seems like you almost have to exit the inventory right when the body turns into the gore block pretty hard to do ive only had it happen a handful of timesDuplicate loot bug.
Some of the time, I loot a zombie corpse, then hit R which loots and closes corpse/bag. However, the corpse still shows as unopened so I hit "e" on the corpse again and am able to loot the same item(s) as before.
This seems a serious bug.
No other mods on top of Raven. Single player 7 days.
If you are more used to the GUI, you could also just use the built-in file-manager. Just copy all the directories in /tmp/ravenhearst to the target directory in .steam/steam/steamapps/common/7 day to die/ . Also check /tmp/ravenhearst whether you really have downloaded anything.
Then probably the download of the ravenhearst mod didn't work (which should happen in line 2 of the code posted by vitamin, the line beginning with "git clone")hi I dont have directorie /tmp/ravenhearst
sudo apt-get update
sudo apt-get install git
cd /tmp
git clone https://github.com/JaxTeller718/MainVersion/ ravenhearst
cd /tmp/ravenhearst
cp -rf $(ls -A) "$HOME/.steam/steam/steamapps/common/7 Days To Die/"
HiThen probably the download of the ravenhearst mod didn't work (which should happen in line 2 of the code posted by vitamin, the line beginning with "git clone")
Probably your ubuntu doesn't have "git" installed. Lets improve the code:
The first line should ask for your password, the second should tell you that it will install git and a few other packages needed by git and ask you if it thats ok. Answer with "y"Code:sudo apt-get update sudo apt-get install git cd /tmp git clone https://github.com/JaxTeller718/MainVersion/ ravenhearst cd /tmp/ravenhearst cp -rf $(ls -A) "$HOME/.steam/steam/steamapps/common/7 Days To Die/"
The fourth line (starting with "git clone") will tell you something like "Receiving objects: 1% ..." and depending on your internet connection will take quite a while for the 1% to get to 100%
After that you should see a directory /tmp/ravenhearst and there should be a few directories in it, among others a data and mod directory. The last line will copy all files into your 7days steam directory.
I'd like to know this and also where to find the welding torch!Where can I find diamonds? I have very rarely found some from treasure chests, traders and aliens but I need about 50 of them for a diamond armor suit. I have mined 100's of blocks near the bedrock in both desert and wasteland but never found a single diamond by mining.
Any suggestions?
Unless this mod changed something over Vanilla, the easiest way to get diamonds is on treasure hunts (maps).Where can I find diamonds? I have very rarely found some from treasure chests, traders and aliens but I need about 50 of them for a diamond armor suit. I have mined 100's of blocks near the bedrock in both desert and wasteland but never found a single diamond by mining.
Any suggestions?
I haven't seen a treasure map drop since Jax last reduced the rate. It went from 1 map every 100 zombies to nothing, from my experience.Unless this mod changed something over Vanilla, the easiest way to get diamonds is on treasure hunts (maps).
Edit: Verified in XML files, Diamonds still drop in treasure chests. Appears the highest probability of diamonds is now a drop from the boss zombies though.
We have EAC turned off in the serverconfig.xml file. Deleted and reinstalled the server just to be sure, but it fills log files with that message at a rate of about one megabyte per second.Missing method EasyAntiCheat.Server.Hydra.EasyAntiCheatServer<ClientInfo>::HandleClientUpdates() in assembly /home/sdtd/engine/7DaysToDieServer_Data/Managed/EasyAntiCheat.Server.dll, referenced in assembly /home/sdtd/engine/7DaysToDieServer_Data/Managed/Assembly-CSharp.dll
One thing you could do is starting the server without the mod to see whether it is something in the mod that does this or the vanilla game. In the second case TFP would be the guys to talk to.We have EAC turned off in the serverconfig.xml file. Deleted and reinstalled the server just to be sure, but it fills log files with that message at a rate of about one megabyte per second.
When trying to connect to the server, it says that the server is still initializing.
Any ideas how to fix it?
Edit: Upon further investigation, the error seems to start once the telnet part of the server is up and running. SDX, Ravenhearst have all loaded (we think). Anyhow. There's that.
the extra poi's (or a lot of them) are collected into magoli's compopack. as jcrook said, jax hand selected a good many from there, but not the ones too op on the loot.Hey Jax, i was wondering if it was possible to add for example the WotW POI's to your mod?
Iv tried most of the mods on the community and me and my friends we all like Ravenhearst more than all the others, starvation was fun at start but became boring after time, we have played over 200 days on Ravenhearst and we have restarted several times, but i think the POI's on WotW are the better we have seen in a long time.
Is there any chance you could add those POI's to your mod?
I think it would be awesome.
Just throwing an idea there![]()
Thanks for the ideas!One thing you could do is starting the server without the mod to see whether it is something in the mod that does this or the vanilla game. In the second case TFP would be the guys to talk to.
Another thing would be to check what happens internally with "strace -f -p <process-id>" to see what system-call might be involved in this. At 1 MB/s error messages the error loop must be very small and so the place of error very obvious. The error message sounds like it wants to open some c-sharp library and doesn't find it.
Use the strace just when the server begins to smap the error message, strace usually slows down a program and you surely don't want to do all the initialization with an active strace slowing it down