• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Ravenhearst Mod

The workbench has its own skill, which is visible and can be opened. The Research Desk does not have it. I had to go into progression.xml to figure out how to activate it. It is not right!
Another unpleasant change is due to the cooking of dishes. Why did you remove the microwave, and instead offered a appliance Table?

I have the eighteenth day and I can not cook anything except boiled meat. About a hundred cans I can not boil. I had to correct this stupidity myself. Now I can warm up the canned food on an advancedCampfire.
the research desk, shows your impatience and blindness from reading too many patch notes is unlocked via reading Knowledge points, 20 blue papers (EDIT: its actually 10 KP papers), right-click to read and there you go, the research desk recipe. Maybe next time ask first? Discord is open to everyone, even my selective brotherhood of trolls is there. (@sinder)

AS for heating food, the appliance table has a microwave and you can heat food in there just fine. Infact, the table is part of a quest line that is required you make one and place it. its pretty obvious you didnt bother with much of the quests, so keep trying.

 
Last edited by a moderator:
Hello :) can anyone help me? Do I really need some hamburger/cheeseburger recipe that doesn't even use pickles to make pickles for Sinder's Pickles? I thought reading the Sinder's Stewing recipe would help that but still says I need some recipe. Halp! ahah

 
Hello :) can anyone help me? Do I really need some hamburger/cheeseburger recipe that doesn't even use pickles to make pickles for Sinder's Pickles? I thought reading the Sinder's Stewing recipe would help that but still says I need some recipe. Halp! ahah
There are a bunch of recipe books with several recipes.

OMG, who puts pickles on a cheeseburger! @cinder!

 
Jax, are there any restrictions on working on a "mod of this mod" for my server? I want to keep it clear:

- I would just make xml changes on top of ravenhearst

- credits would be given upon starting the game

- I wouldn't distribute it anywhere, only use in my own server

is it ok?

 
Molds not working in the Blacksmith Forge for me.

I was wondering if someone could help out and let me know what I could be doing wrong I have all the right materials but I can't even make a blank one In the blacksmiths forage. Version number 4.2

 
I believe you make a blank mold in your inventory with clay and water. Then you put it in the blacksmith forge.
Thank you I've tried that and I've also tried completing it with whatever I'm trying to make in the backpack but when I put it into the blacksmiths forage in the column they split and there's no craft button.

 
Thank you I've tried that and I've also tried completing it with whatever I'm trying to make in the backpack but when I put it into the blacksmiths forage in the column they split and there's no craft button.
Sorry for the inconvenience it was my stupidity instead of picking on the forge what I wanted I was clicking on the mold the forge works perfectly.

 
Well it's day 50 and another trader bites the dust. Great mod in most respects, but I have to disagree with the decision to not protect the traders. Sorry, but this is too frustrating for me (I could spawn them in, but don't feel I should have to do this).

Guess I'll take a break from 7DTD and play some Darkest Dungeon while I'm waiting for A17 to drop.

 
Preview of the Patch 4.3 Notes! Sometime this week! Below these are the Casual Version Notes

Patch 4.3

-Apocalyptic City Added. Rare spawning city designed for skilled and higher levelled players. Original versions of high loot POIs, Hive houses, and exclusive NEW Massive POIs line this city which is marked by the now abandoned skyscraper HQ of the Makasin Cartel. Low level and undergeared players should not dare try to infiltrate this city that was Ground Zero for the Apocalypse

-Casual Version Added to Extra Files Folder. It features reduced timers on all growing blocks, reduced zombie spawns, less XP required to level, stone starting tools given during opening quest, stone axe and stone pickaxe no longer break when degrading, a second support class selection at the end of Advanced Survival questline, mixer with more cities and other balances to help players who have difficulty with the normal Ravenhearst experience.

World

-Added 14 Day Versions alongside the 7 and 21 Day versions. 14 Days is now the recommended version to play for Ravenhearst.

-Makabriel's New RWGMixer with more towns and cities and better chances at traders. More POI variety mixture.

