• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Ravenhearst Mod

yes, some classes have more quests than others, and the ABILITY to make the seeds is locked behind the farming class. nice combo for coop!
Thanks! I have the 10 packs of seeds that I received when I took the class but I currently can't do anything with them as all the recipes are locked behind Green Thumb. I had 1 actual seed on me so that's all I've planted so far!

Are night terrors supposed to de-spawn when night is over as well? We still had one roaming around day 2 mid-day that we had to kill. Those things are terrifying!!

I also don't know if I've installed it right with the MOD launcher. I quit the game then decided to try some SP so re-launched and just got stuck on the loading main menu screen before my game crashed - It does it every time I exit the game and try to re-load the only thing I've found that fixes it is deleting and re-Installing the MOD before I relaunch the game and I have t do this every time. I don't use EAC so i leave that unchecked but i leave refresh mods and update registry ticked as they where when i first installed it.

EDIT: It seems it's just me being impatient - If I tab out of the game or click on the screen while it's loading it crashes. If I leave it alone it takes a couple of minutes but it does load every time. Must remember this in future!

Sorry for all the questions!

- - - Updated - - -

I haven't played as the farmer class myself but weren't you meant to get some free seeds in the start kit? Also you can find seeds in the world, try killing some farmer zombies :)
You get packs of seeds but when you go to recipes to pick what seeds you want all the seeds are locked behind the Green Thumb skill which I can't get until Level 5 as I need Level 2 science to unlock it. Thanks for the reminder about the Farmer Zombies though!

 
Last edited by a moderator:
I would've suggested maybe the farmer class should get green thumb 1 unlocked from the start? (but not the science prerequisite) Compared to the awesome starting items you get with the gun classes it does seem support classes have a much harder time with early game, but then I guess that's realism. You should only really be picking those classes if you're playing with someone else who has a combat role. That's how I see it anyway, personally I like the challenge of a single player game starting as a farmer xD

 
I agree with what was said here. I will add the Green Thumb unlock of level 1 so at the very least you can make the first set of seeds. Not every class has a starting quest line. We may add more in future updates though.

 
I agree with what was said here. I will add the Green Thumb unlock of level 1 so at the very least you can make the first set of seeds. Not every class has a starting quest line. We may add more in future updates though.
Amazing thank you! Have to say I love this Mod so far it's been a while since this game has made me jump!

Also love the name - Sons of Anarchy was a fantastic TV show!

 
Version: 2.01




-Lowered chance of Diamond Minibike Tires

-Fixed Error in Farmer Starting Class

-Added Debuff Text to Dirty Buff

-Added Sticks and Stone Arrow Heads to Basics Group

-Fixed Storage Chest Description

-Removed Xp from Cooking Items

-Fixed Junk Quest

-Decreased Turn Speed on Zombies so they make wider turns fo less spinning

-Increased Sight Range so Zombies will sense you while Stealthed at Longer Distances

-Added more types of Road Debris

-Added Green Thumb 1 to Farmer Class

 
When leveling up blunt weapons I saw that I unlocked “Burning Club” when I search for it it doesn’t come up.
My apologies that is lack of explanation on my part. To get the Burning Club you focus on a campfire and right click on it. It will"ignite" the club and make it a burning one. But it will have level 1 quality due to it being a focused block change. It is pretty good as a weapon though.

 
Has anyone had issues with animals and zombies not spawning? Im on day 3 and I originally thought I did something with the server config. However, going into night three, no zombies, no sleepers, no animals.

I have also fallen through the world 3-4 times using the mod.

So I brought the safe zones down significantly and I am still got spawns on 21 day streamer version running on my bluefang server. Jax - Any thoughts?

Also I am not able to scrap items (Brass, clothes, etc.)

 
Last edited by a moderator:
Mod bug help

So I play this mod with an Xbox controller and everything works great but I can not scroll my pointer down to the hot bar to switch items out. It's like there is a barrier keeping me from touching anything at the bottom of the screen. It only occurs with this mod and does not do it with vanilla or any other mod. Please advise!

 
So I play this mod with an Xbox controller and everything works great but I can not scroll my pointer down to the hot bar to switch items out. It's like there is a barrier keeping me from touching anything at the bottom of the screen. It only occurs with this mod and does not do it with vanilla or any other mod. Please advise!
Hi,

Edit windows.xml and search for toolbelt, then add cursor_area="true" to the opening line of the code just before the closing bracket.

When done it should look similar to this but not identical as this is my custom code

Code:
<window name="SMXToolbelt1SMX" width="760" height="226" depth="0" pos="0,85" anchor="CenterBottom" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true">
I hope that helps.

 
How do you have a concrete base at day 3?

I have it like that since day 3 because I did it in creative. As I said before, the bases are erased and this is very small compared to the others I have had.

Apparently I realized that from the launcher when you download the mod above appears the version you play that is now 2.01, but if you remove the refresh the mods do not know why the game of downgrade and comes in the version that the station of tailoring does not have the weding toolds .....

