Spectral Force
New member
Jax,
Well done! This sounds like a fun mod. Has Sphereii added it to the mod launcher?
Well done! This sounds like a fun mod. Has Sphereii added it to the mod launcher?
very noticeable difference, thanks wizard!Fixed. You can leave Refresh Mods Automatically now. The first time will be a bit slow, but the other times will be fast.
that's a vanilla bug more prevalent in modded versions, can happen with any consumable not used on the toolbelt.While your in the advanced campfire and u eat or drink it will not give u anything.
I wonder if that is related to the bandage / first aid bug I mentioned earlier.that's a vanilla bug more prevalent in modded versions, can happen with any consumable not used on the toolbelt.
Crashing on loading or right b4 u get spawned into the world. My guess is thats the last line in the log "Using memoryadresses from more that 16GB of memory"It did helpThat error is gone now, in the log you posted.
I don't see any other errors in your log file. What are you seeing as not working?
Looks like a unity bug that was fixed in 5.4, but 7 days to die is currently on 5.3. I can't imagine that the game is using more than 16G of RAM.Crashing on loading or right b4 u get spawned into the world. My guess is thats the last line in the log "Using memoryadresses from more that 16GB of memory"
Other mods and vanilla 16.4 are loading fine
I lowered the video sertting to lowest possible and it started but crashed few seconds later again with the memoryadress error.Looks like a unity bug that was fixed in 5.4, but 7 days to die is currently on 5.3. I can't imagine that the game is using more than 16G of RAM.
When first starting a game with a lot of NPCs and UMA zombies, you'll use a lot more memory on that first start up. It'll create the UMA files under Data/UMATextures. Maybe restart the game and try again?
The ones that I have seen and tested worked fine, if you could the next time you see something like that post your logs and I will have a look to see if there is a texture issue.During my first few nights I think I came across one of those creatures that come out at night. When I saw it, it looked like the model wasn’t complete as it was all white with little detail. Did my game fail to load something in or is it supposed to be like that?
Hi guys! I'm building up my base by digging it like 40 blocks down, then I found out that if a zombie falls inside, they don't suffer any damage so, I'm wondering if that could be a bug. Do you guys know anything about it?
In my other bases, the zombies died immediatly or at least, they damaged theirselfs when they fell in.
Thank you!!
There really is no way to have items disappear from a backpack on death. Well certain ones. Was your bag full? If so i may need to increase the dropped backpack size. I thought I had but there is a slight chance it may need more to accomodate the 72 slots.I'm killed by an npc, and after recovering the backpack, some items were missing like compaund bow or water, is it intended or a possible bug?
I think now it is a 2 second buff, i will lower it to 1 second. Not much more I can do though because there will always be that one second when you hit land where the buff persists until it falls off.While your in the advanced campfire and u eat or drink it will not give u anything. Also u might want to check the speed hax you can do if you run around the edges of water and land you get a very nice speed boost![]()
Thank you SirThis looks interesting, will be playing around with this tonight![]()
What font did you use for the logo btw? It looks awesome![]()
Yep, i will will be working on some better links tonight to make it easier to find a version you likeJax,
Well done! This sounds like a fun mod. Has Sphereii added it to the mod launcher?
Yes my backpack was full or almost full, I lost at least 3-4 items, if I remember right they were weapons, so I lost from the belt.There really is no way to have items disappear from a backpack on death. Well certain ones. Was your bag full? If so i may need to increase the dropped backpack size. I thought I had but there is a slight chance it may need more to accomodate the 72 slots.
Nope, you are doing it properly and thank you I will look into this issue as well as the others listed here.Z going invisible: Sanzombiekim character did show correctly with full texture for a second then went invisible then partially as shown in this image. Output log didn't show any bugs in regards to this but the huge output log is here, unzipped it's 86MB for 32 minutes played.
Due diligence before I install any mod or part-take in every experimental: I wipe the game completely (having already removed profiles, savegames, regions, etc) and delete folders, no other mods are installed to any location. Once installed again I verify then launch game, quit out and launch 7D2D mod launcher where I installed this mod. If you think I need to take further steps or again clean reinstall mod I'll be happy to do so.
Ouch, that log file is a dev only file.... i forgot to set it to FALSE. THAT is a major one and I apologize. It will be fixed in our next patch.Game is going well in first 7 days, bar one death by huge white Z in the forest, enjoying the challenge. Appreciate the work put into this big mod, too many good things to point out, ok a little one is vastly reducing grass in biome and now I see a lot more and do more![]()
Bit of feedback: Installed with mod manager and verified, upon checking the log there are SDX errors which could be harmless - installing manually has the same result. SDX in log also reports various missing files and assets unable to locate them.
Animations in the game cause "Line:37" to repeat when checking Z state frequently, had to delete a log that was 240MB in size after 2 hours or so. Animation log starts on line 2017 onwards where it keeps repeating. Log zipped via mediafire.
Edit: My class is Survivor - Wood railing is listed twice - image - and doesn't require an Advanced Workbench to make, you can make it on your person and both listings require 3 wood. Perhaps the description is incorrect as other wood items are craftable without workbench and doesn't state it requires Workbench.