Slicker
Member
me too. That's sad. In vanilla, it works right.i passed level 60 and purchase quality joe 4/5 but the best quality i got is around 250 and very rare green or above ,,most item from 100 to 250 ,,how scavenging work ?
me too. That's sad. In vanilla, it works right.i passed level 60 and purchase quality joe 4/5 but the best quality i got is around 250 and very rare green or above ,,most item from 100 to 250 ,,how scavenging work ?
in vanilla, it works as vanilla intended.me too. That's sad. In vanilla, it works right.
if the ability should give an improvement in the quality of things, but I continue to find gray things with full skill - this is not correct. It's not about survival or fast leveling...in vanilla, it works as vanilla intended.
in ravenhearst, it works as the author intended. this isn't a mod for quick loot and fast results.
Quality Joe skill does exactly what it says - increases quality of found loot by the particular amount. So with level 4/5 you should be getting all the loot with +70 quality.i passed level 60 and purchase quality joe 4/5 but the best quality i got is around 250 and very rare green or above ,,most item from 100 to 250 ,,how scavenging work ? you removed that skill although you can just show it with remove of buy option like other skills!!!!!!is the last quality joe will even do anything 45points needed to just increase loot quality by 30 !!!!????
Great read, and likely a fun, little adventure. Also very curious if the trader kicks you off the premises as night falls. Want to stay and improve the defenses of the store front from would-be zombie looters, but haven't had a chance to test anything as i haven't actually found a store as of yet...also, i'm a coward and don't want to get kicked out at night and crap myselfOK, I found a single trader in a single city after 48hrs of straight road running (thanks grain alcohol I found stashed in a car for helping with that case of dysentery - I didn't gear up because it was a suicide mission since I never thought I'd last the night). 7.5km as the crow flies, with a giant lake between home and it. But I give it a shot anyway, 9km of running filled with the priciest loot hoping for the best in my newly-pumped Secret Stash. An even sorer wrist later, I reach the trader. However, there is a bear sitting outside with a group of zombies fighting it, and despite trying to lure it away, it just manages to slip through the door before I close it. Fine, I know my way around and dash around some stairs and doors and finally meet with Trader Rekt and proceed to do my trades. However, there's kind of a lot of noise going on outside, and when I open the door to look, a zombie flies in and attacks me from the patio he's broken down. I kill it and slam the door shut, finish my trades as fast as possible, and bolt out the door. 2 rocket launches in the face fail to bring down the bear that follows me out, so I run on and out of the city thanks to some Red Bull. Only to be killed from excessive drunkenness in the next town after 10pm, but that's a different story.
So...what do you suppose happened to the trader after I left? I can't ring him up, and it's more than a day's round trip travel. Did the zombies go dormant when I left the sector at least? Will they still be there and start back up when I return? I've heard you can buff the traders now, so I'm back at my forge and cement mixer and trap-crafting pumping out resources, but what happens when I get there? Do you still get kicked out of traders' at night or can I stay within the walls I put up and defend it until I can get it trapped properly? Or do I have to work on it during the day, and instead intend on finding a new base and pumping it up enough to defend regular nights? I'm still about 10 days out from horde... Is the horde attracted to the trader as well as the player?
That just poses more questions!
Thanks
Finding the one trader was nuts. That generated map is huge! The amount of rewarding game time possible in each generated map is crazy, especially with all the extra Ravenhearst POI. I was running with Athletics 80 and Road Runner for 48 game hours without backtracking and only a little overlapping, and saw the outside of a LOT of cool buildings. I found about a dozen towns, but only one city, per the description above with the asphalt vs concrete.Great read, and likely a fun, little adventure. Also very curious if the trader kicks you off the premises as night falls. Want to stay and improve the defenses of the store front from would-be zombie looters, but haven't had a chance to test anything as i haven't actually found a store as of yet...also, i'm a coward and don't want to get kicked out at night and crap myself![]()
Encumbrance has been disabled, so don't worry about how much loot you can carry. Be more concerned that if you die with your backpack completely loaded up, you risk the chance of not being able to make it back to it before it disappears. In the past i've carried a bedroll and placed it in my toolbar. If things get harry i tend to drop it so if i do get wrecked i can spawn closer to my latest backpack. Doing this means your original base may have z's in it upon your return...Finding the one trader was nuts. That generated map is huge! The amount of rewarding game time possible in each generated map is crazy, especially with all the extra Ravenhearst POI. I was running with Athletics 80 and Road Runner for 48 game hours without backtracking and only a little overlapping, and saw the outside of a LOT of cool buildings. I found about a dozen towns, but only one city, per the description above with the asphalt vs concrete.
