RipClaw
Hunter
As long as the game is consistent in itself, that's enough for me. Immersion is something I've never really understood. I'm a guy who sits in front of the computer and presses buttons. Why should I think of myself as a survivor or a warrior? That doesn't make sense to me.So I'm wondering how much of the gameplay are people expecting to be rooted in "realism" while its ok for the rest of it to be pure fantasy. 50/50? 80/20?
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I would argue that they are a bit over the top, but yes, if there are gloves that reduce a vehicle's fuel consumption, why not a drink that protects you from smoke inhalation?The smoothies and badges were pretty consistent with already established rules of the universe but they were silly and irreverent implementations of something a lot of people wanted TFP to treat seriously.