Moonweb
New member
To be 100% honest I'm not bothered particularly about XP for trap kills, it just seemed like a needless omission to me with the current XP system being what it is.
I don't see why adding an 'owner' variable to all blocks (instead of just LCB, Doors, Beds, Crates and workshops) would make any difference at all; for the person who PLACED the trap, obviously.
A trap is just a block like any other and the game already has to remember heaps of information about all of them or else how does it remember where they are, their health and content? Otherwise every block would load up in its default state and no damage or destruction to anything in the world would be remembered once it stops being rendered. Clearly this is not the case because the game is capable of remembering the exact details of every block in the game already, the contents of crates and boxes. Heck, I even come across dead vultures I killed days ago because they contain loot and the game remembers them; apparently forever.
Make XP awarded ONLY for zombie kills and you are good as far as I can see.
If you can think of reasons why this would not work I'd like to hear them; 'a can of worms' is rather vague.
I'm completely open to the opposing argument and if you have a good one (as a game designer myself) I can consider that perspective in future to help me make better choices.
@RestInPieces your reply seems to indicate that you are an authority on what is or is not worth considering. I'm not entirely sure that is true.
Also thanks @ hotpoon
I don't see why adding an 'owner' variable to all blocks (instead of just LCB, Doors, Beds, Crates and workshops) would make any difference at all; for the person who PLACED the trap, obviously.
A trap is just a block like any other and the game already has to remember heaps of information about all of them or else how does it remember where they are, their health and content? Otherwise every block would load up in its default state and no damage or destruction to anything in the world would be remembered once it stops being rendered. Clearly this is not the case because the game is capable of remembering the exact details of every block in the game already, the contents of crates and boxes. Heck, I even come across dead vultures I killed days ago because they contain loot and the game remembers them; apparently forever.
Make XP awarded ONLY for zombie kills and you are good as far as I can see.
If you can think of reasons why this would not work I'd like to hear them; 'a can of worms' is rather vague.
I'm completely open to the opposing argument and if you have a good one (as a game designer myself) I can consider that perspective in future to help me make better choices.
@RestInPieces your reply seems to indicate that you are an authority on what is or is not worth considering. I'm not entirely sure that is true.
Also thanks @ hotpoon
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