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Ravenhearst Mod

I found a sewing kit at a trader after I maxed out secret stash

haven't come across any construction sites or working stiffs stores yet, just pass-n-gas. Where'd you find your sockets?

 
Where'd you find your sockets?
In cardboard boxes exactly where I do not remember. There is a good new building of a small warehouse - there is something useful found every time. 1 time, airdrop found in, but not sure. I found it on day 3 or 4. That is somewhere in a simple and accessible place for new survivors

 
Hello, I believe I found an odd issue with some of the POI prefabs. Not sure if this is important, was just a little more weird than game-breaking or anything.

I noticed a prefab that was seemingly cut in half out in the wilderness. Wrote it off as a generation glitch, until I found it again, cut off the same way. I went around the random gen previewer after that, to see how they spawned, and found a handful that seemed to not align with the green box area they were set to spawn in.

I have some images here of them, zoomed in to display the name of the prefab, and show what I mean by how they seem out of alignment. https://imgur.com/a/MbQTlxj

 
you need to loot a blender, coffee machine, and microwave in order to craft the kitchen equipment table. Once built, it acts as a workstation and allows you to use those appliances. Though it may also be possible to place and use the appliances individually as well. Finding those appliances is non trivial. They seem to appear in wooden crates or cardboard boxes.

 
Hi,

i play the 14Days Horde mode but meanwhile...its too long to wait for the next Bloodmoon. Is there a way to change to 7 Days Horde mode Mod with my Savegame from 14Days?

thx.

 
you can use the blender/micro/coffee maker individually and break them and pick them up again. actually prefer this to deco my kitchens :)

- - - Updated - - -

forget who was looking for the sewing kit, but nightstands and lockers have the best loot chances

 
Hello, I believe I found an odd issue with some of the POI prefabs. Not sure if this is important, was just a little more weird than game-breaking or anything.
I noticed a prefab that was seemingly cut in half out in the wilderness. Wrote it off as a generation glitch, until I found it again, cut off the same way. I went around the random gen previewer after that, to see how they spawned, and found a handful that seemed to not align with the green box area they were set to spawn in.

I have some images here of them, zoomed in to display the name of the prefab, and show what I mean by how they seem out of alignment. https://imgur.com/a/MbQTlxj
i've seen that too, no idea what causes it when they generate that way. sometimes they're fine, sometimes, they goof off.

a few of the really rectangular ones we edited to be a large square instead and nipped it... just not worth it to do all of them when they're usually fine.

some of these poi's have been updated through many alphas now (by authors and magoli), they're bound to start acting a lil funny i guess :)

 
forget who was looking for the sewing kit, but nightstands and lockers have the best loot chances
I found it on the construction site.

now a new problem-there is no sword of dragons anywhere :distrust:

 
Just a quick question, don't know if it's right or wrong to ask but is there any way to merge the UI from Undead Legacy with this mod, gotta admit i'm in love with that UI if anyone could help me figure it out i can't say anything but you got my heartfelt thanks P.S. I'm scratching my head right now trying to merge this mod and i don't know much about modding just a basic here :D

 
Last edited by a moderator:
Hey,

I Thought I'd give this mod a try (since alpha (21)17 is gonna take a little while longer ;) ).

I'm having issues getting it to run though.

I installed 7d2d mod launcher as advised (v 1.0.5.2)

I deleted 7 days to die from steam (to start clean - I ran valmod before).

I renamed (for savekeeping) my old 7 days to die C:whatever folder

I reinstalled 7d2d beta 16.4

I checked the correct making of a new c:whatever 7daystodie directory.

I used 7d2d mod launcher to install ravenhearst 4.3 normal 7 day edition.

I ran the pre-sync (damn that takes long)

Starting the game

It recognised my screens wrong (middle screen which is main display gets recognised as 2 - left instead of 1 middle) - but that I figured out.

Starting the game takes a LONG time. It crashed a couple of times.

Full clean boot, minimal programs running got me to the start menu with the mouse highlighting the mouse-over menu option.

I tried to go into options (as physcial ram was MAXED out - running on 8gb here - 7 days to die was taking about 6.5)

Crash again.

output error log says:

========= OUTPUTING STACK TRACE ==================

RtlLookupFunctionEntry returned NULL function. Aborting stack walk.<Missing stacktrace information>

========== END OF STACKTRACE ===========

**** Crash! ****

I got the crash files available if thats of use to anyone trying to figure it out.

B

 
mmm

I seem to be making some progress.

Even though EAC is off in the mod launcher it was checked in the launcher menu for 7d2d itself. So I turned it off there.

Also started 7 days to die 'regular', which went fast and smoothly, to lower the automatically detected 'high' video settings a bit.

I'm getting to an active start menu now.

Gonna check if I can actually start a game now.

Updates as I muddle along.

 
Seems to run 'fine' now. Most likely was the EAC problem.

For others that might visit (if it's duplicate please remove)

Problem:

7d2d ravenhearst mod 4.3 (fully updated) get stuck loading or at the menu screen. It (eventually) results in a crash.

Analysis:

Even though EAC is OFF in 7d2d Mod launcher it appears the EAC ON from the 7d2d launcher (orig) gets priority.

Solve:

Start 7d2d regular with it's launcher and turn EAC off there. Then use 7d2d mod launcher to start ravenhearst mod.

On a plus note: I managed to survive my first day first at first play at this :) (warrior diff, 150% loot, no loot respawn, no airdrops)

 
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