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Prefab Editor (Alpha)

if that's what i think it is, even if i must be sure to never let the box leave the "area" defined by the prefab, it would still be super useful in the right situations.
Boxes that leave the area defined by the prefab are valid and often used in the vanilla xml files. So you can do that and the game can handle it.

 
suggestion: 1) File - Load Recent.

2) you should have hotkeys in the file, or edit, or help tabs i would think

3) the About button should also include your 7 days name, and a link to this thread. just because someone downloaded it doesn't mean they won't forget where, how, or when.

4) maybe put "known issues" in the help tab as well, or make it a popup until user selects "don't show me this again"

 
6) ability to copy multiple levels. In hals editor if i made a 80 block tall tower, and levels 0-78 were all identical, i could open a window that would let me input "copy level 0" and "paste in levels 0-78". i need something like that here. So far i just hit control V one at a time as i click up on the levels, but this sucks ass for 79 times.

7) button to shoot through multiple levels. this is kinda like 6, but very different none the less. I don't want to copy entire levels, on level 79, looking top down, i decide i want a hole for a ladder in this tower. Currently i would have to put the hole in floor 79, then in 78, and then copy and paste on each level from 78 down to 0. I would like the ability to hold a modifier key or something that shoots through all layers. As in, if I'm on level 79, looking top down, and i place an air block. It would then place an air block in the same position all the way down.

Maybe even have it ask how many layers deep it wants me to go before doing it, and even what layers to skip. Every odd layer, every other layer, skip these and every odd layer. skip these, every odd layer, but must include layer X.

 
8) would be cool actually, if the program could keep a separate auto-save, and have it keep as many copies as space will allow.

a) name them by time, and

b) at the end of that name put what iteration it's on (as in, this is backup number 1246 of this project.)

 
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Boxes that leave the area defined by the prefab are valid and often used in the vanilla xml files. So you can do that and the game can handle it.
I keep getting empty spawn volumes. (sigh)

 
9) hotkey for Block Picker. Would be nice if i could hold something like P, and that switches to block picker, and when i let go of P it goes back to my previous tool.

 
I keep getting empty spawn volumes. (sigh)
The xml files and the sleeper blocks look ok. So I don't know if that's a problem with the editor (to be honest, I don't think so). Maybe you could send me a prefab causing those errors?

@layarion

I don't have time for a detailed reply atm so this must be enough. ;)

1) That's already planed.

2) Are you talking about a list of hotkeys? (I think I am going to implement configurable hotkeys very soon).

3) Ok, makes sense.

4) see 3)

5) That's a technical limitation atm.

6) Is already implemented (tool -> replace layers from ... to... with layers from ... to.

7) There are plans for this feature.

8) Probably. There are a few problems though, e.g. auto-save would be annoying if you work with very big prefabs.

9) The middle mouse button is hotkey for the block picker (it doesn't change the current tool and works with all tools/modes).

 
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The xml files and the sleeper blocks look ok. So I don't know if that's a problem with the editor (to be honest, I don't think so).
@layarion

I don't have time for an detailed reply atm so this must be enough. ;)

1) That's already planed.

2) Are you talking about a list of hotkeys? (I think I am going to implement configurable hotkeys very soon).

3) Ok, makes sense.

4) see 3)

5) That's a technical limitation atm.

6) Is already implemented (tool -> replace layers from ... to... with layers from ... to.

7) There are plans for this feature.

8) Probably. There are a few problems though, e.g. auto-save would be annoying if you work with very big prefabs.

9) The middle mouse button is hotkey for the block picker (it doesn't change the current tool and works with all tools/modes).
2) listing the available hotkeys yes

6) ah, i see now.

8) true, it's not necessary. Parhaps switch it up. Instead, whenever a manual save is done - have it also create a backup of the previos save. until space is full.

9) you didn't list that in your OP under hotkeys, so it's your fault this time :p even if i didn't read them until recently. you should add the hotkeys to the icons tooltip.

 
Fresh prefab, all sorts of volume settings. I get the trigger response in console, it's just almost always empty. Like 99%. They do spawn 1% of the time.

I'm even smart enough to move locations so the chunk counter doesn't say "no more spawns".

It's frustrating, and likely nothing to do with your editor. :)

I had some sleep, so will try additional tests later.

 
n8jRYo9.png


[Removed false information]

 
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So... Volumes can't extend below the actual sleepers?

I'll play with that in a bit.

 
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Mhh I think you need at least one sleeper block at the same height (height of the bottom side of the volume). But that's just my theory gained from analyzing the volumes of the vanilla prefabs. Updated screenshot (see above).

 
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I'm sure i just don't understand something.

1) i search for "sleeperidle" because i want standing ones to add to my "target range"

2) enable the edit tool

3) place idle sleeper in block

4) save

5) type in "bbb ip training 1898 3 -991 [sleepers]" and hit enter

6) it loads

7) but the place where the sleeper is suppose to be is empty.

???

did i miss a step?

 
@layarion

Sleepers don't work without sleepervolumes. I think you've forgotten to add those volumes. So use the "sleeper volumes" tab to add a new volume and put the sleeper blocks inside that volume. See here

:)
Btw. what means placing an idle sleeper in black?

 
@layarionBtw. what means placing an idle sleeper in black?
you must have read the post before i could update it. *block

Will try that volume thing out, and i didn't forget - i just didn't know i needed it. I'm just kinda fumbling through your editor because I don't really want to look things up.

Which, with that fumbling thing in mind, your editor is mostly easy to figure out, but i did have experience with hal's already.

 
Ok good luck then. ;p Also take care of comments #234 and #237 when placing the volumes. Atm it's not completely clear how the volumes have to be placed.^^ I hope one of you guys can find out how the sleeper block / volume system works.

 
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