This may be my problem then. But I'm aiming at the head now instead of above them like in alpha 16. And so many shots will go past or hit a wall or the ground.
I Think melee needs to join the new generation and allow for proper collision then. if a zombie is two feet in front of me and I swing, there's still a neck, or body shot that should land if I miss that precious head shot because of the tweakers, twichy or drug withdrawal zombie. Especially in close quarters.
If it's tighter, and the animation is more accurate than ever, then the twitching zombies are just more annoying than they need to be with runners and ferals.
But I sure hope there won't be any perk to tighten melee swings, that's just horrible game design.