-Random Gen streets in cities are now slightly smaller and narrower to increase tension

Mechanics

-5 points per level now for levelling

-Encumbrance removed until it can be properly balanced

-Food will now drop to 25 on death

-Wellness will now drop no lower than 60

-You should only need one of each type of infection cure to cure infection. the difference is in the time it takes to cure it.

-Added lockpickable 2nd house door

Classes

-Medics now receive access to Medicinal Cream and Medicinal Bandages. Cream is made with 2 aloe plants, Bandages are first aid bandages made with Cream that offer more healing than a normal bandage.

-Fixed Medic Quest Requirements being inaccurate

-Archery now gets Iron Bow perk Unlocked on Start and the Compound Bow Schem

-Stone Knife removed from Survivalist and unlocked for all to make.(edited)

Skills

-Removed Stone Bolts from Archery Exclusive. Everyone can make them now.

Loot

-Stone Hammer can now be used along with Crowbars and Hammers to pry boards and boxes open

-Added gun parts back in as findable loot in all places you can find guns. Military Guns can yield Military Parts, Rad Zone Guns can yield Rad Zone Parts. Also added gun parts to places that previously had NO gun loot.

-Increased Probability of guns in all safes and Messiah

-Shelves now give back 1 guaranteed piece of loot instead of 2

-Safes have been rebalanced. Now Wall Safes Take One Drill Bit and 20 hits, Gun Safes Take 2 Drill Bits and 30 hits and Rad Zone Safes take 3 Drill Bits and 40 hits. This was done to increase Tension.(edited)

-Reduced birds nests in the world

-Lowered amount of logs you get from trees but also reduced the tress health to match

-Removed useless and unneeded loot from rad zone

-Removed no longer used loot lists (Rejoice Dan)

-Schematic 4 Page loot chance added to Supply Drops and Hive Treasure

-Changed how probabilities work for books

-Split Rare, Common, Schematic Page and Skill Books into individual groups for book loot and increased chances at each so book loot should be more varied now.

-Increased Chance of seed drops in cupboards

-Compound Bow Schematic Re-Added, as well as parts for it. All parts have been re-added to loot as well as the schematic.

Crafting/Blocks

-All building blocks now break into the block before it. No more tiers. You still start at wood frame and stainless steel breaks to reinforced concrete

-Reinforced Scrap to Flag now costs 5 cobblestone. Cobblestone to Bricks now costs 8 bricks.

-Microwaves, coffeemakers and blenders make their return as findable loot. Each work as a station and can then be crafted along with wood and forged iron to make the Appliance Table for an all in one station. They can be picked up when found by destroying them.

-Light Pole Tops now give back guaranteed steel

-Added full build line for Wood Plate Centered

-Bags now break down into one of 3 models instead of 6 to save block ids

-Added Large Garbage Bag, craftable from 3 normal trash bags that offers larger storage than a normal trash bag and saves space

-Mechanical Gate Health Raised to 10000HP

-All Juices now take the same time to craft

-Centered Ammo Table Model

-Lowered amount of rich ores that are harvested

-Lowered value on ores

-Carbon weight raised to 3

-1 piece of carbon yield added to all stone

-Iron, Concrete and Stone SI now match up exactly

-BBQ Grills can now spawn in yards of houses

Recipes

-Drill Bit recipe now yields 3 bits to match the rebalanced safes

-Goldenrod Tea has been added to the tea cookbook

-All wellness giving drinks have had their hydration raised

Quests

-Fixed Medic Quest herbal antibiotics recipe needing 25 Chrysanthemum Plant

-Lowered Blunt, Bow and Blade Step 1 zombie kill quest from 50 to 15

-Removed unneeded craft Iron Bow step

-Removed Wooden Spear Quest for Starting Quests (RIP spear)

-Reduced schematic pages needed from 8 to 4

Zombies

-Completely Removed Prisoners

-Set zombie spawns back to 4.1 numbers

-Night Terrors now have a very rare chance to spawn in forests and desert and plains

-Normal zeds have been added in low probabilities to Hive houses(edited)

-Removed no longer used zombies from Creative

-Reduced Block Damage on Utility Workers

-Lowered Herd Health Slightly

-Less "crackhead" zombie walks in walk randomizer

-Height variation in zombies lessened

Casual Version Notes

These are a preview of the notes for the Casual Edition of Ravenhearst that will be included with every install of Ravenhearst as an add-on. The purpose of the Casual Edition is to give struggling players some breathing space and be able to enjoy what Ravenhearst has to offer. It will be available in 7/14/21 Day editions.

