I made a comment in a different thread, but This was a different enough topic from the thread I posted in to warrant it's own thread.
The insistence that we pick perks for strength and perception that focus in only a single weapon type is pointless and overly restrictive, and feels like a remnant of the WORST parts of learning by doing.
You're making people choose the ONE weapon they want to use (probably at end game) and perk into benefits for ONLY that weapon. If the person is new to the game, they have to even make this decision blind...they might choose gunslinger because a pistol was the first gun they found, not realizing that the pistol is as good as it ever gets. Even experienced players have to deal with potentially picking perks that have 0 benefit now, and will only help WHEN they get their ideal weapon.
SOME of the perks in the trees are already great, and the rest should emulate them:
Flurry of blows, Sexual Trex, the headshot perks are pretty much perfect as-is.
On the other hand, there are enough perks that fit into the ultra-specialized, must-choose-your-weapon-for-life garbage category:
Shotgun Messiah, Heavy metal, Dead-Eye
I think the Strength and Perception perks should be changed to give universal bonuses to a specific aspect of melee or ranged, REGARDLESS of the weapon used. Something like:
perks for strength:
-attack speed
-stamina reduction
-power attack damage (flat, not situational)
-knockdown increase
-headshot damage
-easier targeting (maybe head hitboxes 4/8/12/16/20% larger?...might not be doable)
-dismember chance
But make them work for ALL melee weapons...period.
Do the same for ranged:
-aim speed
-reload speed
-hip fire accuracy
-Fire Rate
-passive zoom (a small zoom not requiring a scope, signifying focused aiming...like a zoom of 1.1/1.2/1.3/1.4/1.5x)
-dismember chance
And work for ALL guns.
This lets people choose what they want to be able to DO better with melee or ranged, instead of what weapon they want to use. It keeps the perks relevant through the entirety of gameplay and allows you to keep the benefits you purchased even when you find a new weapon.
The insistence that we pick perks for strength and perception that focus in only a single weapon type is pointless and overly restrictive, and feels like a remnant of the WORST parts of learning by doing.
You're making people choose the ONE weapon they want to use (probably at end game) and perk into benefits for ONLY that weapon. If the person is new to the game, they have to even make this decision blind...they might choose gunslinger because a pistol was the first gun they found, not realizing that the pistol is as good as it ever gets. Even experienced players have to deal with potentially picking perks that have 0 benefit now, and will only help WHEN they get their ideal weapon.
SOME of the perks in the trees are already great, and the rest should emulate them:
Flurry of blows, Sexual Trex, the headshot perks are pretty much perfect as-is.
On the other hand, there are enough perks that fit into the ultra-specialized, must-choose-your-weapon-for-life garbage category:
Shotgun Messiah, Heavy metal, Dead-Eye
I think the Strength and Perception perks should be changed to give universal bonuses to a specific aspect of melee or ranged, REGARDLESS of the weapon used. Something like:
perks for strength:
-attack speed
-stamina reduction
-power attack damage (flat, not situational)
-knockdown increase
-headshot damage
-easier targeting (maybe head hitboxes 4/8/12/16/20% larger?...might not be doable)
-dismember chance
But make them work for ALL melee weapons...period.
Do the same for ranged:
-aim speed
-reload speed
-hip fire accuracy
-Fire Rate
-passive zoom (a small zoom not requiring a scope, signifying focused aiming...like a zoom of 1.1/1.2/1.3/1.4/1.5x)
-dismember chance
And work for ALL guns.
This lets people choose what they want to be able to DO better with melee or ranged, instead of what weapon they want to use. It keeps the perks relevant through the entirety of gameplay and allows you to keep the benefits you purchased even when you find a new weapon.