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You can zoom in and out either by holder the control key or the right mouse button and using the wheel (using the right mouse button is buggy though because I was too lazy to fix it^^). However, your suggestion is a bit more consistent... I am not sure which way is better ... have to put on my thinking cap.Req: clicking on layers activates scroll wheel for layers.
Clicking on zoom activates scroll wheel for zoom.
Same with rotation.
...if you're still doing gui updates.![]()
Yep. I think you and most of the users do have another definition of the word 'layer' (different from my definition^^).Maybe have the label change from remove rows to remove layers when in side view?
Ok, no problem. I like suggestions that are very easy to implement.^^could you add a confirm on quit if there is unsaved work please![]()
Hey Pille,
There's a new flag introduced with the A16 update
Update Time!
bbb ip now has a flag of [sleepers] to turn the sleepers into actual zombies. Not including this flag will spawn the sleepers in as blocks so you can work on the prefab.
e.g.
bbb ip !test 0 0 0 [sleepers] will spawn the prefab in with the sleeper volumes filled
bbb ip !test 0 0 0 will load in the placeholder blocks so you can add/edit where sleepers could spawn
Actually it should work or crash. So one way or the other, the function should do something.^^ Perhaps you didn't watch Guppy's second video. Here is an explanation how to use it:
- "Remove rows" and "remove columns" may cause crashes. Save your prefab before using these features.
I'm critical because i care@layarion9) Yeah, should be feasible to implement. However, that's not very easy since you can select multiple separate areas at once but idea how to do it...
I don't think that copy and paste is bugged. I use this feature quite often and wasn't able to produce any bugs so far. If you press and hold 'V' (after copying some blocks) while your cursor is over the grid, you can see the current copied blocks (see screenshot bellow). Maybe that helps you to find out what's going on.
10) Ok, I'll have a look at paint.net
11) Well that's a matter of taste.The more videos the merrier.
12) 13) Yeah right. The tooltips aren't complete yet. I am a non-native speaker. So I try to avoid long texts. lol
Thanks layarion for your detailed feedback.
![]()
Edit:
14) The insert prefab button can be use to import prefabs. (see https://7daystodie.com/forums/showthread.php?62501-Prefab-Editor-(Alpha)&p=670878&viewfull=1#post670878 ). So it's identical to Hal's insert prefab function.
The Dev button (or developer's button) is my personal test button and should be deactivated in your version.![]()
I am fine with that.I'm critical because i care![]()
just get 7-Zipeeyy gads... another program to buy sigh . use to be zip was a free ware. now I have to pay for it. welp wait another month or two to try this one out too. (not your fault. school clothes and supplys come before game stuff.)
Are you sure?Pille you are a ♥♥♥♥♥♥♥ed saint. For more than one reason.
Zip is free and part of Windows. I assume that you use an expired winrar or another non-free, third party software. I am not sure what goes wrong on your machine.eeyy gads... another program to buy sigh . use to be zip was a free ware. now I have to pay for it. welp wait another month or two to try this one out too. (not your fault. school clothes and supplys come before game stuff.)
if that's what i think it is, even if i must be sure to never let the box leave the "area" defined by the prefab, it would still be super useful in the right situations.Mhh maybe here:https://7daystodie.com/forums/showthread.php?62501-Prefab-Editor-(Alpha)&p=686300&viewfull=1#post686300
Resizing via right mouse button doesn't work properly if you click on the left or the top side of the volume while those sides are outside of the prefab area. So those two sides are buggy atm.
Example:
![]()
(You cannot use the left side of the volume to resize it because this side is outside)