Out of all the changes made this is the only one that gets me to not want to play.
The melee mechanic behaves like a gun. you don't have a spread of raycast with the entity(zombie) set as priority, so if the head moves, the "swing" which should still connect with the zombie misses outright.
This isn't an issue so much with slow moving zombies. When you get mobbed, it is a problem, but otherwise it's fine, BUT,
when you get ferals and night time zombies doing they're head moving thing it becomes very dangerous, when you have 2, 3 or more ferals or running zombies, it's an outright nightmare.
Not a manageable or fun nightmare, it's just horrible because of a broken mechanic. This takes your fate out of your hands and into the hands of the existing mechanic which has zero forgiveness and takes no logical motion into account it's just welp, you missed the head by a single pixel, so therefore you miss the whole zombie.
Even when they're on the ground, a swing in an arc which should hit the head, simply hits the ground. Very frustrating.
I can deal with all the other things that I'm not happy with, and there are many really cool things in A17, but this is a flat out gamebreaker for me.
a few others have said that Fataal is happy with how it works, or wasn't sure how to do it correctly to make it really work, or something, but it's current state isn't tenable. It needs to be fixed.
I'd just like your final say on how it is, if this is the way it's going to be and your team isn't going to fix it (or don't feel it's broken) then I guess I'll have to mod the game so it's one shot kill for anything. I'd rather not, but the game loses it's luster when my skill is no longer a viable option for playing, I'm at the mercy of twitch zombies with clubs that behave like guns.
When I first played it was mostly range weapons because I was too nervous to use melee, then range got boring so I ventured more into melee, and got more confident so that it was my main fighting technique always, even horde nights, my bases were made so that melee combat was fun and exciting. Clearly, with the clubs the way they are now, that isn't even a remote possibility.
and especially since light weight character goes blurry eyed after one beer.
So ya, thanks for reading, Please let me know.
And you players that think the current broken Melee mechanic isn't broken, Go fight a bunch of ferals, or running zombies with a spiked club, and video it so I believe you when you say it isn't a problem at all. I'm guessing most of you are using guns.
The melee mechanic behaves like a gun. you don't have a spread of raycast with the entity(zombie) set as priority, so if the head moves, the "swing" which should still connect with the zombie misses outright.
This isn't an issue so much with slow moving zombies. When you get mobbed, it is a problem, but otherwise it's fine, BUT,
when you get ferals and night time zombies doing they're head moving thing it becomes very dangerous, when you have 2, 3 or more ferals or running zombies, it's an outright nightmare.
Not a manageable or fun nightmare, it's just horrible because of a broken mechanic. This takes your fate out of your hands and into the hands of the existing mechanic which has zero forgiveness and takes no logical motion into account it's just welp, you missed the head by a single pixel, so therefore you miss the whole zombie.
Even when they're on the ground, a swing in an arc which should hit the head, simply hits the ground. Very frustrating.
I can deal with all the other things that I'm not happy with, and there are many really cool things in A17, but this is a flat out gamebreaker for me.
a few others have said that Fataal is happy with how it works, or wasn't sure how to do it correctly to make it really work, or something, but it's current state isn't tenable. It needs to be fixed.
I'd just like your final say on how it is, if this is the way it's going to be and your team isn't going to fix it (or don't feel it's broken) then I guess I'll have to mod the game so it's one shot kill for anything. I'd rather not, but the game loses it's luster when my skill is no longer a viable option for playing, I'm at the mercy of twitch zombies with clubs that behave like guns.
When I first played it was mostly range weapons because I was too nervous to use melee, then range got boring so I ventured more into melee, and got more confident so that it was my main fighting technique always, even horde nights, my bases were made so that melee combat was fun and exciting. Clearly, with the clubs the way they are now, that isn't even a remote possibility.
and especially since light weight character goes blurry eyed after one beer.
So ya, thanks for reading, Please let me know.
And you players that think the current broken Melee mechanic isn't broken, Go fight a bunch of ferals, or running zombies with a spiked club, and video it so I believe you when you say it isn't a problem at all. I'm guessing most of you are using guns.
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