Pille
Prefab Creator and Great Galactic Imperator
currentVersion.txt in the subfolder ZombieAutoUpdater. Or click on extras -> force update.Hey, what do I need to delete in order to be able to update? Getting that "can't find a file" message.
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currentVersion.txt in the subfolder ZombieAutoUpdater. Or click on extras -> force update.Hey, what do I need to delete in order to be able to update? Getting that "can't find a file" message.
How are loading and testing? When i would test the sleeper spawns with my mcdowell i would load it in navesgane at a specific coord within the world xml. After the sleepers are cleared, simply deleting the region files wont make them respawn. May have to delete the hub data files as well but im not certain.Anyone have an idea what I could be doing wrong?? I have been trying to add sleeper volumes, I added the zombies, extended the triggering area when I render the building back into the world. nothing triggers/spawns.
I am not familiar with coppi mod. If your import is done live within game, that might be your problem as I don't think the sleeper data within the prefabs xml file is loaded until you exit and restart the game? I will defer to someone else familiar with coppi mod.Exporting the building via Coppi Mod (Dedicated Server/Random Gen) loading it into Zombie 0.3, adding zombie locations and setting the trigger area... saving... then importing the building back.
You're a GENIUS Pille! That's the solution indeed!Edit:
I guess that's the reason :-D :
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The sign is another prefab. You couldn't see it because you inserted the line
<decoration type="model" name="CraneA16_2Q" position="500, 44, 1215" rotation="0" />
at the end of the file, right?
Probably you cannot place two prefabs at the same location even if 'copy air blocks' is on. Remove the sign in the prefab.xml or try this workaround:
https://7daystodie.com/forums/showthread.php?62501-Prefab-Editor-(Alpha)&p=722270&viewfull=1#post722270
So make an extra air prefab and add this thing to the prefab.xml between sign and CraneA16_2Q:
...
<decoration type="model" name="sign????" position="?, ?, ?" rotation="0" />
...
<decoration type="model" name="Air" position="500, 44, 1215" rotation="0" />
<decoration type="model" name="CraneA16_2Q" position="500, 44, 1215" rotation="0" />
...
You can use the middle mouse button to copy the block data to the edit window. Once the data are copied you can edit them.Have two request for you Pille.
I'd like to have a check box or an option that keeps the block I've selected focused in the Edit window or in the Info window. Right now as I navigate around the map, i can only hover over a block to see it's Info. But I apparently cannot edit it.
The second request is some way to help us identify block facing. I know you have rotation options. But there's no way to know what facing a rotation gives via the tool. Something to help this when building would be fantastic!
*cough!hack!wheeze*...Only my requests are important.
Once it's placed I haven't been able to modify the prefab as a whole. Like once I click set, then that's it, can't do anything with it except on a layer by layer basis.@Spectral Force
I think you can already do that using the 'vertical rotation' selection menu.