I'm going to say more than likely "Yes". I have a 3 monitor setup so I had windows all over the place
Ha, I knew it.
@StompyNZ
I was thinking about a random-based customizable vegetation brush when I implemented the x-ray mode. So we could "paint" a flower meadow or a forest on the ground. However, that's one of those functions you use once per decade. Not sure whether I am going to add this.^^
Terrain smoothing and roughening brushes could be another use case.
Update Time!
Actually the main feature of the current release (sleeper generator) is not ready yet but Magoli urges me to release a bugfix for a formatting issue.
Changelog v0.3g (July 15, 2017):
- added optional tab "sleeper generator"
- fixed missing line-breaking of prefab xml files in windows notepad
The sleeper generator provides a quick and dirty way to place sleepers and volumes (I don't recommend to use it in its current state). Sleepers will be spawned in roofed areas only.
Sleeper density (in percent): 100 means all ground blocks in roofed areas will be paved with sleeper blocks.^^
GameStageAdjust: Avarage SleeperGameStageAdjust. It's connected to a random number generator (gaussian distribution). So you get sleeper volumes with different SleeperGameStageAdjust values.
Volume probability (in percent): 100 means each sleeper block gets its own volume.
SleeperIsLootVolume probability (in percent): I still don't know what SleeperIsLootVolume means. So no further explanation...
New Update!
Changelog v0.3h (July 16, 2017):
- added button "count sleeper blocks" and text field sleeper block count to volume list items (gray indicates the volume doesn't contain any sleeper blocks)
- added "remove sleepers outside volumes" button to the sleeper generator tab.
- added function: sleeper volumes can be resized using the right mouse button (it's a bit buggy atm. see
details)
- added tool "place sleeper" to toolbar
- Renamed "Sleepers" tab to "Sleeper Volumes"
- fixed: x-ray didn't work (didn't update) after activation until you changed the current layer
- fixed: click on a sleeper volume which is partially outside of the prefab area unintentionally changed the position of the volume. So double click didn't work for those volumes
- fixed: old sleeper volumes will not be deleted if you load a prefab without prefab xml
Hints:
- The resize function is less buggy on the right and the bottom side of the sleeper volume frame (see screenshot bellow).
- The auto-update doesn't work properly (shows update is available no matter whether an update is available or not) if you update from v0.2x to v0.3x. Please download the editor again to fix the problem.
Preview of upcoming features: