PC Radiated Vultures..... that Puke like Cops!!!

Well the whole vulture discussion about whether they fit into the theme, much like hornets, obviously expresses my personal opinion. However, I am very pedantic about definitions, so allow me to say that the way realism is used in most aspects of video games is irrelevant to my opinion.
When using the term "realistic" (which many known devs use, spare me from trying to find random interviews, it's 4.30 am here) in fantasy games, they are trying to convey a specific message. They do not use the term to just fruitlessly contradict themselves. They use realism as a measure of believability in the game itself. Even if that game is a pure fantasy game like Kingdom Hearts or Binding of Isaac etc.
Well, I've always railed against the idea of "realism" in a game, especially if it came at the sacrifice of "gameplay", but I'm all for self-consistency in game, by which mechanics that challenge/incentivize or otherwise drive player behaviour make sense within the games established theme.

That's why I'm (personally) against the idea of the gyrocopter magically (somehow!) not working during Horde nights for example. To my thinking, if a player decides to skip the Horde, so be it, it's no skin off my nose if they do. Now perhaps I can say that more easily than some because, nowadays, I only play in SP, so it really REALLY doesn't affect me what anyone else does.

I must admit, I'm not a big fan of ranged attack zombies, because I don't (personally) think they fit the idea of the game, at least as I (perhaps inaccurately) envision it, or at least as I'd like it to be - namely, that I'm trying to find ways to cope with a HUGE number of "dumb but dangerous" zombies. So, puking feral vultures probably won't be top of my list of favourite features of the game, but if they go in, I'll deal with them, or if I end up REALLY hating them, mod them out, assuming I can.

And that's where modding just HAS to come into it RestInPieces, you might think that's a "soft option" or a bit of a "cop out", but the Devs can really ONLY make a base game that they believe is the best of competing mechanics, and leave it to players to tailor it as much as they can or they like to suit their own individualistic preferences.

 
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That's why I'm (personally) against the idea of the gyrocopter magically (somehow!) not working during Horde nights
Doesn't have to be "magic".

Could just be windy!

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Maybe you can't fly a Gyro in the wind.

Even Military grade drones can't fly in crappy weather.

[Although basic research will show that Gyros are actually pretty good in the wind]

https://www.avcom.co.za/phpBB3/viewtopic.php?t=44066

Maybe it's REALLY windy... and stuff.....

Agree with the rest of your post, however.

 
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Lucky,

Why tie the wind conditions to the Horde night though?

I actually do like the idea of strong winds preventing the Gyrocopter from working, or making it riskier to use if you ignore those conditions, but then to me, that should be a random condition, with a potential to strike (or not stirke) at any time.

It then becomes an inherent risk in using the Gyrocopter, not "merely" a "gimmick" to stop a player from using it on Horde nights.

 
Lucky,
Why tie the wind conditions to the Horde night though?

I actually do like the idea of strong winds preventing the Gyrocopter from working, or making it riskier to use if you ignore those conditions, but then to me, that should be a random condition, with a potential to strike (or not stirke) at any time.

It then becomes an inherent risk in using the Gyrocopter, not "merely" a "gimmick" to stop a player from using it on Horde nights.
I suppose you have a point.

It might be a little gimmicky but.... [trying to think of something here]

I have to wonder if Gyros were a good idea in the first place.

I guess that's the most honest thing I can say.

Don't get me wrong, I think they are great!

I just don't see how people won't use them to avoid the hordes.

Fly for a bit, land on a roof, refuel, fly some more... repeat!

I guess if that's what people want then so be it. Game the way you want.

Of course, we are assuming a lot here.

- How high do they fly?

- How fast are they?

- Are vultures faster?

- How well does the vulture [especially puking ones] target the Gyro?

I guess until we give it a try we won't really know.

 
I suppose you have a point.It might be a little gimmicky but.... [trying to think of something here]

I have to wonder if Gyros were a good idea in the first place.

I guess that's the most honest thing I can say.

Don't get me wrong, I think they are great!

I just don't see how people won't use them to avoid the hordes.
Well, to me they are all up side no down side. But then, that's my very individualistic view of the game.

If I someday feel like using one to avoid a 7 day Horde, I'm going to do exactly that and feel 100% comfortable with it. If other players choose to use them to avoid the horde, once, sometimes or every single time, it's not going to make the slightest difference to me.

So, I guess the only point where I disagree with you, is the potential downside of some other player using them to circumvent a game mechanic. 'Cause that just doesn't make my socks roll up and down is all. ;-)

 
Well, I've always railed against the idea of "realism" in a game, especially if it came at the sacrifice of "gameplay", but I'm all for self-consistency in game, by which mechanics that challenge/incentivize or otherwise drive player behaviour make sense within the games established theme.
That's why I'm (personally) against the idea of the gyrocopter magically (somehow!) not working during Horde nights for example. To my thinking, if a player decides to skip the Horde, so be it, it's no skin off my nose if they do. Now perhaps I can say that more easily than some because, nowadays, I only play in SP, so it really REALLY doesn't affect me what anyone else does.

I must admit, I'm not a big fan of ranged attack zombies, because I don't (personally) think they fit the idea of the game, at least as I (perhaps inaccurately) envision it, or at least as I'd like it to be - namely, that I'm trying to find ways to cope with a HUGE number of "dumb but dangerous" zombies. So, puking feral vultures probably won't be top of my list of favourite features of the game, but if they go in, I'll deal with them, or if I end up REALLY hating them, mod them out, assuming I can.

