it is for 16.4Is this mod for A16.4 or A16.3? The launcher is giving me problems with this on 16.4, so I think I might've chosen the wrong game version? The version info really should be added somewhere in the first post(s) (unless I overlooked it).
until the fix goes out in a17, the age old solution to this is to have your favorites up (star icon) when possible. whether or not you have faves, it cuts what's loaded and lets you move things around quite smoothly.My only slight issue seems to be a recurring one with mods that add lots of recipes, me and other players get an irritating inventory lag, mainly when moving items. Are there any known fixes for this?
ArgumentOutOfRangeException: Argument is out of range.Parameter name: index
at System.Collections.Generic.List`1[Vector3i].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at WorldBlockTicker.NZ (.Chunk , System.Random ) [0x00000] in <filename unknown>:0
at WorldBlockTicker.YZ (ArraySegment`1 , System.Random ) [0x00000] in <filename unknown>:0
at WorldBlockTicker.Tick (ArraySegment`1 _activeChunks, .EntityPlayer _thePlayer, System.Random _rnd) [0x00000] in <filename unknown>:0
at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0
at GameManager.JQ () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
Fixed in the next update.Bit of an exploit with old wooden chairs (oldChair), hitting them twice with axe yields 3 wood AND you can take chair intact meaning you can rinse and repeat. Only useful for very early game as its quite tedious but because this mod is very slow it could be abused when resources are tight especially when you can line up a hundred chairs at once.
This was mentioned on the second page about weather not affecting the player, in "Ravenhearst SDX SP 21 Day Blood Moons Weather Disabled" version of the mod, weather changes temperature for the player bottom left.
1. That trader Caitlin error is present in vanilla as well. I will see if i can hot fix something into it to make it disappear.Fresh install/new save of mod which loads 7DTD a lot faster with Refresh Mods Automatically ticked in launcher, thanks for the update.
Mod: 21 day blood moons weather disabled
1) A couple of red lines in log referencing missing UMA textures and DirectoryNotFoundException: one being ...\Data\UMATextures\TraderCaitlin_0_d.png and the other ...Data\UMATextures\zombieStripperDrunk_0_d.png - relevant section of log via pastebin. In Data folder I have Bundles, Config, Prefabs, World, coming to 1.44 GB total. Going to continue playing.
2) Console popped up on this error in red later on as I heading towards a city.
3) Noting that a lot of sleepers are spawning in inside partially cleared custom PIO and so many I can't deal with them and clear it. Pastebin link for this. PIO is McDowel on seed dexterra, 1440S, 150E. Gamestage is 3.Code:ArgumentOutOfRangeException: Argument is out of range.Parameter name: index at System.Collections.Generic.List`1[Vector3i].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at WorldBlockTicker.NZ (.Chunk , System.Random ) [0x00000] in <filename unknown>:0 at WorldBlockTicker.YZ (ArraySegment`1 , System.Random ) [0x00000] in <filename unknown>:0 at WorldBlockTicker.Tick (ArraySegment`1 _activeChunks, .EntityPlayer _thePlayer, System.Random _rnd) [0x00000] in <filename unknown>:0 at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0 at GameManager.JQ () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0
All versions come with the server files you need in them. The private server is my own personal test server for fixing things. The files you need for server play are the 7DaystoDieServer_Data folder, Config and Prefabs folders inside the Data folder and the Mods folder in the main folder.Bit confused with which version to download again for people running this mod on a public server. Do we put (on the server) the SDX Single Player or the SDX Private Server? And also for people who want to play on the server which do they download?
Yow do what a good time for this mod to release just as me and a few friends returned to 7 Days! Awesome content, played it for a few hours yesterday running small dedicated server, no major issues ran into, enjoying the quests, classes and enemies. Annoyed I found a Nintendo DS in a closet but its batteries were deadHarsh world.
Minor suggestion: Smoking a rolled blunt should increase wellness but decrease your characters stamina regen for 6 hours in-game time![]()
Will be trying out 1.06 soon, thanks for the swift fixes! My only slight issue seems to be a recurring one with mods that add lots of recipes, me and other players get an irritating inventory lag, mainly when moving items. Are there any known fixes for this?
We have headshot only on which means this applies to animals as well. You will have to be more precise with your shots. While not directly intended i do find it makes it more challenging. If you hit deers with arrows they do get a bleeding buff and can bleed out though.Had my first go on the server earlier and I experienced some funky stuff with the animals. Some of them I couldn't kill regardless of how many shots I put in them. There was a deer I hit 5-7 times with the starting rifle and in sneak mode and it just kept running around. Same thing happened with one of the wolf-dogs.
Considering I managed to take down a deer with one shot from sneak mode earlier I doubt the 5-7 shots is supposed to be the standard. But what do I knowIt has been brought to ye attention, good sir.
Hi, good news for Linux users. Mod works now. Thx u both, great work. Perhaps one word to the download options, plz continue to post them since the launcher wont work on linux (as far as i know)
Again thx allready started enjoying this masterpiece
I agree on descriptions. I am working on them as I find them. If you note anything that needs clarified please post them here so i can add and edit them.Plz before i go crazy where do i make leather armor? Ive tried everywhere and i cannot make it. I have all the things needed.
Nevermind i found it Tailor station.
I think some of the description need updating on what is needed, i find myself lost for a long time trying to figure out what i need for this item and where to build it on.
Thank you Clockwork. Coming from you that means a lotInside the 7 Days To Die/Data folder if you make an empty folder called UMATextures the game should generate the needed textures for the Trader Caitlin.
The mod sounds great BTW Jax!
Nice, thank you for your tip, will do that asapInside the 7 Days To Die/Data folder if you make an empty folder called UMATextures the game should generate the needed textures for the Trader Caitlin.
The mod sounds great BTW Jax!
That is what the log is repeating while that is in view. I think it is trying to call a file that doesn't exist as I don't have a buildslave folder on my C drive. My 7 Days to Die folder is on my D drive.(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Update: Checking if any animations are playing
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
attack(3) is Valid
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
attack(2) is Valid
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
dead is Valid
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
anger is Valid
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
idle is Valid
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
idle is Valid
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
idle is Valid
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)