I have to figure out town relocation at this later stage in the game (class level 66, which is about as high as I've gotten before getting distracted) and grind for a minibike. It looks like I've found the city to live in if the trader pulls through. I'm just not sure how complicated the move will be. It seems like you can generate pretty much every station easily once you've built an Advanced Workbench & Forge, but I don't know how the new encumbrance is going to act carrying things like a forge, a cement mixer, every kind of building material and the rest of my needed gear for 9km. I'm going to need a lot of Red Bull and beef jerky, and I might have to grind more locally for the minibike first. If anybody has any tips for that kind of move LMK.
Oh, I dropped a backpack about 7km from base. Is there anything I need to know about for how long it'll last in 4.3? I'd love to leave it a couple weeks but really don't want to lose it. It's like 70min realtime of running round trip tho.
Working as intended.if the ability should give an improvement in the quality of things, but I continue to find gray things with full skill - this is not correct. It's not about survival or fast leveling...
Scavenging is broken when you can find a purple level items prior to day 7. Cant count how many complete augers I found on day 1 that were not grey. Scaling with player level is brilliant.Quality Joe skill does exactly what it says - increases quality of found loot by the particular amount. So with level 4/5 you should be getting all the loot with +70 quality.
Now for the base quality, for your level 60 character base quality is 51 - 150. And you won't ever get items better than quality 350.
The reason devs removed scavenging skill is to get around it's broken (or intended?) mechanic. Authors of this mod want for loot quality and level (common, uncommon, rare, untrarare) to scale with player level instead.
There is the halocopter "box" that is disabled for MP, but may, or may not, work in SP.Encumbrance has been disabled, so don't worry about how much loot you can carry. Be more concerned that if you die with your backpack completely loaded up, you risk the chance of not being able to make it back to it before it disappears. In the past i've carried a bedroll and placed it in my toolbar. If things get harry i tend to drop it so if i do get wrecked i can spawn closer to my latest backpack. Doing this means your original base may have z's in it upon your return...
There was a post in this thread not too long ago that talked about adjusting the length of time your backpack remains. It definitely isn't long enough for you to make the trip. The post also gives instructions on what change to make to have it remain in the world for longer. You can follow that to help. In the future, craft or find a box, and dump all your loot in that. Mark it on the map, and you'll be good to go.
Ended up picking it up early. Question though: when I try to upgrade traps and (...something else...) to steel, I get a ding that I don't have steel. This is whether I'm holding 80 or 350. Is that what the Steel Smithing "Steel Plating" perk gives, or is it a bug? It's not quite clear.Oh, I dropped a backpack about 7km from base. Is there anything I need to know about for how long it'll last in 4.3? I'd love to leave it a couple weeks but really don't want to lose it. It's like 70min realtime of running round trip tho.
Oh, ok. That is a crappy bug-looking failure ding, maybe it should show a nailgun or a wrench, or a crossed-out hammer. Thanks for saving me 10 points!upgrading to steel requires a wrench, or nailgun. hammer no longer is sufficient for the task.
Trade you for a tenderizer. I've seen 5 ink pens in my game time, 2 in just this current game, but never a tenderizer. And I want to bake! My Wellness is only as high as 75 because I spent 30 points on Health Nut levels. And Ravenhearst seems STINGY about Wellness boosts from even the best food and drink.A Pen, my kingdom for an INK PEN!!!