There are other ways to do PvP (player vs player) then running around looking for bases to raid. Guppy said arenas had workedI say no to C4 and other griefy tools. Look at Rust. It's a ♥♥♥♥fest because of C4 and no-lifers ruining things for everyone. Hell, there's even a flamethrower and there is always at least one guy who makes it his mission to run around and torch everything made of wood. It's awful.
There's PVP, and then there's base demo. Open PVP is fine, but being able to explode others bases is griefy. I have no problem with being able to KOS in a PVP server, or having your base infiltrated through an open door. I just don't want to wake up to ruins. That's Rust's meta.There are other ways to do PvP (player vs player) then running around looking for bases to raid. Guppy said arenas had workedwell in the past. Perhaps limited free roam pvp to certain days or nights could work out. Or limited to certain areas or biomes.
A slow paced battle royale perhaps, as in the circle shrinks every ingame day (or night).
But, i am not into PvP, and i guess those who are, know better what works and what does not.
People say that but I have to ask is that really a deterrent? This game has no recurring costs (hence no recurring income for TFP) so once someone buys it the transaction is finished. You get what you want out of in and then set it aside like any other game (except you can change this game to be something new if you want). TFP doesn't make more money by keeping people playing. But make no mistake, the devs have a vision for this game and it will become as close to that as they can make it. And so far that goal and strategy has kept a whole lot of people playing and new people buying it.The backlash would be all the players that won't find their particular playstyle available anymore leaving the game.
I and 'we' are glad it isn't otherwise we wouldn't be playing.“PVE purists” have been burned time after time by developers abandoning them to follow the PVP MMO $$$$$$.
It’s actually refreshing to FINALLY have a game that is keeping PVP on the back burner so that it doesn’t overwhelm and kill off single player and cooperative balance and gameplay.
I get that the “PVP purists” aren’t used to being treated this way as they usually get what they want. For this title, however, they are just going to have to be patient and wait their turn.![]()
Not that I think TFP is purposely sticking it to the PVPers at all. It’s just the natural result of the limitations of the game engine and voxel technology. This game will never be a Fortnight or PUBG or H1Z1 or DayZ or Rust type of experience the way it is built. There’s a reason none of those games are voxel.
True, they do become cancerous and when I play with friendly fire on I do not play on any random server. I do remember though playing Ultima online, the 4th coming or Lineage 2 which had open world pvp with death consequences, so I can't help but feel that open world pvp is a feature worth expanding with a similar punishment/karma system like these old games had in place.A lot of players claim that it's possible to play open world PVP but often enough they play with others who follow server rules.
The creative freedom of a voxel game is what got a lot of players hooked but in a PVP environment this element can make things quite cancerous really fast.
I also maintain that any PVP "mode" would need it's own and much quicker progression setup. It's fun to specialise in something and be noticeably good at it. It's less fun to grind XP for weeks before you're on a remotely level playing field with everyone else.
Beware the callous phallus with malice.I just think it’s pretty awesome that phallus is ignored by the filters.
Why wouldn't she be? I thought Phallus Diller was pretty funny when I was growing up. She use to make me laugh all the time.I just think it’s pretty awesome that phallus is ignored by the filters.
This argument in general is void.As a general rule, non-consensual PvP and extensive building capabilities don't mix in games. The reason is very simple - if something takes two days to build and ten minutes to destroy, griefers will not let normal players enjoy the game.
The way your message reads, you don't even want to spend ten minutes.
well let talk about something here a lot of people don t see..... the fun in this game as a PVP player ( Player vs Player) some people can say that the game never made for that and it s laggy and buggy and i do know that ...
that why i wanna see the devs to work in this kind of mod that been very popular in 7D2D
the Alpha 16 was the coolest update for PVP like camera alarms turrets traps i feel like it was made for PVP and i wish that ronald will the this post and ask the devs add a c4 that make a lot of damage for a claimed area like rust just for the sake of this mode it s not a hard thing to do and please guys the POIs distance was a really a disappointment for me i was hoping that you can see bases just like the normal POI that really rutted up my dream please add that
i liked the A17 new player movments it look so smoth and much better then the laggy crap that we had
i am sorry for my english trying hard to be clear
thanks