Correct. You can not craft guns, with exception of few special weapons.Did the weapon parts get removed
This folks is a player that cant cut the mustard and play a mod was intended. Might as well enter dm mode and give yourself everything, so much for the challenge, eh. TBH, it's really not that bad once you gain a few levels and spend points in the right places. If you really want it easy and to level faster, I suggest WotW, although the next iteration of it will also have the exp gains trimmed down (confirmed).Meh, I ended up making a script that just halves the hp and doubles the exp (though not higher than hp*3,5).![]()
agreegreegree.@cinda (snickers at the typo) I think exp from mining needs more cutting.
4? Thought you were gonna move on to that new mod, sorry forgot the name.Long time no talk everyone. Came here to let everyone know we are hard at work on 3.2 (possibly 4) of RH and I come today with a small preview of what to expect.
Rare Spawning POI that looks IDENTICAL to vanilla poi. Will have a crate of very special loot. VERY early test, zombie HP, box timer all to be adjusted. Tested on vanilla. I will be back with more previews. We have over 350 lines of changes and additions so far in this next release which has NO timeframe unfortunately. It is done when it is done as the Gods say![]()
you don't get a class selection for finishing survival, did one of your friends give you one, or you completed the "station tools" quest (2 parts), that rewards a selection.Awesome mod btw! My buddies and I are loving it. Adds a ton of depth and a little planning for the long term.
I've got another question. I finished up the Survival class and was given another class selection. My friends have all gone weapon classes so I figured I would make my second class Farmer. It was super easy...too easy imo. I knocked it out pretty fast as everyone has been gathering raw food. However, I thought I would get another class selection when I finished it.
Unless I'm missing something, is there another way to start another class at this point?
Thanks!
Patrick
In one game I've had the same trader go on permanent Lunch break 3 times, I got fed up and finally just moved the persistent trader outside next to the vending machine, no issues since.you don't get a class selection for finishing survival, did one of your friends give you one, or you completed the "station tools" quest (2 parts), that rewards a selection.
aside from that, you scrap schematics into knowledge points and combine at the research desk.
farmer is more difficult to *start* with, because of the combat challenge, as it's a support class.
if you're working together in a group, things will be muuuch easier than if you were solo.
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along with what saku said, if you place a "static" trader, it should stay.
nothing we can do about trader despawns, is a vanilla issue.
glad everyone is enjoying!
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it's been a few pages, so if anyone has a discord and would like to join ours, there are a lot of people around for help and general chatter![]()
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usually the gate is closed but the the trader is still inside, when you enter you can go to the trader in the shack and everything go back to normalalong with what saku said, if you place a "static" trader, it should stay.
nothing we can do about trader despawns, is a vanilla issue.
It must have been the station tools quest then. I thought I got it when I finished the survival line. Oh well....you don't get a class selection for finishing survival, did one of your friends give you one, or you completed the "station tools" quest (2 parts), that rewards a selection.
aside from that, you scrap schematics into knowledge points and combine at the research desk.
farmer is more difficult to *start* with, because of the combat challenge, as it's a support class.
if you're working together in a group, things will be muuuch easier than if you were solo.