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Ravenhearst Mod

Thanks

Hi, nice i see the new links, very grateful Jax for setting this up for people, much appreciated.

I have a question however, my host (logic servers) seems to be denying the .dll files from the Server_data folder. My question is are these .dlls mandatory to run? (until i can ask them to get them uploaded <i understand the security issue with dll but im sure they will allow it once asked>)

Thanks again :)

 
-Fishing has been removed completely because at best it was janky and no one seemed to really use it anyway.
Shocked at this, it was a bit janky but I genuinely enjoyed it. I made a fishing spot in our taken-over highrise, with mood lighting and everything, it was very xen :( honestly thought fishing was going to be improved on and made more prevalent, as in an actual alternative to raw meat hunting. If you feel like revisiting this in the future please do, some of us liked it :) I feel like it may have been underused as it didn't pose enough of an advantage over the other cooking options. Maybe if fish gave a new bonus or better wellness? I've also been wanting to suggest dropping wellness gains from lower tiered food such as sugar, as I'm not finding wellness gain to be a challenge.

Thanks for the update anyway, I unfortunately won't be able to comment on it for a while as we've played too much 1.09 and my players dont want a reset xD
I will definitely revisit it but I wanted to release the mod and not delay it any further. Will look into the Farmer Class issue and the Dirty issue as well, both of which wont require any restarts

- - - Updated - - -

Hi, nice i see the new links, very grateful Jax for setting this up for people, much appreciated.
I have a question however, my host (logic servers) seems to be denying the .dll files from the Server_data folder. My question is are these .dlls mandatory to run? (until i can ask them to get them uploaded <i understand the security issue with dll but im sure they will allow it once asked>)

Thanks again :)
Yes the dll files are required for sdx and backpack to run. You may want to consider Bluefang, which allows full access to all files including dlls with an FTP program like Filezilla or they have their own file manager. There is a link in the first post if you are interested.

But logic should allow the install if you explain it is needed much like Starvation.

 
can't read that at all, should upload to something like imgur (free, no account needed) and use the insert image button and use the url it gives you.
Here is the text

2017-11-18T21:27:48 160.982 ERR Laoding and parsing 'Blocks.xml' (Object reference not set to an instance of an object)

2017-11-18T21:27:48 160.982 ERR Loading of blocks aborted due to errors!

2017-11-18T21:27:48 160.982 ERR at SDX.Payload.ResourceWrapper.Load (System.String names.System Type) [0x00000] in <filename unknown> :0

at BlockShapeModel Entity.TW () [0x00000] in <filename unknown. :0

at BlockShapeModel Entity.Init (.Block _block) [0x00000] in <filename unknown. :0

at BlocksFromXml.CreateBlocks (.XmlFile_xmlFile, Boolean_fillLookupTable) [0x00000] in <filename unknown> :0

2017-11-18%21:27:38 161.531 ERR Loading and parsing items xml file (Unknown block name 'cucumber1' in use_action/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperites_props) [0x00000] in <filename unknown> :0

at ItemClassesFromXml.CreateItems (.XmlFile_xmlFile) [0x00000] in <filename unknown> :0

2017-11-18%21:27:38 161.532 ERR Loading of items aborted due to errors!

2017-11-18%21:27:38 161.532 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties_props) [0x00000] in <filename unknown> :0

at ItemClassesFromXml.CreateItems (.XmlFile_xmlFile) [0x00000] in <filename unknown> :0

Exception: Block with name 'plantedAppleTree3Harvest" not Found!

**Note: A full uninstall of the game and delete the folder cleared it

 
Last edited by a moderator:
**Note: A full uninstall of the game and delete the folder cleared it

Yep a complete wipe is recommended as since fishing was removed itemclasses are gone that the dlls depended on. So errors will occur, some may be game breaking some not. Glad you got it sorted though. I was afraid it would be another long night :)

 
Found one bug: Started as survivor class so got traps unlocked. While crafting 10 wood spikes trap skill got upgraded to 5 on it's own.

Might want to check cooking skill as well. I have it part way between 1 and 2. Which should not be happening as far as I understand.

One question:

It seems compound bow and iron bow can not use stone arrows. Is this intentional?

 
Found one bug: Started as survivor class so got traps unlocked. While crafting 10 wood spikes trap skill got upgraded to 5 on it's own.Might want to check cooking skill as well. I have it part way between 1 and 2. Which should not be happening as far as I understand.

One question:

It seems compound bow and iron bow can not use stone arrows. Is this intentional?
Thank you, I need to remove the xp from the Cooking Items. Yes it is intentional, as you progress through bows you also need the better arrows and bolts for them. Basic bolts and arrows are for the starter bows and crossbow.

 
Just had laugh when taking apart a couch and found a remote. It's little things like this that make me love the mod more!

Edit: Also found that a Purple Hood cannot be scrapped.

 
Last edited by a moderator:
Farming Class Question

So just started this mod with my dad - We both took different classes, I went with farmer and he went with survivor, He got given a quest chain for his class and I didn't is this right?

If this is correct from what I understand of the farming (from the brief 2ish hours I've spent in the this mod so far) is that I basically can't start farming till Level 5 as I currently can't craft any seeds, I need science Level 2 and Green Thumb Level 1 to even start this.

Sorry if this is a really dumb question I'm just trying to get my head around this and make sure I understand this correctly!

 
Did you change anything that has to do with how deep treasure maps are? I maxed out the skill and dug out down to stone on 2 different ones with no luck.

 
So just started this mod with my dad - We both took different classes, I went with farmer and he went with survivor, He got given a quest chain for his class and I didn't is this right?
If this is correct from what I understand of the farming (from the brief 2ish hours I've spent in the this mod so far) is that I basically can't start farming till Level 5 as I currently can't craft any seeds, I need science Level 2 and Green Thumb Level 1 to even start this.

Sorry if this is a really dumb question I'm just trying to get my head around this and make sure I understand this correctly!
yes, some classes have more quests than others, and the ABILITY to make the seeds is locked behind the farming class. nice combo for coop!

 
I haven't played as the farmer class myself but weren't you meant to get some free seeds in the start kit? Also you can find seeds in the world, try killing some farmer zombies :)

 
wtf I just saw a zombie that looks like street fighter Blanka with a backpack and running like crazy in the woods and screaming like a beaten dog !!!!!!!!

 
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