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Ravenhearst Mod

Traders can not be killed only the buildings. What you are finding is Hive traders that were builts to be like that. Like in Darkness Falls.

Ravenhearst is about to get a patch that will make some things a bit easier, but also some things more hardcore. It is intended to be run by players looking for challenges and for server play both. It can be played SP and enjoyed. That said we have a very large fanbase and I want to make sure everyone can enjoy RH. So we are designing what amounts to an easier experience for players who may not be into hardcore. It will still be challenging but there will be steps taken to make the game more palatable for players with less interest in hardcore style play.

We are also adding a 14 day Version, and that will be OUR official recommended version for Ravenhearst.

 
Yeah, that doesn't seem right.... not sure why it's doing that. I created a new seed.......??
Tried with the steam download a new game version thing. It did let me play for maybe 2 minutes then crash.... sigh

I really don't know what else to try. Here is my latest log file https://pastebin.com/Ad4u6w3N

If anyone can help I would really appreciate it - Jax, calling Jax I think you are the only one who can help me :miserable:

Oh, and I am doing exactly what it says to d o in that tutorial image, have every time.
not seeing anything wrong in your log this time.

what kind of settings do you run on? the base game has issues of its own, memory wise, and ravenhearst is pretty beastly.

if maxed, i'd try lowering a few things. uma textures, shadows, reflections, etc. just to see.

possibly view distance also. vanilla defaults view distance on 7 (which yeh, is meh), but it can be impactful.

i like to run on 12, but lower it to 10 on heavy mods and server play.

edit- your log actually cuts off right after you logging in the game.... so if an error is crashing you, we're not seeing it.

 
Last edited by a moderator:
Traders can not be killed only the buildings. What you are finding is Hive traders that were builts to be like that. Like in Darkness Falls.
Ravenhearst is about to get a patch that will make some things a bit easier, but also some things more hardcore. It is intended to be run by players looking for challenges and for server play both. It can be played SP and enjoyed. That said we have a very large fanbase and I want to make sure everyone can enjoy RH. So we are designing what amounts to an easier experience for players who may not be into hardcore. It will still be challenging but there will be steps taken to make the game more palatable for players with less interest in hardcore style play.

We are also adding a 14 day Version, and that will be OUR official recommended version for Ravenhearst.
Well, if the trafficker can not be killed, I can sleep peacefully :)

Yesterday there was an unpleasant, crashed 20-day game, had to start from scratch. But there is a pleasant moment, started around a big city.

 
not seeing anything wrong in your log this time.
what kind of settings do you run on? the base game has issues of its own, memory wise, and ravenhearst is pretty beastly.

if maxed, i'd try lowering a few things. uma textures, shadows, reflections, etc. just to see.

possibly view distance also. vanilla defaults view distance on 7 (which yeh, is meh), but it can be impactful.

i like to run on 12, but lower it to 10 on heavy mods and server play.

edit- your log actually cuts off right after you logging in the game.... so if an error is crashing you, we're not seeing it.
Thanks Sinda,

I do run the game on max settings so this is worth a try. It would make sense because I can run it for a couple of minutes before each crash. So it works.... just something happens during the time the game is running that makes it crash.

I will check the log again. I copied this from the log in Mod Installer so maybe it just cut off. I'll copy it from the game folder and re-post.

Thanks again

 
I downloaded RH_Current_7_Day-master this should be the latest. I have to install manually, because I'm playing on OSX. What is the correct DL-Link for 4.2 manually???

Or someone knows where to find the fix for carbon?

 
Traders can not be killed only the buildings. What you are finding is Hive traders that were builts to be like that. Like in Darkness Falls.
Ravenhearst is about to get a patch that will make some things a bit easier, but also some things more hardcore. It is intended to be run by players looking for challenges and for server play both. It can be played SP and enjoyed. That said we have a very large fanbase and I want to make sure everyone can enjoy RH. So we are designing what amounts to an easier experience for players who may not be into hardcore. It will still be challenging but there will be steps taken to make the game more palatable for players with less interest in hardcore style play.

We are also adding a 14 day Version, and that will be OUR official recommended version for Ravenhearst.
Hey JaxTeller718, any time frame on this? I just can't get the current 4.2 build to run stable.

Thanks,

 
not seeing anything wrong in your log this time.
what kind of settings do you run on? the base game has issues of its own, memory wise, and ravenhearst is pretty beastly.

if maxed, i'd try lowering a few things. uma textures, shadows, reflections, etc. just to see.

possibly view distance also. vanilla defaults view distance on 7 (which yeh, is meh), but it can be impactful.

i like to run on 12, but lower it to 10 on heavy mods and server play.

edit- your log actually cuts off right after you logging in the game.... so if an error is crashing you, we're not seeing it.
Hey Sinda, I have a game log with the crash showing - https://pastebin.com/EHYeysTA

I did notice that in my mod launcher copy of the game it still had some old logs from over a year ago. It clearly didn't get rid of everything when I did a clean install. Made sure I deleted everything in the 7D2D steam folder after I uninstalled. Then re-installed clean and made my game copy from there. But guess what? Still crashing.... sigh

I've tried absolutely everything I can think of so I'm hoping there is something in the log that you notice.

