As I said, my spontanous answer isn't optimal, but it's not like there is no way to tackle your problem. It's actually very easy to fix.
I do and I explained it. But somehow you didn't even answer on why you think otherwise, instead you created a problem that is easily fixable.
Before you feel challenged for a lengthy discussion: I don't want to convince anyone, there is no point, since the design decisions are made by TFP anyways. I just answered to your previous post, because your problem is that easily fixable and I was wondering how this is an argument in any way.
no idea what i "missed" but yeah discussion is rather pointless at this topic TFP think top tier should be loot only .. and i just 110% agree with that game is getting better and better and people whinned about every change ... diging zombies ... ai pathfinding ... simplified quality from 1-600 .. loot progression ...auger nerf... shotgun nerf....spamcrafting .... combining items...... zombie loot ....
they do good job game would be mess if they changed things based on minor forum whims
I rarely craft anything nowadays. Crafting more important in every alpha I played before. But that's another topic and the crafting versus looting discussion regarding gear is already offtopic, so I'd like to not engage in a general crafting discussion in this thread.
well then iam afraid you missing out huge part of game ...as almost everyone builfs bases .. horde bases ... ammo ... armor ... tools ... even more tools to milk every duke from rude trader... all equipment mods they need
Actually madmole said that he doesn't want crafting to be on par in the endgame. No legendaries for crafting.
i think its completely fine we have complex craftin system with so many options and usefull things to do .. that we simply dont need to craft every single thing in game (and we can still craft all mods)
I've been playing since alpha 15. At that time i used to think, this game is like done. Just finish it already and release it.
Nearly 500 hours later i realize i was so wrong. I hope they never finish this game. It's only gotten so much better with every new alpha. I only play sp and pd.
The progressive loot is a better route imo. Before, i would never get to use a blunderbuss because I'd find 17 pistols in toilets day 1. The bow was nearly useless after a few days. I'd have iron picks by like day 3. Then it gets boring really quick.
I like the new system much better. Only thing i think needs tweaking is the amount of food you find. To me, that's the best part of the game, struggling to find food or medicine while barely surviving. When playing permadeath, the food becomes too easy to find. After a few weeks i have stacks or meat. I know it's a very thin line.
yeah people often complain but thats part of evolution ...
pistols and knives still drop from toilets btw ( probably some weird american custom ?

) but only Q1
blunderbuss is nice fill between guns with ammo requirement .. and more risky melee
hopefully we can get more "sliders" over time good example is conan exiles with sliders to modify almost everything .. from hunger rate to stamina drain
I think bows would be more interesting to use if sound actually mattered in this game. Sure you wake up some zombies, but using a gun should draw more, or spawn in a few more behind buildings, or in the buildings (out of player sight) so that the gun has a punishment for using. Noise draws zombies. or traditionally they do. Here firing your gun, making a huge ruckus running around and banging things has little to no impact. This would have you try to conserve your bullets or have to make a lot more since guns will always draw a crowd.
problem is most zombies in poi now are hiden sleepers that often stay hidden even if you have fun with rocket launcher in next room .. also walkers who wake up wont swarm you .... they reach you / puch through door .. minutes later one by one "random spawn" of zombies outside was hard nerfed in a17 (guess to bandaid worsening perfomance? ) and wandering hordes arent common at all as well ( good old times when 20+ zombies ambushed you in poi because they walked around)
bows itself are great .. but you wont get compound early now primitive bow is so awful its not worth using and wooden bow is very weak as well
Forcing people to play slower doesn't add enjoyment for many.
finding endgame stuff at day 1 may be enjoyable but for very short while in a17 you could easily finished game by day 40 because there was nothing more to loot a18 messed this with random stats so you needed multiple Q6 to minmax but search for q6 with 1 more damage than your q6 doesnt really make it rewarding enought
after day 30 roughtly in a18 i just wandered out randomly just to find and explore unknown poi ... throwing away 99% loot
I do agree the food after a short time isn't an issue, I like what they did do with this alpha regarding better foods give better food value, but at the same time I see why people are complaining too, a can of any food should fill us up, and eating 3 helpings of bacon and eggs to fill yourself up or 10 steaks to get your health to full is a bit much to accept.
thats actually minor issue ... important is only difficulty / hunger balance if food can give you 5x more a but you find 5x less and beacon will cost 5x more to craft it will solve your perceived problem .. but change nothing except creating empty kitchens
Even infections become a non threat because you can make your own antibiotics.
well day 34 i was infected twice ... and i have 3 stacks of honey and 7-8 antibiotics ( throwing away herbal ones)
infection is barely issue but thonestly it never was even with old alphas .. you more often died to dog than get infected = giving you over 1+3+24? real time hours to find antibiotic and 1/2 air drops contained 1-3
I've been infected on the first day a couple times, and then my sole focus was on finding items to get rid of it....
yep think infection should be alot harder to cure ... and lasting so people have to deal with it .. and suffer from debuff ... rather than pop honey instantly