OzHawkeye
Community Moderator
Well, I've always railed against the idea of "realism" in a game, especially if it came at the sacrifice of "gameplay", but I'm all for self-consistency in game, by which mechanics that challenge/incentivize or otherwise drive player behaviour make sense within the games established theme.Well the whole vulture discussion about whether they fit into the theme, much like hornets, obviously expresses my personal opinion. However, I am very pedantic about definitions, so allow me to say that the way realism is used in most aspects of video games is irrelevant to my opinion.
When using the term "realistic" (which many known devs use, spare me from trying to find random interviews, it's 4.30 am here) in fantasy games, they are trying to convey a specific message. They do not use the term to just fruitlessly contradict themselves. They use realism as a measure of believability in the game itself. Even if that game is a pure fantasy game like Kingdom Hearts or Binding of Isaac etc.
That's why I'm (personally) against the idea of the gyrocopter magically (somehow!) not working during Horde nights for example. To my thinking, if a player decides to skip the Horde, so be it, it's no skin off my nose if they do. Now perhaps I can say that more easily than some because, nowadays, I only play in SP, so it really REALLY doesn't affect me what anyone else does.
I must admit, I'm not a big fan of ranged attack zombies, because I don't (personally) think they fit the idea of the game, at least as I (perhaps inaccurately) envision it, or at least as I'd like it to be - namely, that I'm trying to find ways to cope with a HUGE number of "dumb but dangerous" zombies. So, puking feral vultures probably won't be top of my list of favourite features of the game, but if they go in, I'll deal with them, or if I end up REALLY hating them, mod them out, assuming I can.
And that's where modding just HAS to come into it RestInPieces, you might think that's a "soft option" or a bit of a "cop out", but the Devs can really ONLY make a base game that they believe is the best of competing mechanics, and leave it to players to tailor it as much as they can or they like to suit their own individualistic preferences.
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