At the moment I'm still trying things to see if I find what happens to me alone.

 
Hey there.

Been thinking of trying this mod, but I'm a little put off by the "can only hurt things with headshots" thing. How does this affect combat, and does it also affect hitboxes on animals? I don't fancy trying to hit a deer in the head when hunting.

 
Has anyone had issues with animals and zombies not spawning? Im on day 3 and I originally thought I did something with the server config. However, going into night three, no zombies, no sleepers, no animals.
I have also fallen through the world 3-4 times using the mod.

So I brought the safe zones down significantly and I am still got spawns on 21 day streamer version running on my bluefang server. Jax - Any thoughts?

Also I am not able to scrap items (Brass, clothes, etc.)
Scrapping items is unlocked through scavenging skill. Level 5 I believe without looking. Its a small gate but makes scavenging a bit worth it as logically at first you may not know how to scrap but as you get a bit more out there in the world you would learn. It unlocks rather quick.

Falling through the world is a desync/load issue. Perhaps the mod is a bit taxing on the system. There isnt much I can do to help that. If you post your logs I can double check and make sure there are no issues stemming from the mod.

As for no zombies or animals also send me logs. I will double check that version of the mod on my system but initial tests had spawns coming just fine.

So I play this mod with an Xbox controller and everything works great but I can not scroll my pointer down to the hot bar to switch items out. It's like there is a barrier keeping me from touching anything at the bottom of the screen. It only occurs with this mod and does not do it with vanilla or any other mod. Please advise!

Sirillion had a fix listed above. Here it is.

Hi,
Edit windows.xml and search for toolbelt, then add cursor_area="true" to the opening line of the code just before the closing bracket.

When done it should look similar to this but not identical as this is my custom code

Code:
<window name="SMXToolbelt1SMX" width="760" height="226" depth="0" pos="0,85" anchor="CenterBottom" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true">
I hope that helps.

I will be adding this in our next update and that should fix it. Im very sorry for this. It was an oversight as the I do not play with a controller so I did not consider this.

Hey there.
Been thinking of trying this mod, but I'm a little put off by the "can only hurt things with headshots" thing. How does this affect combat, and does it also affect hitboxes on animals? I don't fancy trying to hit a deer in the head when hunting.
Indeed it does apply to animals. I am right now working on a version that removes headshot only for those who wish to play this way. It will be posted in the first post when it is complete.

All work and no play seems to make Jax a very capable modder :)
Just dont look me in a walk in freezer please, and if you see me tossing a tennis ball at the wall just LEAVE ME ALONE! ;)

 
Ok I deployed a quick fix to the cursor issue across the board. I also put a hotfix in the streamer version that may have been preventing zombie spawns. Not a huge update only the entityclasses, entitygroups and windows xmls are changed this go around.

I also added headshots removed in the first post. Zombies have more health to compensate but body damage works to animals and zombies now.

 
Ok I deployed a quick fix to the cursor issue across the board. I also put a hotfix in the streamer version that may have been preventing zombie spawns. Not a huge update only the entityclasses, entitygroups and windows xmls are changed this go around.
I also added headshots removed in the first post. Zombies have more health to compensate but body damage works to animals and zombies now.
Wow, thank you JaxTeller! That headshot thing was the only thing putting me off - everything else looks fantastic! Time to give this perfect-looking mod a spin! Just one more question - will the no headshots version also appear in the mod launcher, or how would one go about installing it? (tech noob here)

 
Last edited by a moderator:
I downloaded sphereii's mod launcher but Im confused which mod file I'm supposed to download to be able to play with my friends on a local server. There are the single player options which I assume are only for singleplayer and not multiplayer and then there are SDX Streamer Edition, SDX Streamer Edition 21 Day Blood Moons, Test Branch Files, and Ravenhearst SDX Whitelist Server Member Download

 
Wow, thank you JaxTeller! That headshot thing was the only thing putting me off - everything else looks fantastic! Time to give this perfect-looking mod a spin! Just one more question - will the no headshots version also appear in the mod launcher, or how would one go about installing it? (tech noob here)
Install everything like normal for the version you want from the launcher. Then head to the first post and download the HeadshotFree version. Replace the files in your install from the Launcher with those files and you are good to go. I would make Launcher links, but then Id have to add about 6 more links to the Launcher and I think sphereii would have my head lol

- - - Updated - - -

I downloaded sphereii's mod launcher but Im confused which mod file I'm supposed to download to be able to play with my friends on a local server. There are the single player options which I assume are only for singleplayer and not multiplayer and then there are SDX Streamer Edition, SDX Streamer Edition 21 Day Blood Moons, Test Branch Files, and Ravenhearst SDX Whitelist Server Member Download
On a local server whoever is hosting has to have the dedicated version of the mod on their computer to host. Everyone else would use the SP version of whichever version you want to run.

Which version are you looking to run?

 
Back
Top