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Proposed Reorganization of Game Modification Forum - Respectful Input Welcomed

I like it, would only add a tag for utilities that are completely separate from the game such as prefab editor. can a thread have multiple tags if it's both a utility as much as it's a server manager?

edit removed question, found the answer

 
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Xyth
I have another Idea if you bare with me -

A section where us modders can look at ids so we dont use the same ids as another mod.

for example loot.xml

lootcontainers. When we make a mod we go to this section and look ok this lootcontainer is free and then the modder posts on that section saying his/her mod is going to use lootcontainer 200 - 210 or 220 etc however many that modder needs so another modder doesnt use the same one etc.

Hope that is understandable can do it for any xml that has ids to
I asked a few of our coder genius folks to see if we can expand the number of lootcontainer ID's past 256. I expect they will decide on a good way to do that then this wont be a big issue. We could do a shared spreadsheet or something. Let me think on our options. Thanks for the idea!

 
I asked a few of our coder genius folks to see if we can expand the number of lootcontainer ID's past 256. I expect they will decide on a good way to do that then this wont be a big issue. We could do a shared spreadsheet or something. Let me think on our options. Thanks for the idea!
I agree with the shared spreadsheet, I suggest google doc's since someone could request access to it and edit it, also to prevent randoms from opening the spreadsheet and deleting all information or changing #s to random #s.

 
As a complete outsider as far a game modding is concerned I have been looking forward to some sort of forum layout update too. I visit the modding forums alot even before registering and have been playing the game since release.

I do see people now getting confused with the new Xpath [Modlet] and the old type XML Full mods, could we have under game mods seperate places to look for full mods e.g Undead Legacy Ravenhearst and the likes then a place for the 'plug an play' stackable modlets.

I assume that xpath modding may fully take over at some point but for now we have the mixture of the new and old.

 
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I agree with the shared spreadsheet, I suggest google doc's since someone could request access to it and edit it, also to prevent randoms from opening the spreadsheet and deleting all information or changing #s to random #s.
That's what I was thinking would work best. Thanks for the input.

- - - Updated - - -

I do see people now getting confused with the new Xpath [Modlet] and the old type XML Full mods, could we have under game mods seperate places to look for full mods e.g Undead Legacy Ravenhearst and the likes then a place for the 'plug an play' stackable modlets.
Thats what the tags would do. Full mods are tagged overhauls, Xpath is Xpathed, compilations are collections of xpath mods that work together and dont step over each other, etc. Thanks for the comment!

 
The only problem with tags is due to the number of modlets, full mods would almost always go to a second or third page. I'm just not sure if there are enough overhaul mods to justify a separate section.

 
The only problem with tags is due to the number of modlets, full mods would almost always go to a second or third page. I'm just not sure if there are enough overhaul mods to justify a separate section.
Good point. Perhaps we can sticky the popular ones.

 
Oooh, that might sounds good on paper, but then you get to decide which ones are popular which ones are not.

And that would not end well. :-)

 
I just really wish we could have a better forum package. This one marks all messages read after a certain amount of time, rather than you actually reading them. It doesn't let you search for terms like "UI" because the word isn't big enough.

I often want to only see posts that have "UI" in the title, but I can't do that. So UI mods get lost several pages down and I have to scroll through every damn page trying to find them again. That's what I wish we could change, more than how the sub-forums are arranged/named.

 
Oooh, that might sounds good on paper, but then you get to decide which ones are popular which ones are not.
And that would not end well. :-)
Another good point. Maybe we could do a Roland Poll to decide :-)

 
Modlet should be called a MOD, I don't like the proposal of modlets, I'm sorry if you really like this new term, but the more I hear it, the more I think it's not something I would want to use, that gets rid of the term "MOD" and "MODS". As much as Modlets rime with "Let's mod some Modlets", mods should be called mods, don't reinvent the wheel for the sake of reinventing the wheel. Many games in gaming industry use the terminology MOD and MODS, let's keep the tradition.

Here's my two cents on suggested tags:

Mods (modlets) without SDX: [MOD]

Mods with SDX: [sDX]

Compilation: [PACK]

Overhaul: [Overhaul]

API: [API]

 
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Modlet should be called a MOD, I don't like the proposal of modlets, I'm sorry if you really like this new term, but the more I hear it, the more I think it's not something I would want to use, that gets rid of the term "MOD" and "MODS". As much as Modlets rime with "Let's mod some Modlets", mods should be called mods, don't reinvent the wheel for the sake of reinventing the wheel. Many games in gaming industry use the terminology MOD and MODS, let's keep the tradition.
Here's my two cents on suggested tags:

Mods (modlets) without SDX: [MOD]

Mods with SDX: [sDX]

Compilation: [PACK]

Overhaul: [Overhaul]

API: [API]
It is a fair point that Modlet isn't really a term we needed. I would say though, it's probably too late to trash it at this point. I find the majority of people accepted it already and that's tricky to undo. I would've personally preferred "xpath mod" to "modlet" but really, it isn't a huge deal what it's called as long as everyone knows what you mean. I'm cool with whatever the moderators choose to do about rearranging the forum, I just do agree it needs some reorganization. Modlets are different as they don't overwrite core files and there definitely needs to be separation between mods that change core files and ones that don't. :D

 
It is a fair point that Modlet isn't really a term we needed. I would say though, it's probably too late to trash it at this point. I find the majority of people accepted it already and that's tricky to undo. I would've personally preferred "xpath mod" to "modlet" but really, it isn't a huge deal what it's called as long as everyone knows what you mean. I'm cool with whatever the moderators choose to do about rearranging the forum, I just do agree it needs some reorganization. Modlets are different as they don't overwrite core files and there definitely needs to be separation between mods that change core files and ones that don't. :D
Your last sentence hit it on the head really. Mod/s overwrite game files/xmls manual edits required. Modlets don't just drop in mod folder and play.

I like the name modlets for the new modding way. Dev would be the same issues and confusion and no point I reorganising the forum if it were left at mods.

 
Here's my two cents on suggested tags:

Mods (modlets) without SDX: [MOD]

Mods with SDX: [sDX]

Compilation: [PACK]

Overhaul: [Overhaul]

API: [API]
I do like the term Pack instead of Compilation. Fewer letters, same meaning. If no one objects I will make that change.

MODS as a prefix is problematic, as previously EVERYTHING was a MOD. We need a way to subclass MODS. Modlet is useful to clearly state its the new, built-in, vanilla way to mod this game. The term modlet was created by very early adopters, so additionally it's a respectful "tip of the hat" to the folks who worked behind the scenes to help make this functionality available to all of us in A17.

 
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