Thanks

 
Hey Sinda, I have a game log with the crash showing - https://pastebin.com/EHYeysTA
I did notice that in my mod launcher copy of the game it still had some old logs from over a year ago. It clearly didn't get rid of everything when I did a clean install. Made sure I deleted everything in the 7D2D steam folder after I uninstalled. Then re-installed clean and made my game copy from there. But guess what? Still crashing.... sigh

I've tried absolutely everything I can think of so I'm hoping there is something in the log that you notice.

Thanks
starting at line 1682 - 2018-08-10T21:31:17 240.079 ERR ERROR: System.OutOfMemoryException: Out of memory

but.. i don't understand a lick of it after... maybe someone more computery could take a peek :/

 
Hey JaxTeller718, any time frame on this? I just can't get the current 4.2 build to run stable.
Thanks,
Like the Pimps I will use the dreaded "It is done when it's done". We have had a very rough few months so I'm not going to put any pressures on myself or my team. We ARE working daily on it. This is all a bonus since Pimps needed to delay 17 a bit and we want to try to keep players a bit busy and distracted while we all wait.

Im going to echo was Sinda said. Im going to strongly recommend joining our Discord. It's an easier, faster and more direct way of communicating with us in real time, there is always someone there to help and previews are always shown there. I am there mostly all day or night.

https://discord.gg/YBHD9f3

 
Giving RavenH a run through before A17. Looking great!

Few issues on day one. Loot is doubling on goreblocks, always. Beginner weapon quests requiring using woodclub and woodbow exclude using starter weapons like iron bow and siked club. Those are easy fixes in xml.

 
Hey Sinda, I have a game log with the crash showing - https://pastebin.com/EHYeysTA
I did notice that in my mod launcher copy of the game it still had some old logs from over a year ago. It clearly didn't get rid of everything when I did a clean install. Made sure I deleted everything in the 7D2D steam folder after I uninstalled. Then re-installed clean and made my game copy from there. But guess what? Still crashing.... sigh

I've tried absolutely everything I can think of so I'm hoping there is something in the log that you notice.

Thanks
I'm sorry that you are experiencing this issue. I've reviewed your log files, and haven't seen anything too alarming yet.

What kind of anti-virus software do you have? Any other kind of performance-tuning software installed?

 
Giving RavenH a run through before A17. Looking great!
Few issues on day one. Loot is doubling on goreblocks, always. Beginner weapon quests requiring using woodclub and woodbow exclude using starter weapons like iron bow and siked club. Those are easy fixes in xml.
I think its intentional since the iron bow/spike club are part of the class quest line after you used weapons like reinforced club. the iron bow is next after wooden bow in the archer quest line.

 
I think its intentional since the iron bow/spike club are part of the class quest line after you used weapons like reinforced club. the iron bow is next after wooden bow in the archer quest line.
yeah and the bow line is a little janked up in rhythm because the starting weapon used to be the xbow. got changed and didn't get the tweaks it should have.

 
JaxTeller718 In the quest, it is proposed to make Research Desk, but the description does not say that you need to pump skill Research to 10.

 
JaxTeller718 In the quest, it is proposed to make Research Desk, but the description does not say that you need to pump skill Research to 10.
some things are left to player exploration, as you'd expect in a game like this. just like the workbench quest does not describe that you must reach x level of construction tools. people need to use their heads for things that are easily discernible. like you did :)

 
some things are left to player exploration, as you'd expect in a game like this. just like the workbench quest does not describe that you must reach x level of construction tools. people need to use their heads for things that are easily discernible. like you did :)
omfg people are supposed to think here? wtf! I been lucky so far!

 
some things are left to player exploration' date=' as you'd expect in a game like this. just like the workbench quest does not describe that you must reach x level of construction tools. people need to use their heads for things that are easily discernible. like you did :) [/quote']
The workbench has its own skill, which is visible and can be opened. The Research Desk does not have it. I had to go into progression.xml to figure out how to activate it. It is not right!

Another unpleasant change is due to the cooking of dishes. Why did you remove the microwave, and instead offered a appliance Table?

I have the eighteenth day and I can not cook anything except boiled meat. About a hundred cans I can not boil. I had to correct this stupidity myself. Now I can warm up the canned food on an advancedCampfire.
 
in changing the way food is heated, you've cheated your way past the "eating bugs" phase of the survival process. The game is meant to be an extended playing experience with a progression of increasing skills over time. If you want to curtail that experience you're missing the whole point of the mod. The game is attempting to model the survival process. It takes perseverance and attention to detail to survive. It is not broken. It is simply not the way you imagine it to be. But reality is the same way. It too, is often not the way you imagine it to be. Gonna cheat your way there, too?

 
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