to me.

if you start to remember what I have not done in the game for a long time, it will be possible to remove half of the game.

But I used it in the past, and someday in the future I will use it.

 
....
Of course, the cotton needs to be removed, it's just an atavism from stupid legacy.

Cotton is just a meaningless step for cloth production. I'm tired of constantly collecting cotton to make myself a cloth for bandages or splint.

.....
And wacking curtains and couches not? lol

 
Even if I never use something (like bloodbags and steroids), I don't want it removed. The more stuff in the game, the better. MOAR. MOAR. MOAR.

 
This is nothing like the iron ore in my book. The iron ore was just an icon and a single bridge to scrap iron. Cotton gives access to different recipes, some of which are used for other recipes themselves. It's a block in the world so it adds decoration aswell, and I've yet to play a game where I wouldn't pick some up early game.

You could make it more useful by simply tying it to more recipes and rebalancing cloth. It's overabundant because every POI has a ton of it, so scale up those numbers needed in recipes, make cotton a bit more scarce, and you'll enjoy finding patches here and there.

 
This is nothing like the iron ore in my book. The iron ore was just an icon and a single bridge to scrap iron. Cotton gives access to different recipes, some of which are used for other recipes themselves. It's a block in the world so it adds decoration aswell, and I've yet to play a game where I wouldn't pick some up early game.
You could make it more useful by simply tying it to more recipes and rebalancing cloth. It's overabundant because every POI has a ton of it, so scale up those numbers needed in recipes, make cotton a bit more scarce, and you'll enjoy finding patches here and there.
Agreed.

I do not think I've ever harvested cotton in A18 due to the fact you can just about get a life times worth of cloth by harvesting curtains/drapes as u said.

 
And wacking curtains and couches not? lol
Curtains should be removed from the game because they are dirty and obscure the light, it is very difficult for me to navigate in a dark room when they hang on the windows, therefore - it hurts the gameplay... anything that interferes or is meaningless - harms the gameplay.... everything must be removed. And delete this game.

#REMOVE IT

 
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This is nothing like the iron ore in my book. The iron ore was just an icon and a single bridge to scrap iron. Cotton gives access to different recipes, some of which are used for other recipes themselves. It's a block in the world so it adds decoration aswell, and I've yet to play a game where I wouldn't pick some up early game.
You could make it more useful by simply tying it to more recipes and rebalancing cloth. It's overabundant because every POI has a ton of it, so scale up those numbers needed in recipes, make cotton a bit more scarce, and you'll enjoy finding patches here and there.
I think you're talking about cloth, since POIs don't really have cotton in them. We're talking about cotton, the thing that is used to make cloth.

We're not talking about getting rid of the block in the world, just having that block give cloth directly since the cotton is a needless step and only servers a purpose of being processed into cloth.

It's much simpler to just have the cotton plant give cloth on haresting than trying to tie it to already existing recipes or making new ones for it, that's development time that could be better spent on other aspects of the game that would further the goal of getting the game released.

 
Agreed.
I do not think I've ever harvested cotton in A18 due to the fact you can just about get a life times worth of cloth by harvesting curtains/drapes as u said.
a cloth fragment in the game in abundance, need balance. Reduce the count of cloth that give sofas, tents, curtains. I have 3,000 pieces of cloth. Collected from tents at a military base. Therefore, there is no need to pick cotton.

 
...for example sticks: Those were used for arrows and traps, if i remember correctly. Thus they had two, not only one, usages. And they got removed anyways.
You could sharpen that stick and use it as a weapon, or to cook meat. That's FOUR uses! ;)

-Morloc

 
iu


Oh...and because I want to at least be partially on-topic; I am pro-cotton.

-Morloc

 
It is definitely one of the weaker things in the game.I usually make 10 bandages and a bandanna directly from cotton in the first hour of the game.

One time I forgot bandages on a trek and it saved my life.

I don't think it should be removed because it suits well in those early survival moments. However, I do think they should try to find more uses for it later on... something that needs constant maintenance and constant supply of cotton... like a water purification station. Give some reason to farm it even.
This is the right thinking. Maybe it needs to be a ingredient for one of MMs advanced recipe thread. For example, cotton mouth chowder (cotton, canned soup, corn, etc.) 😂

 
This is the right thinking. Maybe it needs to be a ingredient for one of MMs advanced recipe thread. For example, cotton mouth chowder (cotton, canned soup, corn, etc.)
Although more things requiring cotton late game should still be a thing, I think I have a very simple solution.

Just make it so that bed rolls require something like 20 cotton. Some players might use one bedroll for their entire game, some nomads might make one daily. But, having a definite use for cotton no matter at what stage in the game you are in at least justifies and strengthens its existence in the game.

 
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