PoppaTot
New member
Seems to have backfired, atleast in my case. The nerf on building made the game faster for me. I forgo building a home base now and just secure existing POIs early game. Then, I start building a horde base. The reason I say that it backfired and is faster is because TFP made me "adapt" and now I just kill zombies to get what I need. I forget about mining or building until I'm power-leveled to unlock items that are necessities for building a good horde base and to top it off... the AI is wayyyyyy easier to fool, you can literally make a horde go slower than walking with barbed wire and put them in loop.....Because the other option was to create endgame content. Once having a secure base, players got bored and asked for more content.Slowing early progression (at least the gathering/building part), and making our bases less secure, is easier than creating new content.
TLDR levels are faster, mining really isn't needed, building is less fun because the new AI pathing is easily cheesed... Trying to slow the game down in the beginning actually made the game shorter and easier (in my opinion) and lessened the replay value with removing the RNG
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I love the realism argument lol. If I were in this scenario I would wonder why after killing X amount of zombies an audible alert played and then all the sudden I could do things I couldn't 5 seconds ago lmaoWhy anybody even tries to make a base before lvl 20 is beyond me. If you woke up naked in the forest and realized everyone was a zombie, would you tie a rock to a stick and try to build a house? there is other options besides that when u first start out. Like making due until you get a hold of the tools you need to build something.
When I hit level 20 I made some tools and went and mined. With perks I was 5 shotting rock and getting 12k rocks in a night and getting 2k rocks before I had to rest. (for about 5 seconds) Maybe you guys should test it out before passing judgement.