Scyris
New member
The problem with games like this, is you can never balance pvp properly in them. Stuff takes time to do, its not all instant like many other games. It takes MUCH less time to raid a base than it does to build it. Though for pvp I'd prefer it the other way, it takes little time to build in pvp mode but its much harder to raid. Maybe a pvp server ruleset later that drastically lowers build/melt times in forge/craft times and maybe lowers resources needed? Most pvper haves the patience of a goat... Aka none at all they want it NOW NOW NOW.
Then again I find pvp pointless in survival games like Ark survival evolved, 7 days to die etc, because it defeats the main purpose of the game which is you vs the environment. Adding bandits in 7 days to die eventually though will even things out a bit, I just hope they don't give them perfect aim like the current AI for them, if you try the darkness falls mod trader outposts are destroyable but the npc is immortal. However the outposts have guards stationed on them that fire at anything agressive.
Then again I find pvp pointless in survival games like Ark survival evolved, 7 days to die etc, because it defeats the main purpose of the game which is you vs the environment. Adding bandits in 7 days to die eventually though will even things out a bit, I just hope they don't give them perfect aim like the current AI for them, if you try the darkness falls mod trader outposts are destroyable but the npc is immortal. However the outposts have guards stationed on them that fire at anything agressive.