And that's where modding just HAS to come into it RestInPieces, you might think that's a "soft option" or a bit of a "cop out", but the Devs can really ONLY make a base game that they believe is the best of competing mechanics, and leave it to players to tailor it as much as they can or they like to suit their own individualistic preferences.
I agree, our "ideal" game is not that different. Yes, mods are legit wonderful (I had over 300 gameplay mods in my fallout 3 setup) but there's no harm in giving feedback. And definitely the idea of the gyrocopter magically not working is even worse than sniper vultures.

 
I agree, our "ideal" game is not that different. Yes, mods are legit wonderful (I had over 300 gameplay mods in my fallout 3 setup) but there's no harm in giving feedback. And definitely the idea of the gyrocopter magically not working is even worse than sniper vultures.
I maintain it could just be too windy.

Wind doesn't have to be magic.

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I agree, our "ideal" game is not that different. Yes, mods are legit wonderful (I had over 300 gameplay mods in my fallout 3 setup) but there's no harm in giving feedback. And definitely the idea of the gyrocopter magically not working is even worse than sniper vultures.
Agreed - I would be bored to tears, literally, playing Vanilla Minecraft, but with some of the FTB modpacks, I've sunk real time into constructing a factory that could, at the touch of a button, build almost any item for in game, while massive automated quarries mine literally thousands of blocks per second feeding into a gigantic storage system designed to hold it all.

Without mods, that game would have been nothing to me.

Even Factorio, I play heavily modded and would struggle to stay engaged with the "base" game.

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I maintain it could just be too windy.
Wind doesn't have to be magic.

CdnFm82.gif
He had wayyyyyyyyyyyy too much baked beans for dinner.

 
Doesn't have to be a windy thing, there's always a storm that announces that its horde night, you could just be struck by lightning if you try to fly =O

 
Doesn't have to be a windy thing, there's always a storm that announces that its horde night, you could just be struck by lightning if you try to fly =O
Yeah exactly.

We don't even know what the blood Moon is.

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What kind of phenomenon it is.

Dammit. Everytime I say Phenomena I get that mahna-mahna song from the muppets stuck in my head.

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What was I saying again... ????

 
Doesn't have to be a windy thing, there's always a storm that announces that its horde night, you could just be struck by lightning if you try to fly =O
Well, that would be, imho, too absolute. Ideally, using the gyrocopter should be A way to deal with the horde, but should come with some (plausible) risk for doing so. I do, mostly, like Lucky's idea of having a wind event be the culprit, but not tying the event specifically to the arrival of the Horde.

If it were to be a "Windstorm" it should be random, like heatwaves are, and should necessarily auto-activate just cause it's Horde time. It shouldn't also PROHIBIT flying, but impose some risk for doing so.

 
Well, that would be, imho, too absolute. Ideally, using the gyrocopter should be A way to deal with the horde, but should come with some (plausible) risk for doing so. I do, mostly, like Lucky's idea of having a wind event be the culprit, but not tying the event specifically to the arrival of the Horde.
If it were to be a "Windstorm" it should be random, like heatwaves are, and should necessarily auto-activate just cause it's Horde time. It shouldn't also PROHIBIT flying, but impose some risk for doing so.
How about limited fuel on the Gyro then?

Maybe a smaller tank forces you to land at least once during horde night.

However... can just land on a skyscraper and refuel.

Though if I'm going to be honest, seeing a way the people actually can avoid the horde because they prefer not to engage it makes me happy.

Some people just aren't good with that kind of stuff but still want to play with others on a PvE.

Having a way they can just zip around is maybe a good thing.

This is where I duck right?

Incoming "No you're wrong!".

 
Oh gawd... really? Well, I am happy that the game makes flying a gyro dangerous, but... really? Perhaps it's just a placeholder until they think and have time to implement something better.
Agreed. Zombie vultures that puke acid? It already looks a tad ridiculous in my head...

 
Agreed. Zombie vultures that puke acid? It already looks a tad ridiculous in my head...
Someone posted that Real vultures actually use this technique as a defense method.

Who woulda thought huh?

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i dont understand how some poeple can sit on a forum and cry about an enemy they havent fought yet, its not like there is 20 vultures waiting for ya LUL calm down and grow up guys... steel your minds instead of typing alot of useless BULLCRAP xD thanks.

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what i do like tho is how people talk about getting a gyro within 5 days is easy peasy, but u need lvl 100 for that xD so good luck farming that much exp like its nothing.. cya in 1mnths when u get that gyro

 
i dont understand how some poeple can sit on a forum and cry about an enemy they havent fought yet, its not like there is 20 vultures waiting for ya LUL calm down and grow up guys... steel your minds instead of typing alot of useless BULLCRAP xD thanks.
It's called a discussion and concepts are not exempt from it.

Someone posted that Real vultures actually use this technique as a defense method.
Who woulda thought huh?
And as I posted earlier, snakes can fart as a defensive mechanism (real thing). Should snakes be used as a concussion inducing AOE fart explosion machines? Not really.

 
And as I posted earlier, snakes can fart as a defensive mechanism (real thing). Should snakes be used as a concussion inducing AOE fart explosion machines? Not really.
That's a real thing?

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Hold on, hold on!

Let's not be too hasty about dismissing the farting snake thing.

This could have some real potential.

 
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