I asked a few of our coder genius folks to see if we can expand the number of lootcontainer ID's past 256. I expect they will decide on a good way to do that then this wont be a big issue. We could do a shared spreadsheet or something. Let me think on our options. Thanks for the idea!Xyth
I have another Idea if you bare with me -
A section where us modders can look at ids so we dont use the same ids as another mod.
for example loot.xml
lootcontainers. When we make a mod we go to this section and look ok this lootcontainer is free and then the modder posts on that section saying his/her mod is going to use lootcontainer 200 - 210 or 220 etc however many that modder needs so another modder doesnt use the same one etc.
Hope that is understandable can do it for any xml that has ids to
I agree with the shared spreadsheet, I suggest google doc's since someone could request access to it and edit it, also to prevent randoms from opening the spreadsheet and deleting all information or changing #s to random #s.I asked a few of our coder genius folks to see if we can expand the number of lootcontainer ID's past 256. I expect they will decide on a good way to do that then this wont be a big issue. We could do a shared spreadsheet or something. Let me think on our options. Thanks for the idea!
That's what I was thinking would work best. Thanks for the input.I agree with the shared spreadsheet, I suggest google doc's since someone could request access to it and edit it, also to prevent randoms from opening the spreadsheet and deleting all information or changing #s to random #s.
Thats what the tags would do. Full mods are tagged overhauls, Xpath is Xpathed, compilations are collections of xpath mods that work together and dont step over each other, etc. Thanks for the comment!I do see people now getting confused with the new Xpath [Modlet] and the old type XML Full mods, could we have under game mods seperate places to look for full mods e.g Undead Legacy Ravenhearst and the likes then a place for the 'plug an play' stackable modlets.
Good point. Perhaps we can sticky the popular ones.The only problem with tags is due to the number of modlets, full mods would almost always go to a second or third page. I'm just not sure if there are enough overhaul mods to justify a separate section.
If only there was a way to indicate this without needing to make a post.Lol, no, I just don't agree with your post.
Another good point. Maybe we could do a Roland Poll to decideOooh, that might sounds good on paper, but then you get to decide which ones are popular which ones are not.
And that would not end well.![]()
It is a fair point that Modlet isn't really a term we needed. I would say though, it's probably too late to trash it at this point. I find the majority of people accepted it already and that's tricky to undo. I would've personally preferred "xpath mod" to "modlet" but really, it isn't a huge deal what it's called as long as everyone knows what you mean. I'm cool with whatever the moderators choose to do about rearranging the forum, I just do agree it needs some reorganization. Modlets are different as they don't overwrite core files and there definitely needs to be separation between mods that change core files and ones that don't.Modlet should be called a MOD, I don't like the proposal of modlets, I'm sorry if you really like this new term, but the more I hear it, the more I think it's not something I would want to use, that gets rid of the term "MOD" and "MODS". As much as Modlets rime with "Let's mod some Modlets", mods should be called mods, don't reinvent the wheel for the sake of reinventing the wheel. Many games in gaming industry use the terminology MOD and MODS, let's keep the tradition.
Here's my two cents on suggested tags:
Mods (modlets) without SDX: [MOD]
Mods with SDX: [sDX]
Compilation: [PACK]
Overhaul: [Overhaul]
API: [API]
Your last sentence hit it on the head really. Mod/s overwrite game files/xmls manual edits required. Modlets don't just drop in mod folder and play.It is a fair point that Modlet isn't really a term we needed. I would say though, it's probably too late to trash it at this point. I find the majority of people accepted it already and that's tricky to undo. I would've personally preferred "xpath mod" to "modlet" but really, it isn't a huge deal what it's called as long as everyone knows what you mean. I'm cool with whatever the moderators choose to do about rearranging the forum, I just do agree it needs some reorganization. Modlets are different as they don't overwrite core files and there definitely needs to be separation between mods that change core files and ones that don't.![]()
I do like the term Pack instead of Compilation. Fewer letters, same meaning. If no one objects I will make that change.Here's my two cents on suggested tags:
Mods (modlets) without SDX: [MOD]
Mods with SDX: [sDX]
Compilation: [PACK]
Overhaul: [Overhaul]
API: [API]