They need to be adjacent to water, either naturally occurring or player-placed. You can craft a bucket, dig a 1-square deep hole, dump the water out of the bucket into it, and hoe/plant in all adjacent squares.
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Cheers mate
They need to be adjacent to water, either naturally occurring or player-placed. You can craft a bucket, dig a 1-square deep hole, dump the water out of the bucket into it, and hoe/plant in all adjacent squares.
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I can't remember exactly. "Empty survivors handbook" maybe? Its a book with a red cover as an iconThanks - what is the name of the book that starts the quest in creative?
Figured it out.. The links in the first post are for the older versions. Make sure you download the latest version manually from githubCan't seem to get this working. Even after verifying game cache, and starting it up without EAC or from the exe, I keep getting the black loading screen. I installed manually by replacing the files. Using the 2k version
I found them randomly by killing animals and harvesting their remains. Typically they only 'drop' when you've fully harvested them, and it's not guaranteed.I am having trouble getting chickens and pigs for the farm. Do i need to harvest them using a specific tool for a chance of male/female? Do i need to kill them with a specific weapon? I tried looking at similar mods but they are unclear on instructions.
Also, twine. So far i can find pieces of it rarely in trash. Where does it normally spawn from? You need 30-40 of it just to craft a single car, and it's used for armor crafting, repair. So uncommon that it should be used as trading currency, too bad traders don't pay much for it.
Hello,...snip...
RH numbers are well suited for 4k/8k maps, but not so well for 16k ones. Especially the biome frequency/sizes - I'm still trying to figure out how I can revert it back to more like vanilla so there are smaller and more numerous biomes. Having a single desert biome that stretches 4k by 12k across the landscape isn't something I want to ever have to cross.
I ended up trying different 16k map generations based on the number Pi, and found one I think will be fine to play on. Snow to the N/NE, Desert to the S/SE, Forest through the very center and heavy off to the West, and the two other Biomes stretching through the center off to the East.Hello,
same feeling concerning biomes here...
I'm not particularely savvy concerning terrain/biome generation, so if you find out a sweet spot, would you care to share ?
Thanks and regards
JayZhee
Indeed a nice map :encouragement:Generated using Ravenhearst 5.12, size 16k, seed is: 3.1415926 The world name is "Borose Valley" - it has plenty of cities, and I edited the rwgmixer.xml so that it had between 25 and 30 wilderness traders (see previous posts in this topic for how-to).
I overlaid the splatmap on the biome image so it's easy to see where the distribution of cities is:
https://imgur.com/ImqBdbk
Give this one a try. Just started it myself and it looks descent so far.Or anyone got any good seeds
I just started messing with the powered TV. Got it working and tried to add another video to the folder, but it only plays the 3 provided. Is there a limitation on the file size, display resolution, format, etc? Tried a 1280x720 10mb ,mp4 file but it won't cycle to it. Do I have to "Take" the TV down then put it back up to recognize the new folder contents?How do you modify the minibike - I don't see anywhere to make or acquire additional mods but it appears to have 8 slots? Also, how do you modify clothing (not armor) like goggles or the Leather Duster?
Finally - what's best source of twine & acid - seem to be my limiters.
-Fixed Junction Boxes not being craftable
-Removed Grill Requirement from Smoker and Grill
-Fixed Bats not giving Blunt Skill (Thanks to Khaine for this fix)
-Increased Underground Iron Mining in Stone to compensate for missing Plains biome
-Added Fix for the final step of the journal. Too many ingredients in the recipe cause it to not complete. This seperates it into 2 seperate recipes so it can be properly completed.
-Piston Added to normal Vehicle Harvest
-Fixed Christmas Tree not upgrading properly
-Removed Duplicate Concrete Barrier Recipes
-Removed Insulator from Wine Barrel Craft
-Cupboards, Shelves and Closets no longer destroy to multiple instances of itself
-Updated Description on Rain Catcher. Removed Fertile Ground requirement.
-Add recipe for cans and glue
-Items that were previously tagged incorrectly as can pick up now set to false
-Added storage options to clean Kitchen sinks and cupboards as well as fridge
-Added Grape and Apple Juice to Blender. Does slightly more hydration then Yucca Juice
-Added Fruit and Veggie Juices, does more hydration and food then Yucca Smoothie to blender