This happens in vanilla as well.I really like this mod. Bud is somewhat immersive breaking, that sleepers spawn just before my eyes in empty room. Is some setting which i can tweak to counter this ? Maybe spawn distance or something like that.
This happens in vanilla as well.I really like this mod. Bud is somewhat immersive breaking, that sleepers spawn just before my eyes in empty room. Is some setting which i can tweak to counter this ? Maybe spawn distance or something like that.
So it cannot be changed. Thank you. I remember that was something in XML. Something like spawning distance, but i cannot find it now. Whatever, i need to take it as it is.This happens in vanilla as well.
Not you can't, is better if you stay in top of building. (not wood building).On day 5 of Pandemic Edition v18.4b4-6.4.2. Max zombies set to 100 max. Loving the challenge.
No deaths yet, but a couple of close calls. Like, backed up against a locked door with 4 zombies wailing on me, stunned, and health less than 20% close. Should have died. There is no rest, but so far I've learned to run away from my base or POI to lead the zeds away, then come back. But eventually they always return. The first night I was literally surrounded while on top of a cleared POI.
My question is, do I have a chance of surviving Day 7 with only a couple hundred stone arrows and level 9 club? I have not yet found a weapon (pistol, rifle, shotgun or AK). I have 1 junk turret, but no ammo for it and no workbench for many days.
I think I can stay on top of one of the nearby POI's, and cheese the zeds so they can't get me, but I cannot say for sure. Any hope of surviving this first horde night?
I'm trying to understand the combine feature. If I combine two pick axes that are 69 quality I get a 65 quality pick axe. That doesn't seem right to me.
On day 5 of Pandemic Edition v18.4b4-6.4.2. Max zombies set to 100 max. Loving the challenge.
No deaths yet, but a couple of close calls. Like, backed up against a locked door with 4 zombies wailing on me, stunned, and health less than 20% close. Should have died. There is no rest, but so far I've learned to run away from my base or POI to lead the zeds away, then come back. But eventually they always return. The first night I was literally surrounded while on top of a cleared POI.
My question is, do I have a chance of surviving Day 7 with only a couple hundred stone arrows and level 9 club? I have not yet found a weapon (pistol, rifle, shotgun or AK). I have 1 junk turret, but no ammo for it and no workbench for many days.
I think I can stay on top of one of the nearby POI's, and cheese the zeds so they can't get me, but I cannot say for sure. Any hope of surviving this first horde night?
Also, make sure your you are far enough away from your main base so they don't spawn on the other side of your main base to get to your blood moon base as they sometimes go through instead of going around.Not you can't, is better if you stay in top of building. (not wood building).
...\Steam\steamapps\common\7 Days to Die Dedicated Server\Mods\0-SphereIICore\Config\blocks.xmlHey I'm running a dedicated server for my friends and i and im trying to figure out how to have Zombie hp bar if it is possible
Thank you so much!...\Steam\steamapps\common\7 Days to Die Dedicated Server\Mods\0-SphereIICore\Config\blocks.xml
edit this false to true
line 60
<property name="UnlockEnemyHealthBar" value="false" /> <!-- Unlocks the enemy health bar-->
edit only in dedi server location.
all clients get this config from server when connected.
ps. sorry for my ugly english![]()
look my post:Unfortunately I'm having trouble with the ravenhearst mod. I play side by side with my bf and every time I switch to my blunderbuss he gets a text box at the top of the screen. This really is gamebreaking, I get the text box come up randomly too... I thought this was the most stable ravenhearst yet... We are absolutely gutted this is happening. We both have well over 1000 hours on 7dtd... we dont believe this to be because of us...![]()
look my post:
https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/78314-ravenhearst-mod?p=1725130#post1725130
you and your friend need to find the same file in your game client (with mod) \ Mods \ 0-SphereIICore \ Config \ blocks.xml
edit line 54. false -> true
<property name="NoExceptionHijack" value="false" /> <!-- Disables the console drop down on red exception -->
and you will no longer have a console open on any errors.
This error occurs every time when a weapon or tool that reaches durability 0 and breaks (disappears) in the hands.
An interesting feature makes you keep track of equipment and do not forget to fix it on time. the red frame on objects close to breakage is also not bad, but if there are several such objects, the white frame of the currently selected slot is not visible and control is lost.
Great mod, the best of all that I played, and this is a huge list![]()
But in an imaginary competition of the most glitchy games, 7dtd will definitely take a prize. Fans of this game have long come to terms with this.![]()
ps. sorry for my english. google translator.
If you are both using the mod launcher, be sure to un-check the "refresh mods automatically", then go into each of your installs and delete the RH_ReturnModsOnBreak from the folder under the mods folder. (C:\7D2D\Alpha18\Ravenhearst\Ravenhearst_6_4_Edition\Mods\RH_ReturnModsOnBreak or something similar).Thanks for you advice. This has helped the issue, we no longer have the console open up randomly while we're trying to fight zombies! However the blunderbuss in question was fresh level 34, not in a bad working order. The error wasn't due to needing repairs.
We started a new game as the other one we just felt cheated by due to the errors... however now we have errors where we cannot open cupboards, nests, boxes... it seems we will be waiting much longer before we can enjoy Ravenhearst again... it makes us very sad. The vanilla game is just so boring... we will hope A19 comes out this month so we can get our semi-fix![]()
If you are both using the mod launcher, be sure to un-check the "refresh mods automatically", then go into each of your installs and delete the RH_ReturnModsOnBreak from the folder under the mods folder. (C:\7D2D\Alpha18\Ravenhearst\Ravenhearst_6_4_Edition\Mods\RH_ReturnModsOnBreak or something similar).
My friend and I had a similar issue and the consoles popping up was HORRIBLE. He had a spear break and it caused errors on my screen and he experienced very little to none of them.
Anyway, we didn't edit the SphereIICore mod at all, but was instructed from the Curly in the Discord channel to do the above and we have not had a console error since. Hope it helps/works!
I'd think combining should IMPROVE the item, not degrade it. Otherwise why not just repair the item?I think it depends on a specific skill, the higher you have it the less levels you lose when combining them.