-Cars do not respawn any more (Removed for Realism in Casual Mode)

-Plants take 5 in game hours now

-Animal Traps, Chicken Coops, Composter, Bee Hives and Rain Collectors take 2 in game hours

-Slight reduction in amount of XP needed to level (17,000 down to 14,000)

-Second Support class selection awarded at the end of the Opening questline

-Zombie HP Lowered

-Herd Health Lowered

-Terror Health Lowered

-Backpack now Stays 2400

-Remains now stay 600

-Dropped Loot now Stays 900

-Reduced KP Cost on Items

-Skill Points Awarded when Levelling Raised to 7

-300 Level axe, pickaxe and bow along with 150 arrows awarded as you quest in Basic Survival

-Break removed from the Quest reward tools and weapons so you will not lose them anymore

-Fuller RWG with more towns and cities

-Gamestage Increases slowed down a bit

-Reduced Zombie Spawning

-Animals will respawn every 5 days instead of 7

 
Last edited by a moderator:
So I definitely need the burger book? I cannot seem to find it lol ********didnt post with quote LOL this post seems so random - update looks great cant wait!!***

 
Last edited by a moderator:
Please No More Wipe

We are playing ravenhearst with friends for a time.

At first, we've played v.3 for a long long time. Hours and hours.

Than we've noticed there is a new update v.4.

We say goodbye our beloved game. Started a new server with excitement. It was very hard and there was no tower... So it was a bit harder than older version.

While we are playing, a new version announced. It needs wipe.

So, we say goodbye again our game. And said "this will be last and we will play hours and hours again.".

Now you are saying a new version, 4.3 coming. What will happen to our progress and time that we spend?

Please make 4.3 no need for a wipe. Please.

 
Things We Are Waiting From New Version

-The problem is not quality of loot, problem is looting time. Looting freeze user and making him or her vulnerable to attack. Please reduce looting time.

-Sometimes if you've already taken a quest, same quest appears to be readable but if you read it, it is disappearing from inventory.

-Please return guns, gun parts to be meltable in forge again.

-Sometimes a buff called "can't swim" appearing. If you go out water and walk on ground, buff is still not disappearing and user is drowning on land.

-Please add more recipe for meats. With last changes, meats are useless.

-Please add new buffs and skills.

-Please add NPC's. Survivors. If possible, please change minibike graphic with those Harley's lying on ground.

-Please add more realistic buildings and natural formations. Not mazes, castles, puzzles. Just realistic buildings. For example;

mini clinic, bridges, waterfalls, rivers, Metro's, train rails, bus stops, harbors, groceries, Chinese Restaurants, manhole covers, sewage network, Nuclear Energy Stations, Wind Power plants, BUS Depots, Customs, Border Lines, Mosques, Great cemeteries, biggest mines, gun factories, ammo factories, AA or Machine Gun Bunkers, Nuclear Explosion craters if possible.

-Please add a usable heavy machine gun. More effective pistols like desert eagle.

-Please add Main Battle Tank and a realistic conlfiict scene.

-More type of Zombies. We are really bored seeing and killing always same zombies.

-More type of User Profiles.

-Please add some new class and make harder to change classes or add a new class. Example for new classes; Sniper, Ninja (Sneak), Miner.

-Please make crafting and using sterilisation tablets easier.

-Need more crazy clothes. More post-apocalyptic cloths. Tattoos etc.

-Biggest caliber guns (such as 12mm) like Anti Air guns.

 
Last edited by a moderator:
sorry, when you see:

"Makabriel's New RWGMixer with more towns and cities and better chances at traders. More POI variety mixture."

that means a wipe is required. Any changes to the RWGMixer, means new world will not be compatible with old.

(that and other reasons, like changing block id's)

 
Back
Top